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[DnD] D&D Discussion & Enlistment (Save Ends)
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The unmovable stubborn
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Old Apr 30, 2011, 03:10 AM #301 of 1196
Come on murder midget!
Not... quite.

Charcoal-burning is sort of like murder. Just think of all the defenseless trees you've slaughtered, the countless animals you've helped to cook.

(There's really nothing to stop you using your hatchet for less savory deeds, I suppose.)

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The unmovable stubborn
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Old Apr 30, 2011, 05:21 AM #302 of 1196
No reason he should have moved; Beefi should still be at O-32 three squares south of the dragon.

Rages last until the end of the encounter, so presumably you remained furious during the entirety of your nap.

edit: Garold's Heal attempt lets you use the Second Wind without spending an action, so you get the full turn.

How ya doing, buddy?
The unmovable stubborn
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Old May 6, 2011, 04:40 AM #303 of 1196
Now that Beefi's a mind-zombie, do I roll to save for that or do you and when and do I get a go if I save and what's occuring basically?
If you're dominated I take your turn and roll your saves etc, pretty straightforward.

(When Slim was dominated I let Cette take his own turn on the expectation that he did something counterproductive but he didn't really get into the spirit of the thing.)

FELIPE NO
The unmovable stubborn
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Old May 6, 2011, 08:31 AM #304 of 1196
Right, fixed (I miss spooky ghost dog already).

What, you don't want my bikini-clad body?
The unmovable stubborn
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Old May 10, 2011, 08:41 AM #305 of 1196
Urgh, it's kind of a pain to investigate that since it's a cobbled-together custom thing, let's see here.

Okay, so — yes, the mace is +3, but the axe (despite being non-magical) already had +2 (from Inherent Bonus) and an effective +1 damage from a feat so the damage bonus doesn't really change. The mace does get +1 to hit over the axe so if you missed by 1 at some point I guess it might make a difference?

My D&D Insider subscription is canceled and I lose access to all that goofy shit at the end of the month, hopefully we can wrap this up by then?

(I mean I'll still have all the pdfs but ugh.)

Shin's Burgher and Cette's Charcoal Burner are basically ready to roll aside from some background details, anyone else who wants in just roll 3d10! Okay!

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The unmovable stubborn
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Old May 10, 2011, 12:05 PM #306 of 1196
You misunderstand me, sir. "I will lose access to DDI" was not a cry of sadness and loss, but an exultant cry of anticipated freedom.

There's nowhere I can't reach.
The unmovable stubborn
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Old May 10, 2011, 02:01 PM #307 of 1196
Oh hey, human, elf, dwarf, or halfling? I should have mentioned that.

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
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Old May 10, 2011, 07:35 PM #308 of 1196
CARTOGRAPHER!

It comes with a free pony!

I am a dolphin, do you want me on your body?
The unmovable stubborn
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Old May 11, 2011, 03:00 PM #309 of 1196
OUTLAW!

GOAT DROVER!

I was speaking idiomatically.
The unmovable stubborn
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Old May 14, 2011, 07:53 PM #310 of 1196
there's a chance you can go permanently insane each time you cast one of the really hardcore spells
Or have your eyes fused shut, or you're sterilized, or a random limb is crippled, or your blood literally boils, or—

Originally Posted by Shin
A burgher is just a slightly-not-as-scummy peasant, right? Do I get a rapier and fencing skill with that?
You get a dagger and skill at haggling!

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old May 15, 2011, 10:51 PM #311 of 1196
Yeah, I've just been drawing up random Empire backgrounds for everyone but if you have a preference we'll roll with that instead. A burgher is more middle-class than peasant, really small-scale merchants or craftsmen mostly.

FELIPE NO
The unmovable stubborn
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Old May 16, 2011, 12:01 AM #312 of 1196
If it was in the last 3 years or so you probably played 3rd edition WFRP which does have a lot of unique dice and cards and other doodads, to cut down on piracy I suppose. We're doing 2nd ed which uses percentile dice (2d10) for nearly everything.

Plus, you can be a bear.



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The unmovable stubborn
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Old May 16, 2011, 03:40 PM #313 of 1196
Slim isn't getting back up.
You know I stopped dominating Garold, right? You can get back to your CPR routine

(Also, did you not want in on the Warhammer or what? If not, that's cool; I just don't want to deprive you of your slot if you never got around to rolling.)

Jam it back in, in the dark.

Last edited by The unmovable stubborn; May 16, 2011 at 03:43 PM.
The unmovable stubborn
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Old May 20, 2011, 08:24 AM #314 of 1196
Just a reminder that since GFZ's been revived someone will need to puppet him again.

another big fight at the end
Another fight AFTER this one? No sir I do not think so. If you have some epic plan that requires a combat I recommend you get on it ASAP.

There's nowhere I can't reach.
The unmovable stubborn
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Old May 26, 2011, 07:45 PM #315 of 1196
What, no, fight's over, get up, you're fine, pssh

This thing is sticky, and I don't like it. I don't appreciate it.
The unmovable stubborn
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Old May 29, 2011, 07:15 PM #316 of 1196
He became Delicious.

VVV Warhammer also has maces and minotaurs and men with suave voices and that's all I'm saying!

I am a dolphin, do you want me on your body?

Last edited by The unmovable stubborn; May 30, 2011 at 05:22 AM.
The unmovable stubborn
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Old Oct 8, 2011, 08:56 PM 1 #317 of 1196
In FULL CIRCLE! news:

I'm intrigued by the fairy aspect of things. And also the righteous bastard aspect of things. Anyway one could be a fairy paladin? =o Flitting around on gossamer wings smiting sodomites sounds fun.
Originally Posted by D&D In The Works: October 7, 2011
Pixie

Magical fairy folk, childlike mischief-makers, enchanted caretakers of nature

Racial Traits
Average Height: 0'6?-1'
Average Weight: 1-4 lb.
Ability Scores: +2 Charisma; +2 Dexterity or +2 Intelligence
Size: Tiny
Speed: 4 squares, fly 6 squares (altitude limit 1). You cannot use this fly speed if you are carrying more than a normal load.
Vision: Low-light vision
Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Stealth
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Speak with Beasts: You can communicate with natural beasts and fey beasts.
Wee Warrior: You have a reach of 1, rather than the reach of 0 that is typical for a Tiny creature. You also take a –5 penalty to Strength checks to break or force open objects. When wielding a weapon of your size, you follow the same rules that Small creatures do.
Pixie Magic: You have the pixie dust and shrink powers.
There will be a seat for you at the pick-up game this summer, Radez. No excuses.

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


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Old Jun 25, 2012, 04:29 AM #318 of 1196
3 Dice Rolls
 Description
Dice
Result
*more like
2d154
98
*ha!
2d155
195
*oh man
2d155
29
Hey hey hey this thread looks pretty lonely

maybe I should do something with this thread

maybe someday soon


who knows really

What kind of toxic man-thing is happening now?
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Tags
dungeons and dragons, has anyone seen wvlf, idle chitchat, jewish badgers, purple viagra, sexy/sexy


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