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[PC] GFF Team Fortress 2 Crew!
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The unmovable stubborn
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Old May 3, 2008, 05:49 PM #1 of 255
As far as the demoman goes, I've never seen an instance where the enemy has that many buildings close together like that.
What servers are you playing on where Dustbowl 2.2 isn't an ugly clusterfuck of 47 buildings?

Jam it back in, in the dark.
The unmovable stubborn
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Old Jun 16, 2008, 10:39 PM #2 of 255
By definition most of them will involve burning people and are therefore wonderful and not horrible

How ya doing, buddy?
The unmovable stubborn
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Old Jun 17, 2008, 01:16 PM #3 of 255
"Burn 3 pyros without dying"
This is actually pretty easy and will only get easier during the initial rush of initiate pyrotards. Chop chop whoosh.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
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Old Jun 17, 2008, 02:24 PM #4 of 255
Alas no, I uninstalled GMod before the fingerposing for TF2 came in and haven't got around to putting it back yet.

Pyro with what looks like a flaregun in Meet The Sniper, this is going to be great.

I am a dolphin, do you want me on your body?
The unmovable stubborn
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Old Jun 18, 2008, 07:24 AM #5 of 255
Full Pyro preview's out: Pyro Update

3 unlockables, a flat buff for the default flamethrower, and (implicitly) damage from taunts

I was speaking idiomatically.
The unmovable stubborn
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Old Jun 18, 2008, 07:58 AM #6 of 255
But people didn't end up whoring Medic in the long run. Things'll be sketchy for a week or two, but for the long-term health of the game it's much better to put out frequent, smaller patches. Having a lot of pyros on a server is a much better problem than waiting another 3 months for Valve to balance two loadouts at once.

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old Jun 19, 2008, 02:20 PM #7 of 255
Also, saw this comment on the page and it seems quite possible!
I honestly don't get why everyone wants this Hunted thing back so much. I haven't played it myself but from what I can put together it's more or less like Payload except the cart is a useless little man who dies if you give him a cross look, on top of being player-controlled for some godawful reason. Who the hell's going to want to play the empty suit in a game where you can't even get a medic half the time?

FELIPE NO
The unmovable stubborn
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Old Jun 19, 2008, 10:51 PM #8 of 255
Designer Robin Walker says they experimented with this, but found it wasn't as fun as it sounded. They tried relegating it to an unlockable weapon, but then players got confused about what the air-blast could and couldn't do.
Originally Posted by Tom Francis, ComputerandVideoGames.com
Designer Robin Walker says they experimented with this, but found it wasn't as fun as it sounded. They tried relegating it to an unlockable weapon, but then players got confused about what the air-blast could and couldn't do.
SOURCE YOUR QUOTES FAG

What, you don't want my bikini-clad body?
The unmovable stubborn
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Old Jun 19, 2008, 11:44 PM 1 #9 of 255
who the fuck cares?
It's plagiarism. In this case it's mostly harmless but as a general rule it's helpful to source the original author so that the phrase may be put in its proper context and — you know what? This is remedial. What kind of faggot are you that you don't understand basic concepts like this?

Ooooooh, that kind of faggot.

Jam it back in, in the dark.
The unmovable stubborn
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Old Jun 20, 2008, 08:13 AM #10 of 255
Big surprise no one ever invites you when we play TF2.
oh dear are you shunning me

please don't shun me

I don't want to be shunned

(PS: I have no idea who "we" is so you might want to enlighten me on that point so that I can be properly resentful. Is this like a royal We kind of situation?)

How ya doing, buddy?
The unmovable stubborn
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Old Jun 23, 2008, 09:50 AM #11 of 255
The problem is that the "I see a back, trigger crits" detection triggers whenever you can see ANYONE's back, even if they're not in range for your backburner. This doesn't happen with the Spy (obviously) so it should be a pretty easy thing to fix.

Honestly I doubt it's going to be a huge problem long-term anyway since everything seems overpowered when there's 32 of them on a map at once.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
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Old Jun 23, 2008, 06:24 PM #12 of 255
Man, maybe my aim just got a lot better in the last couple days but it feels like shotguns got a stealth boost overall. I'm getting more kills with the Soldier's shotty than with the rockets.

I am a dolphin, do you want me on your body?
The unmovable stubborn
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Old Aug 14, 2008, 08:15 AM #13 of 255
Heavy Update:

The inevitable 35 achievements / 3 weapons (Boxing gloves, YES)

plus:

New Community Map

New Payload Map

New game mode with 5 "arenas"

One of the achievement icons shows a sticky being blown apart by lightning; could the Heavy possibly be getting a Tesla Gun?

IRRESPONSIBLE SPECULATION! WATCH THIS SPACE!

I was speaking idiomatically.
The unmovable stubborn
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Old Aug 16, 2008, 02:23 PM #14 of 255
it has nothing to do with the new secondary weapon(actually none of them do)
Unless, of course, the sandwiches are the new secondary.

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old Aug 16, 2008, 02:32 PM #15 of 255
Maybe he runs faster with the sandwich! The sandwich is full of energy-giving carbs!

FELIPE NO
The unmovable stubborn
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Old Aug 19, 2008, 04:32 PM 1 #16 of 255
CALLED IT

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The unmovable stubborn
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Old Aug 23, 2008, 06:34 AM #17 of 255
The idea of Natascha seemed kind of silly to me until I was hit by it in the midst of a scout rush. Suddenly it's like you're crawling through mud. Completely shuts you down. Granted, it's obviously more suited for a defensive role but I'm sure we've all seen the heavy who plops down next to a dispenser and tapes down Mouse1.

Jam it back in, in the dark.
The unmovable stubborn
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Old Aug 25, 2008, 03:19 PM #18 of 255
The arena maps are a lot of fun if you can get used to the idea of having to warm the bench occasionally. Valve really did make every class viable in Arena; I've seen MVPs in every class but Sniper, and it's hilariously effective to just drop a sentry in a hidden corner and wait. The game dynamic changes in so many interesting ways when people actually fear death.

I've only played a few rounds of Badwater, but so far I'd call it an improvement over Goldrush. Fewer obvious chokepoints, and a lot more ways to get behind enemy lines.

Steel is a disappointment. I've seen it hyped up massively over on SA (it's a goonmade map), and on playing it I realize it's because of the Serious Pro Player contingent over there. It's definitely a map for self-appointed "pros" and I don't think it will attract a lot of public notice in the long term. It's just excessively convoluted to the point that newcomers are literally left running in circles. It's a shame because the map is clearly assembled with a lot of skill and care, but it just reaches too far and is more-or-less a total quagmire unless your team is extremely disciplined. I do look forward to fishbus' next work, hopefully he can turn out something more accessible next time.

There's nowhere I can't reach.
The unmovable stubborn
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Old Sep 29, 2008, 04:18 PM #19 of 255
Spy/Scout are at the bottom of the playtime graph, and I'd consider the title of the most recent blog post as a pretty heavy Spy hint.

I would be highly surprised if Demoman wasn't the absolutely last class pack of them all.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
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Old Dec 11, 2008, 09:38 PM #20 of 255
Big-ass patch today, including huge huge changes:

* Teleports and dispensers now upgradeable to Lv. 2 & 3

* Spy cloaks now recharge from ammo packs and cabinets <- thank fucking god

* Goldrush 1 rebalanced to help break the defensive monopoly

* Bullets of any kind now "break apart" stickybombs (not sure what this means yet)

* Medic call icon now shows more information about the patient

* Bunch of sweet-ass particle effects

Also, the next class pack is the Scout, apparently.

I am a dolphin, do you want me on your body?
The unmovable stubborn
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Old Feb 25, 2009, 01:46 AM 1 #21 of 255
The new voicework is solid fuckin' gold.

YouTube Video
Error; are you sure that's a YouTube link?


I was speaking idiomatically.
The unmovable stubborn
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Old May 15, 2009, 11:49 AM #22 of 255
Supposedly they're looking to detach achievements from the unlockables so it won't matter as much.

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old May 16, 2009, 11:40 PM 4 #23 of 255
Meet The Spy leaked; can't guarantee the link will work for very long.

YouTube Video


FELIPE NO
The unmovable stubborn
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Old May 22, 2009, 01:15 PM #24 of 255
Did you guys seriously love grinding non-intuitive achievements that much?

I played for about three hours last night; I got one drop. That's not a lot, but with the old system I'd need to get 12 achievements in 3 hours. If I wanted to do THAT I'd have to go to an achievement server, and I don't think anyone agrees that those goddamn monstrosities are good for the game.

I want the Huntsman because it looks like it might make Sniping actually kind of fun. I don't want to have to play Sniper incredibly poorly for 80 hours slowly grinding out achievements to get there. The chance to just randomly get the Huntsman while I play a class I am good at and enjoy is a godsend to me.

(and if you really think there's no reason the backpack lets you have duplicate items, you're not much of a creative thinker. Say it with me: personalized weapons.)

The drop I got, incidentally, was the Axtinguisher, which I already had. Oddly, I am not infuriated by this!

Most amazing jew boots
The unmovable stubborn
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Old May 22, 2009, 09:28 PM #25 of 255
I find using enemy teles interesting in theory, but how often will you get to do it? At best this is a good way to quickly locate their tele EXITS so as to camp them, stabbity stab stab

The real game breaker for me will be if they take even more inspiration from mmorpgs by adding multiple versions of the same weapon and one completly dwarfs the others in terms of how good it is
Blutsauger > Needlegun

Oops, game broken, oh no, go home, cry

Meanwhile, on the TF2 blog, they confirm:

- Item trading. This is why you're finding duplicates.

Jam it back in, in the dark.
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