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Well, your intentions were noble.
![]() Jam it back in, in the dark. ![]() |
I have links to all the D&D handbooks in the OP of the D&D Discussion thread if it helps, Rychord. I'd suggest just winging it usually, but I suppose with Zerg at the helm it probably is necessary to get a grip on things first.
There's nowhere I can't reach. ![]() |
This is acceptable provided only that one of you is a hotshot young rookie who doesn't play by the rules, and the other is a grizzled veteran who's only three days from retirement and is too old for this shit.
I think it would be in keeping with the intended high-lethality (and low-practicality) of the format just to generate your PCs completely at random, though. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Do either of you two actually have any idea how to generate a character though?
Anyways by the time you kill off these two SAUS should be winding down so I'll have to time to play Round 2 with Rychord I guess. I am a dolphin, do you want me on your body? ![]() |
These seem to be pretty much in line, I'll do up proper wiki sheets later.
The basic idea here is that if Ebony manages to miss then one of you fucked up somewhere. Oh wait shit Zerg already put a sheet up well I'll just leave these here if anybody wants them. Code:
====== Created Using Wizards of the Coast D&D Character Builder ====== Ivory, level 5 Longtooth Shifter, Cleric Build: Shielding Cleric Background: Occupation - Zealous Slayer, Geography - Urban, Shifter - City Shifter (+2 to Endurance) FINAL ABILITY SCORES Str 13, Con 10, Dex 10, Int 8, Wis 21, Cha 15. STARTING ABILITY SCORES Str 11, Con 10, Dex 10, Int 8, Wis 18, Cha 14. AC: 21 Fort: 14 Reflex: 13 Will: 20 HP: 42 Surges: 7 Surge Value: 10 TRAINED SKILLS Religion +6, Arcana +6, Insight +12, Heal +14, Endurance +10 UNTRAINED SKILLS Acrobatics +1, Bluff +4, Diplomacy +4, Dungeoneering +7, History +1, Intimidate +4, Nature +7, Perception +7, Stealth +1, Streetwise +4, Thievery +1, Athletics +4 FEATS Cleric: Ritual Caster Level 1: Harbinger of Rebirth Level 2: Soldier of Virtue Level 4: Courageous Example POWERS Channel Divinity: Turn Undead Cleric at-will 1: Astral Seal Cleric at-will 1: Gaze of Defiance Cleric encounter 1: Exacting Utterance Cleric daily 1: Shield of the Gods Cleric utility 2: Return from Death's Door Cleric encounter 3: Destined Duel Cleric daily 5: Iron to Glass ITEMS Ritual Book, Adventurer's Kit, Symbol of Shared Healing +2, Swiftshot Crossbow +1, Magic Finemail +2, Amulet of Protection +1, Potion of Healing (heroic tier), Tethercord (level 3) RITUALS Gentle Repose, Banish Vermin ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Code:
====== Created Using Wizards of the Coast D&D Character Builder ====== Ebony, level 5 Kobold, Ranger Build: Marauder Ranger Fighting Style: Marauder Fighting Style Ranger: Running Attack Background: Early Life - Child Prodigy, Renegade, Geography - Urban (+2 to Athletics) FINAL ABILITY SCORES Str 19, Con 12, Dex 13, Int 10, Wis 15, Cha 8. STARTING ABILITY SCORES Str 18, Con 10, Dex 11, Int 10, Wis 14, Cha 8. AC: 18 Fort: 17 Reflex: 15 Will: 14 HP: 44 Surges: 7 Surge Value: 11 TRAINED SKILLS Nature +9, Athletics +12, Acrobatics +7, Dungeoneering +9, Endurance +7 UNTRAINED SKILLS Arcana +2, Bluff +1, Diplomacy +1, Heal +4, History +2, Insight +4, Intimidate +1, Perception +4, Religion +2, Stealth +4, Streetwise +1, Thievery +4 FEATS Level 1: Manticore's Fury Level 2: Flank on the Run Level 4: Impending Victory POWERS Ranger at-will 1: Marauder's Rush Ranger at-will 1: Throw and Stab Ranger encounter 1: Hurling Charge Ranger daily 1: Scything Blow Ranger utility 2: Agile Recovery Ranger encounter 3: Avenging Charge Ranger daily 5: Wounded Beast ITEMS Challenge-Seeking Short sword +2, Flesh Seeker Handaxe +2, Shared Suffering Hide Armor +1, Potion of Healing (heroic tier), Adventurer's Kit, Alchemist's Fire (level 6) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
The only direct mechanical impact of alignment in 4E is which gods you can worship, so don't stress it much. ![]() How ya doing, buddy? ![]() |
They only get all Teen Wolf when they get bloodied. Which, as a non-melee guy, shouldn't usually happen to you. INTERNAL CONFLICT.
Most amazing jew boots ![]() |
Clerics have a class feature called Healer's Lore, which adds their Wisdom bonus to Healing powers. So if Lurker hits whatever you mark with your Astral Seal, she gains 2 + your CHA mod (2) + your WIS mod (5).
FELIPE NO ![]() |
In retrospect, I should have just piled Ebony up with straight weapon training bonuses instead of all that situational stuff. Not as flexible maybe but certainly easier to understand. Oh well
![]() What, you don't want my bikini-clad body? ![]() |
Why sure!
1. Throw and Stab gives you a free charge. 2.Charge gives you a free basic attack. 3. Marauder's Rush lets you substitute that basic attack for itself. 4: Profit! 5: That's terror. Jam it back in, in the dark. ![]() |
That would set off a chain reaction making every adjacent square difficult; the process would proceed geometrically until the entire world was difficult.
Don't cross the streams. ![]() There's nowhere I can't reach. ![]() |
Don't listen to this man, he deserves to have his hard work on a map squandered by the incompetence of his players
This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
It's a Standard action, actually, less'n you're a dwarf.
I am a dolphin, do you want me on your body? ![]() |
Wait, these two are still alive? Get a move on, I've got a sorcerer in platemail in the wings here.
I was speaking idiomatically. ![]() |
I'd just like to mention to my fellow DM that monsters in the Manual 3 put out 40-60% more damage than comparable monsters in the first 2 manuals.
So, if you were for example trying to kill people — (hopefully they retroactively apply the new monster math to older books in the Compendium, but I'm not holding my breath) Most amazing jew boots ![]() |
Yeah, none of the monsters are made available as PC races, but there's nothing you'd really want to play anyway. The vast majority of the new humanoids are all "weird variety of goblin" or "weird variety of gnome" — except for the handful of Incomprehensible Races From Beyond Known Space, which don't really handle well in player hands anyway. Playable thri-kreen would be nice but we'll get those next month so I can't bitch too much.
FELIPE NO ![]() |
"If I throw a grenade at myself, will it hurt?"
What, you don't want my bikini-clad body? ![]() |
Get the armbands, lurks, it's like pressing a bright red "I win" button
And when you press the button a little robot arm comes out of the machine and gives you a thumbs up Jam it back in, in the dark. ![]() |
You are the weirdest fucking DM, Zerg. "Here's how I plan to defeat you. Here's a pile of gold and a shopping list that will stop me."
How ya doing, buddy? ![]() |
It's got a price tag on it man, don't ask for permission
How ya doing, buddy? ![]() |
Aww, I figured buying a boon could be rationalized as just bribing some priest to bless you. Ah well
![]() I was speaking idiomatically. ![]() |
![]() ![]() What kind of toxic man-thing is happening now? ![]() |
How ya doing, buddy? ![]() |
Not only have you made the PC's lives easier, you have given lurker more rules to remember.
![]() Also I have a plan to ease some of the excessively long wait times in my backup queue, but I can't put it into practice until the current adventure finishes. What, you don't want my bikini-clad body? ![]() |
You baby these two. The other day Shin had the temerity to ask what combat advantage did and you didn't even backhand him.
THEY'RE NOT GONNA BE READY. THEY'RE NOT GONNA BE READY WHEN LIFE ATTACKS Jam it back in, in the dark. ![]() |
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| "bonnor", heh |
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