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[DnD] D&D Arena Signups and Discussion
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The unmovable stubborn
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Old Apr 11, 2010, 04:36 AM #1 of 618
Well, your intentions were noble.

Jam it back in, in the dark.
The unmovable stubborn
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Old Apr 17, 2010, 12:35 PM #2 of 618
I have links to all the D&D handbooks in the OP of the D&D Discussion thread if it helps, Rychord. I'd suggest just winging it usually, but I suppose with Zerg at the helm it probably is necessary to get a grip on things first.

There's nowhere I can't reach.
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Old Apr 17, 2010, 04:52 PM #3 of 618
This is acceptable provided only that one of you is a hotshot young rookie who doesn't play by the rules, and the other is a grizzled veteran who's only three days from retirement and is too old for this shit.

I think it would be in keeping with the intended high-lethality (and low-practicality) of the format just to generate your PCs completely at random, though.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Apr 18, 2010, 09:27 PM #4 of 618
Do either of you two actually have any idea how to generate a character though?

Anyways by the time you kill off these two SAUS should be winding down so I'll have to time to play Round 2 with Rychord I guess.

I am a dolphin, do you want me on your body?
The unmovable stubborn
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Old Apr 19, 2010, 01:36 PM #5 of 618
These seem to be pretty much in line, I'll do up proper wiki sheets later.

The basic idea here is that if Ebony manages to miss then one of you fucked up somewhere.

Oh wait shit Zerg already put a sheet up well I'll just leave these here if anybody wants them.

Code:
====== Created Using Wizards of the Coast D&D Character Builder ======
Ivory, level 5
Longtooth Shifter, Cleric
Build: Shielding Cleric
Background: Occupation - Zealous Slayer, Geography - Urban, Shifter - City Shifter (+2 to Endurance)

FINAL ABILITY SCORES
Str 13, Con 10, Dex 10, Int 8, Wis 21, Cha 15.

STARTING ABILITY SCORES
Str 11, Con 10, Dex 10, Int 8, Wis 18, Cha 14.


AC: 21 Fort: 14 Reflex: 13 Will: 20
HP: 42 Surges: 7 Surge Value: 10

TRAINED SKILLS
Religion +6, Arcana +6, Insight +12, Heal +14, Endurance +10

UNTRAINED SKILLS
Acrobatics +1, Bluff +4, Diplomacy +4, Dungeoneering +7, History +1, Intimidate +4, Nature +7, Perception +7, Stealth +1, Streetwise +4, Thievery +1, Athletics +4

FEATS
Cleric: Ritual Caster
Level 1: Harbinger of Rebirth
Level 2: Soldier of Virtue
Level 4: Courageous Example

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Astral Seal
Cleric at-will 1: Gaze of Defiance
Cleric encounter 1: Exacting Utterance
Cleric daily 1: Shield of the Gods
Cleric utility 2: Return from Death's Door
Cleric encounter 3: Destined Duel
Cleric daily 5: Iron to Glass

ITEMS
Ritual Book, Adventurer's Kit, Symbol of Shared Healing +2, Swiftshot Crossbow +1, Magic Finemail +2, Amulet of Protection +1, Potion of Healing (heroic tier), Tethercord (level 3)
RITUALS
Gentle Repose, Banish Vermin
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Code:
====== Created Using Wizards of the Coast D&D Character Builder ======
Ebony, level 5
Kobold, Ranger
Build: Marauder Ranger
Fighting Style: Marauder Fighting Style
Ranger: Running Attack
Background: Early Life - Child Prodigy, Renegade, Geography - Urban (+2 to Athletics)

FINAL ABILITY SCORES
Str 19, Con 12, Dex 13, Int 10, Wis 15, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 10, Dex 11, Int 10, Wis 14, Cha 8.


AC: 18 Fort: 17 Reflex: 15 Will: 14
HP: 44 Surges: 7 Surge Value: 11

TRAINED SKILLS
Nature +9, Athletics +12, Acrobatics +7, Dungeoneering +9, Endurance +7

UNTRAINED SKILLS
Arcana +2, Bluff +1, Diplomacy +1, Heal +4, History +2, Insight +4, Intimidate +1, Perception +4, Religion +2, Stealth +4, Streetwise +1, Thievery +4

FEATS
Level 1: Manticore's Fury
Level 2: Flank on the Run
Level 4: Impending Victory

POWERS
Ranger at-will 1: Marauder's Rush
Ranger at-will 1: Throw and Stab
Ranger encounter 1: Hurling Charge
Ranger daily 1: Scything Blow
Ranger utility 2: Agile Recovery
Ranger encounter 3: Avenging Charge
Ranger daily 5: Wounded Beast

ITEMS
Challenge-Seeking Short sword +2, Flesh Seeker Handaxe +2, Shared Suffering Hide Armor +1, Potion of Healing (heroic tier), Adventurer's Kit, Alchemist's Fire (level 6)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Quick question: The player's handbook doesn't list Lawful Evil or Chaotic Good as alignment choices. Is this because they've been taken out of the game or simply because they are listed in a more advanced part of the guide?
Alignment has been consolidated pretty heavily. Both Lawful and Neutral Evil are now under the heading of regular ol' Evil, and Chaotic and Neutral Good are both simply Good.

The only direct mechanical impact of alignment in 4E is which gods you can worship, so don't stress it much.

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The unmovable stubborn
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Old Apr 19, 2010, 01:49 PM #6 of 618
They only get all Teen Wolf when they get bloodied. Which, as a non-melee guy, shouldn't usually happen to you. INTERNAL CONFLICT.

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The unmovable stubborn
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Old Apr 20, 2010, 01:20 PM #7 of 618
Clerics have a class feature called Healer's Lore, which adds their Wisdom bonus to Healing powers. So if Lurker hits whatever you mark with your Astral Seal, she gains 2 + your CHA mod (2) + your WIS mod (5).

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Old Apr 22, 2010, 10:31 AM #8 of 618
In retrospect, I should have just piled Ebony up with straight weapon training bonuses instead of all that situational stuff. Not as flexible maybe but certainly easier to understand. Oh well

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Old Apr 22, 2010, 10:39 AM 2 #9 of 618
Why sure!

1. Throw and Stab gives you a free charge.

2.Charge gives you a free basic attack.

3. Marauder's Rush lets you substitute that basic attack for itself.

4: Profit!

5: That's terror.

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Old Apr 29, 2010, 11:11 PM 1 #10 of 618
That would set off a chain reaction making every adjacent square difficult; the process would proceed geometrically until the entire world was difficult.

Don't cross the streams.

There's nowhere I can't reach.
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Old May 5, 2010, 08:48 PM #11 of 618
Don't listen to this man, he deserves to have his hard work on a map squandered by the incompetence of his players

This thing is sticky, and I don't like it. I don't appreciate it.
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Old May 10, 2010, 09:58 PM #12 of 618
It's a Standard action, actually, less'n you're a dwarf.

I am a dolphin, do you want me on your body?
The unmovable stubborn
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Old May 15, 2010, 04:28 PM #13 of 618
Wait, these two are still alive? Get a move on, I've got a sorcerer in platemail in the wings here.

I was speaking idiomatically.
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Old Jun 28, 2010, 06:35 AM #14 of 618
I'd just like to mention to my fellow DM that monsters in the Manual 3 put out 40-60% more damage than comparable monsters in the first 2 manuals.

So, if you were for example trying to kill people —

(hopefully they retroactively apply the new monster math to older books in the Compendium, but I'm not holding my breath)

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The unmovable stubborn
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Old Jun 28, 2010, 09:19 AM #15 of 618
Yeah, none of the monsters are made available as PC races, but there's nothing you'd really want to play anyway. The vast majority of the new humanoids are all "weird variety of goblin" or "weird variety of gnome" — except for the handful of Incomprehensible Races From Beyond Known Space, which don't really handle well in player hands anyway. Playable thri-kreen would be nice but we'll get those next month so I can't bitch too much.

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Old Jul 18, 2010, 08:32 PM 1 #16 of 618
"If I throw a grenade at myself, will it hurt?"

What, you don't want my bikini-clad body?
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Old Jul 23, 2010, 10:52 AM #17 of 618
Get the armbands, lurks, it's like pressing a bright red "I win" button

And when you press the button a little robot arm comes out of the machine and gives you a thumbs up

Jam it back in, in the dark.
The unmovable stubborn
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Old Jul 24, 2010, 06:30 PM #18 of 618
You have to install the demo first, and then apply the July patch to that.

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Old Aug 1, 2010, 07:16 AM #19 of 618
You are the weirdest fucking DM, Zerg. "Here's how I plan to defeat you. Here's a pile of gold and a shopping list that will stop me."

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Old Aug 1, 2010, 10:34 AM #20 of 618
It's got a price tag on it man, don't ask for permission

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Old Aug 1, 2010, 05:34 PM #21 of 618
Aww, I figured buying a boon could be rationalized as just bribing some priest to bless you. Ah well

I was speaking idiomatically.
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Old Aug 5, 2010, 01:49 PM 1 #22 of 618
I don't believe Pang's hit either of you with a swarm




What kind of toxic man-thing is happening now?
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Old Aug 9, 2010, 09:33 PM #23 of 618
I think all swarms have aura.
Not ALL. The level 6 Kobold Horde doesn't, for example. But I can see why that would be weird for Ebony.

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Old Aug 15, 2010, 08:49 AM #24 of 618
Not only have you made the PC's lives easier, you have given lurker more rules to remember.

Also I have a plan to ease some of the excessively long wait times in my backup queue, but I can't put it into practice until the current adventure finishes.

What, you don't want my bikini-clad body?
The unmovable stubborn
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Old Aug 15, 2010, 08:53 AM #25 of 618
You baby these two. The other day Shin had the temerity to ask what combat advantage did and you didn't even backhand him.

THEY'RE NOT GONNA BE READY. THEY'RE NOT GONNA BE READY WHEN LIFE ATTACKS

Jam it back in, in the dark.
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