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[DnD] D&D Discussion & Enlistment (Save Ends)
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The unmovable stubborn
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Old Jul 18, 2010, 10:24 PM #76 of 1196
I already rolled for the card before you went all "Let Gary Do It", so whatever fate you've put on his little green shoulders was already preordained.

I am a dolphin, do you want me on your body?
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Old Jul 18, 2010, 11:11 PM #77 of 1196
Everything's screenshots from the Compendium except for Glenn/Puyet's Skill Powers, since skill powers don't show up in the Compendium for some dumbass reason.

I was speaking idiomatically.
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Old Jul 21, 2010, 01:01 AM #78 of 1196
I thought I made the "it will change if you fuck with it" motif of the room pretty clear

What kind of toxic man-thing is happening now?
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Old Jul 21, 2010, 08:36 PM #79 of 1196
Well, the rules don't really give a shit what you do or don't know out-of-character, and it's not like you could actually DO a whole lot about his situation as it stands so as far as I'm concerned the "telepathy" can stay for now.

Better to sneak this in under the radar while the 4th wall is still reeling from I TAKE THE LASER RIFLE

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The unmovable stubborn
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Old Jul 23, 2010, 11:55 AM #80 of 1196
Party size expanded to 6 purely to secure a solid 2/3 majority of G-men: confirmed.

And with that, here's the July Character Builder Update just in time for it to be completely useless!

What, you don't want my bikini-clad body?
The unmovable stubborn
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Old Jul 23, 2010, 07:15 PM #81 of 1196
I have it, yes, but not in a form that is useful to anyone else.

Jam it back in, in the dark.
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Old Jul 24, 2010, 03:13 AM #82 of 1196
Gra-fa-zut - GFF Dungeons and Dragons

Your wiki reference, wvlf, replete with the magic equipment that you're all entitled to at creation but for some reason never pick out for yourselves. Feel free to just write yourself into any of the three current scenes at your leisure, or else I'll find a place to drop you in within a day or two.

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Old Jul 27, 2010, 02:54 AM #83 of 1196
Pang, i'm trying to visualize how the wheels are set. can Glenn see the entire face of the wheels or are they half buried in the platform?
Yeah, half buried. Imagine tires set into the chassis on an upside-down car, say. Except with more diagrams on.

I would just draw it except I'm terrible

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jul 27, 2010, 10:02 PM #84 of 1196
http://www.gamingforce.org/forums/mo...cd-we-all.html

Kind of fell into disrepair once Acer stopped using it, but it's there.

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Old Jul 29, 2010, 12:59 AM #85 of 1196
Guys do you remember when I attacked you with gorillas because you were all sitting around with your thumbs up your asses

That was fun, right

Stage 2 is Yetis

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Old Jul 29, 2010, 01:17 AM #86 of 1196
I really thought Zeph would be the party ass-kicker and name-taker, but apparently he's got a touch of the claustrophobia.

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Old Jul 29, 2010, 04:42 PM #87 of 1196
It may benefit the group as a whole to go back to story-driven adventures.

...are they cuddly yetis?
Probably. And Tomb Of Horrors just came out, too. Shucks.

"Twin Claw Grab" sounds sort of cuddly but that's just me

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Old Aug 1, 2010, 08:06 AM #88 of 1196
Ok I forgot that I called it periwinkle before. A Lesson Is Learned

Anyway I hope murdering midgets is an adequately clear goal and impetus for you guys

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Old Aug 1, 2010, 08:24 AM #89 of 1196
In H112. He shifts three spaces after an attack.

Jam it back in, in the dark.
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Old Aug 1, 2010, 03:24 PM #90 of 1196
Action Points should be the first thing listed under your Encounter powers.

Additional Spam:
I'm not sure which adventures have been from scripted stuff, and which are Pang's creation
Well, let's see.

Dungeon of Doom was mostly mine, although I stole some architecture and situations from published adventures.

Crusade was entirely published up until they cleared the wizard's house, at which point I went "oh, that was short" and started freeforming. That worked out pretty well, actually.

Hargast was... well, the core of it was a published adventure, in that the adventure had a town named Hargast which was suffering from an issue with the undead. I probably layered way too much crap on top of that one.

It's literally one page. "HELP, A WRAITH IS ATTACK." "I DID KILL THE WRAITH." "HERE IS A FARM FOR U."

Same Boat was 95% as-published: the warforged encounter at the end was originally a fight against some skeleton wizard, which struck me as a real step down from the pirate fight and the cliffside zombie fight.

Delicious and Moist is just a riff on The World's Shortest Adventure

Cow Level is 100% Thunderspire Labyrinth, right from the book. Of course, the book doesn't say that you can urge the orcs into a socialist uprising but it also doesn't say that you can't.

Magnum Innominandum is mostly accurate to the published adventure it draws on, save that I set the final battle in a different locale and thereby completely fucked up Zerg's attempt to cheat his way into future sight.

You'd think I would have learned my lesson about sprawling dungeons after Hargast but people seemed excited about the idea

There's nowhere I can't reach.

Last edited by The unmovable stubborn; Aug 1, 2010 at 05:26 PM. Reason: This member got a little too post happy.
The unmovable stubborn
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Old Aug 2, 2010, 01:35 PM #91 of 1196
Hargast was actually pretty huge, it's just that by sheer luck you guys took the most direct possible route to the end.

There have been plenty of amusing ways for them to kill themselves, they just keep not pursuing them.

"Look there, a dangerous cave system"

"Let's not go there, lads"

"What about this mysterious riddle room which shoots arrows at you"

"Sod that"

"Here's a strange portal that exits onto THE SKY."

"Let's go home!"

The only reason Snakemen aren't ripping them apart with plasma fire is that I couldn't get the isometric tiles to work properly.

Yetis have auras

and mummies have diseases but noooo let's SET THINGS ON FIRE INSTEAD


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The unmovable stubborn
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Old Aug 2, 2010, 08:49 PM 1 #92 of 1196
monsters ... who are immune to (or better yet, are healed by) fire and acid.
Straight-up immunity is pretty uncommon, but here's what little I found along with a handful of impressively high resistances.

Lv. 7 Forge Wisp Wraith
Lv. 7 Comet Tail Eagle
Lv. 8 Forgewraith
Lv. 8 Haestus
Lv. 8 Black Pudding
Lv. 7 Cacklefiend Hyena

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Old Aug 3, 2010, 12:25 PM 1 #93 of 1196
The problem with "immediate response from the DM" is that you don't always want that. Sometimes it seems better to give you guys a little time to respond to each other. Like, when Zerg does something, I want to give you the opportunity to stop him from doing it.

I was speaking idiomatically.
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Old Aug 3, 2010, 05:23 PM #94 of 1196
Additional Spam:
Barring that, I believe it's the Black Mage's turn in initiative. *waits*

Oh that's interesting did wvlf become a black mage in the last couple of days

Oh, he didn't

How awkward for us both

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Old Aug 5, 2010, 02:23 AM 7 #95 of 1196
Oh, my. Are you contradicting... the Dungeon Master?



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The unmovable stubborn
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Old Aug 7, 2010, 09:05 PM #96 of 1196
Technically wvlf's got until Monday, weekend exemption and all. Though I suspect if he was going to post he would have done it earlier tonight. When he was on the board anyway. Posting. In another thread.

But I'll give you Heavy Thrown on that, or on anything where sheer force is more important than hitting them accurately. A bag of flour would be Heavy Thrown, for example, despite not being all that heavy in the larger scheme of things.

(alsoa puny 1d4 for improvising is bullshit and discourages stunting, so ignore that)

What, you don't want my bikini-clad body?
The unmovable stubborn
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Old Aug 8, 2010, 11:21 PM #97 of 1196
Yeah, BMAG has a wooden staff; think I mentioned everybody's weapons but his. Sorry.

Jam it back in, in the dark.
The unmovable stubborn
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Old Aug 9, 2010, 12:00 AM #98 of 1196
You guys know you'd have to actually make a Grab check to pick up a LIVING halfling, right?

Anyway, disarms in combat. Let's say Thievery vs. Reflex or Athletics vs. Fortitude to disarm someone of their weapon/shield/implement, as a Standard action. If you've got a free hand you can grab said item yourself, otherwise it just falls to the floor.

Theoretically a pretty powerful move but risky and time-consuming. Should work okay.

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The unmovable stubborn
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Old Aug 9, 2010, 09:32 AM #99 of 1196
Pang, combat advantage gives +2 to attack rolls. Will you extend this "+2 bonus to your attack rolls" to enemy disarm attempts?
Technically it's just a skill check like Intimidate would be and combat advantage shouldn't really apply, but thematically it makes sense for flanking and other distractions to be useful here so I'll say Yes.

Thanks for accidentally reminding me that I hadn't adjusted Garr's skill bonuses for the Overlord armor, though!

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Old Aug 9, 2010, 11:36 PM #100 of 1196
Yeah, -2 to attack someone else, free attack if you try to shift away.

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