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[DnD] D&D Discussion & Enlistment (Save Ends)
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The unmovable stubborn
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Old Aug 9, 2010, 11:51 PM #101 of 1196
Teleports don't trigger AoOs, so you can definitely Fey Step away if that's what you're asking.

I was speaking idiomatically.
The unmovable stubborn
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Old Aug 11, 2010, 02:06 AM #102 of 1196
Not really, because while you interrupt the charge process you don't cancel it. WTTF will shift you 2 squares at most, and the Yeti Rampager still has 3 squares of charge movement left at that time. So what would happen is the yeti charges up to you, you shift away, and the yeti just keeps charging until it reaches you anyway.

It would be a good move if the yeti had charged from a bit further away, though; and you can still do it to force a hit/damage reroll if you wanted.

What kind of toxic man-thing is happening now?
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Old Aug 11, 2010, 11:13 AM #103 of 1196
Oh. That only triggers when the aegis'd attacker actually hits, so... well, no harm done I guess. Just edit your proper turn into your post and I'll patch up the timeline after Zeph's turn.

And yeah, you can swiftcurrent between the Orb and the snake statues if you like.

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Old Aug 11, 2010, 09:23 PM #104 of 1196
Also, would you be able to link our wiki sheets to the front page, for when I'm on other computer than my own?
Okay, the active character names on the first post are wiki links now.

Unless you meant the front page of the WIKI? Also done, quick-and-dirty like.

What, you don't want my bikini-clad body?
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Old Aug 12, 2010, 12:05 AM #105 of 1196
Why naturally. I said I would correct the timeline and so I have.

"CHOKE THE PRINCESS!" Emergent gameplay, ladies and gents.

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The unmovable stubborn
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Old Aug 12, 2010, 02:32 AM #106 of 1196
Second Chance can only force a reroll on one attack; that is, if a power grants multiple attacks, only one of them will get a reroll. So if both rolls had hit, WMAG would've probably been boned regardless.

As it is, 14 isn't quite enough to kill her but since you've done me the courtesy of rerolling and missing I guess I'll take the Second Chance. All that hubbub for a turn that accomplished not a lot in the end.

There's nowhere I can't reach.
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Old Aug 12, 2010, 02:54 AM #107 of 1196
Ah, but she took an added 7 damage from an AoO (from Glenn) that you're not accounting for, in post 221. This throws your entire assumption about her bloodied value into question.

If you're going to engage in HP-counting do it properly

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Old Aug 12, 2010, 11:40 AM #108 of 1196
Yeah, the mark imposes a -2 to hit on any attack other than those against the enemy marking you, even those granted by your aegis.

And no, marks don't (usually) deal any damage, so your watersoul abilities don't really help in this case.

I am a dolphin, do you want me on your body?
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Old Aug 12, 2010, 11:13 PM 1 #109 of 1196
I guess I could do that.

Category:PCs

Spaghetti, confetti, wetty-wetty, alphabetti, Lacetti, jetty, Ghetti.


I was speaking idiomatically.
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Old Aug 13, 2010, 12:25 AM #110 of 1196
Yup, map fixed.

Speaking of Defensive Challenge, the whole point of the feat is to grant bonuses to ADJACENT allies. Sideways Defense only works for adjacent allies too. So maybe you guys should stick a little closer to your defenders, I'm just saying.

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old Aug 13, 2010, 12:52 AM #111 of 1196
Garr's current AC is 25, yours and Hawk's are 22. Even taking a mark into account, you're easier to hit.

(Of course this stops being true once Garr gets out of that tin can, but but but shut up)

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The unmovable stubborn
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Old Aug 13, 2010, 01:29 AM #112 of 1196
But it's an interrupt, so it technically kicks in JUST BEFORE you get dazed. So Endure Pain would have worked fine...?

And yeah, save ends the daze, sorry about that

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Old Aug 13, 2010, 09:08 AM #113 of 1196
As long as the marking creature is attacked in some way the mark doesn't impede you, even if it's just one of six creatures you're hitting at once.

Jam it back in, in the dark.
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Old Aug 13, 2010, 01:46 PM #114 of 1196
I houseruled that away, though. It is a boring rule, and I dismiss it.

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Old Aug 15, 2010, 01:31 AM #115 of 1196
maybe it's Pang correcting Booming Blade's 14 damage
Yes. Are you proposing that Garland would have eventually lost that fight without your interference? How preposterous.

And WMAG had 19 HP at the start of Gheth's turn.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 15, 2010, 07:02 AM #116 of 1196
Yeah, poking around with it and it seems to be the shield. Dunno why it adds +4, -2 instead of just adding +2, but all the Heavy shields seem to do it (Light shields do +2, -1).

(Of course, Puyet's shield is actually on the floor right now since he needed his free hand to choke ladies but that's immaterial to your question.)

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Old Aug 15, 2010, 08:02 PM #117 of 1196
damage dice is auto-maximized (so you do a total of 30 damage ... on that roll). Not enough to drop the warrior


I was speaking idiomatically.
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Old Aug 16, 2010, 12:19 PM #118 of 1196
I think you can fairly assume that a statue is pretty difficult to fire an arrow through, Zerg. The squares that contain the hoods of the snakes provide cover, as do the entirety of the humanoid statues. The perspective on the gargoyle statues is fucked up so they're only really occupying the one square as well. Height? I don't know, call it 10 feet handwave handwave handwave

I really need to start using some kind of overlay system to mark cover/impassable areas, but I hate to occlude the map with more icons...

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old Aug 16, 2010, 08:05 PM #119 of 1196
Just an advance note: since Garr's probably going to attack Garland it should be mentioned that if he scores a hit... well, Garr cannot hit for less than 8 damage, so. We'll just skip Garland's turn if that happens.

(because he'll be hella dead)

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The unmovable stubborn
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Old Aug 17, 2010, 05:10 AM #120 of 1196
Well, if you're just going to taunt him or something go nuts, but Diplomacy/Intimidate/Bluff need to wait for your turn.

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Old Aug 18, 2010, 07:15 PM #121 of 1196
Zerg if you ask me what squares block shots and I tell you and then you try to fire through the very squares I identify that is a good way for you to get hurt. Because I have to correct the narrative by having a man with a huge sword stab you.

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Old Aug 18, 2010, 09:42 PM #122 of 1196
Oh fine, you big baby.

You have a 5 in Diplomacy. You would rather be useless than take a wound? Geez, guy.

There's nowhere I can't reach.
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Old Aug 18, 2010, 11:10 PM #123 of 1196
What? That's not interesting, we don't have any psionics in the party.

Now, the dark sun creature catalog, that's interesting. I hope you guys are ready to fight some really malicious cacti.

Megapedes? In my city-state? It's more likely than you think.

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The unmovable stubborn
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Old Aug 19, 2010, 10:38 AM #124 of 1196
The series of events that led to the aegis got... well... there was a misunderstanding and the post got edited, so the aegis doesn't actually apply there.

Believe me there's nothing I would like more than for you to have teleported over and finished off my useless, useless champion but noooooooooo

I am a dolphin, do you want me on your body?
The unmovable stubborn
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Old Aug 19, 2010, 11:58 AM #125 of 1196
He's marked by the yeti hunter, which save ends (oddly enough)

I was speaking idiomatically.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] D&D Discussion & Enlistment (Save Ends)

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