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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Jam it back in, in the dark. ![]() |
By definition most of them will involve burning people and are therefore wonderful and not horrible
How ya doing, buddy? ![]() |
This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Alas no, I uninstalled GMod before the fingerposing for TF2 came in and haven't got around to putting it back yet.
Pyro with what looks like a flaregun in Meet The Sniper, this is going to be great. I am a dolphin, do you want me on your body? ![]() |
Full Pyro preview's out: Pyro Update
3 unlockables, a flat buff for the default flamethrower, and (implicitly) damage from taunts I was speaking idiomatically. ![]() |
But people didn't end up whoring Medic in the long run. Things'll be sketchy for a week or two, but for the long-term health of the game it's much better to put out frequent, smaller patches. Having a lot of pyros on a server is a much better problem than waiting another 3 months for Valve to balance two loadouts at once.
What kind of toxic man-thing is happening now? ![]() |
FELIPE NO ![]() |
What, you don't want my bikini-clad body? ![]() |
Jam it back in, in the dark. ![]() |
please don't shun me I don't want to be shunned (PS: I have no idea who "we" is so you might want to enlighten me on that point so that I can be properly resentful. Is this like a royal We kind of situation?) How ya doing, buddy? ![]() |
The problem is that the "I see a back, trigger crits" detection triggers whenever you can see ANYONE's back, even if they're not in range for your backburner. This doesn't happen with the Spy (obviously) so it should be a pretty easy thing to fix.
Honestly I doubt it's going to be a huge problem long-term anyway since everything seems overpowered when there's 32 of them on a map at once. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Man, maybe my aim just got a lot better in the last couple days but it feels like shotguns got a stealth boost overall. I'm getting more kills with the Soldier's shotty than with the rockets.
I am a dolphin, do you want me on your body? ![]() |
Heavy Update:
The inevitable 35 achievements / 3 weapons (Boxing gloves, YES) plus: New Community Map New Payload Map New game mode with 5 "arenas" One of the achievement icons shows a sticky being blown apart by lightning; could the Heavy possibly be getting a Tesla Gun? IRRESPONSIBLE SPECULATION! WATCH THIS SPACE! I was speaking idiomatically. |
What kind of toxic man-thing is happening now? ![]() |
Maybe he runs faster with the sandwich! The sandwich is full of energy-giving carbs!
FELIPE NO ![]() |
The idea of Natascha seemed kind of silly to me until I was hit by it in the midst of a scout rush. Suddenly it's like you're crawling through mud. Completely shuts you down. Granted, it's obviously more suited for a defensive role but I'm sure we've all seen the heavy who plops down next to a dispenser and tapes down Mouse1.
Jam it back in, in the dark. |
The arena maps are a lot of fun if you can get used to the idea of having to warm the bench occasionally. Valve really did make every class viable in Arena; I've seen MVPs in every class but Sniper, and it's hilariously effective to just drop a sentry in a hidden corner and wait. The game dynamic changes in so many interesting ways when people actually fear death.
I've only played a few rounds of Badwater, but so far I'd call it an improvement over Goldrush. Fewer obvious chokepoints, and a lot more ways to get behind enemy lines. Steel is a disappointment. I've seen it hyped up massively over on SA (it's a goonmade map), and on playing it I realize it's because of the Serious Pro Player contingent over there. It's definitely a map for self-appointed "pros" and I don't think it will attract a lot of public notice in the long term. It's just excessively convoluted to the point that newcomers are literally left running in circles. It's a shame because the map is clearly assembled with a lot of skill and care, but it just reaches too far and is more-or-less a total quagmire unless your team is extremely disciplined. I do look forward to fishbus' next work, hopefully he can turn out something more accessible next time. There's nowhere I can't reach. |
Spy/Scout are at the bottom of the playtime graph, and I'd consider the title of the most recent blog post as a pretty heavy Spy hint.
I would be highly surprised if Demoman wasn't the absolutely last class pack of them all. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Big-ass patch today, including huge huge changes:
* Teleports and dispensers now upgradeable to Lv. 2 & 3 * Spy cloaks now recharge from ammo packs and cabinets <- thank fucking god * Goldrush 1 rebalanced to help break the defensive monopoly * Bullets of any kind now "break apart" stickybombs (not sure what this means yet) * Medic call icon now shows more information about the patient * Bunch of sweet-ass particle effects Also, the next class pack is the Scout, apparently. I am a dolphin, do you want me on your body? ![]() |
The new voicework is solid fuckin' gold.
I was speaking idiomatically. ![]() |
Supposedly they're looking to detach achievements from the unlockables so it won't matter as much.
What kind of toxic man-thing is happening now? ![]() |
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Did you guys seriously love grinding non-intuitive achievements that much?
I played for about three hours last night; I got one drop. That's not a lot, but with the old system I'd need to get 12 achievements in 3 hours. If I wanted to do THAT I'd have to go to an achievement server, and I don't think anyone agrees that those goddamn monstrosities are good for the game. I want the Huntsman because it looks like it might make Sniping actually kind of fun. I don't want to have to play Sniper incredibly poorly for 80 hours slowly grinding out achievements to get there. The chance to just randomly get the Huntsman while I play a class I am good at and enjoy is a godsend to me. (and if you really think there's no reason the backpack lets you have duplicate items, you're not much of a creative thinker. Say it with me: personalized weapons.) The drop I got, incidentally, was the Axtinguisher, which I already had. Oddly, I am not infuriated by this! Most amazing jew boots ![]() |
I find using enemy teles interesting in theory, but how often will you get to do it? At best this is a good way to quickly locate their tele EXITS so as to camp them, stabbity stab stab
Oops, game broken, oh no, go home, cry Meanwhile, on the TF2 blog, they confirm: - Item trading. This is why you're finding duplicates. Jam it back in, in the dark. ![]() |