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[Wii] Smash Bros. Brawl
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PsychoJosh
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Member 1511

Level 18.37

Mar 2006


Old Jul 6, 2006, 09:45 PM Local time: Jul 6, 2006, 08:45 PM #51 of 1323
Originally Posted by AcerBandit
Excuse me? PsychoJosh has a history of being an idiot in this thread and other threads so I'll tread on people like him all I want.
Yes, because, I'm such a detestable moron for sarcastically mentioning Earthworm Jim at the end of the last page (which somehow seemed to push you near a breaking point; seriously, what's with that? "I'm not mad at you for trying to debate things, but make a brief joke post in a thread and the ban threats will start"). Grow up.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by PsychoJosh; Jul 6, 2006 at 09:51 PM.
PsychoJosh
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Member 1511

Level 18.37

Mar 2006


Old Jul 6, 2006, 09:58 PM Local time: Jul 6, 2006, 08:58 PM #52 of 1323
Originally Posted by AcerBandit
No, it's that Jim's been mentioned plenty of times before and your post was pretty much spam. How was your post sarcasm? How did it add anything? I'm just tired of seeing you post like shit. Really, how can someone with The Tick as his avatar be such a dickweed?
If I wanted to post spam I'd just type a bunch of gibberish and click "submit reply". I just posted about Jim as a joke (as evidenced by the :lolsign: emoticon) to inspire people to post more because this thread was slowing down; in case you're too much of an inept, pissy jackass to notice, it worked. People responded to it and the thread picked up a little.

Regardless of what you think of me or what I think of you, I think we should both do these people a favor and stop shitting up this thread with our petty arguing.

I am a dolphin, do you want me on your body?

Last edited by PsychoJosh; Jul 6, 2006 at 10:01 PM.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Jul 6, 2006, 11:17 PM Local time: Jul 6, 2006, 10:17 PM #53 of 1323
I picture some happen in real time, like Mario's fireball thing. The others will still be moving and be able to dodge, but if they get hit by it, they'll get wiped out.

To tell the truth, I picture that the super moves should be wide-ranged and capable of hitting many opponents, otherwise there's no point to them. Link's Triforce Omnislash thing probably provides an instant KO for a single target, but what's the point if you can just dispatch them the regular way?

Also, why "Chef" ability for Kirby? Why not "Crash" or "Paint"? Those seem to have much more potential for immense damage than Chef. Of course, in his games, Chef turned people into food items, so I don't know if this is a fatality or just something that causes big damage.

Here's a theory I have for SSBB's Super Move system: they're selectable, like Super Arts in Street Fighter 3, which means all the characters have more than one super move. Right before the match you pick a character and one of the three super moves that are available to them, and you're stuck with that one for the rest of the match, thus letting a little strategy influence people's character decisions.

Another theory I have is that they all require actual button inputs, not just simple stuff like Up+B or Down+B, but instead (direction)+B+A or L+R+B+(direction).

Most amazing jew boots

Last edited by PsychoJosh; Jul 6, 2006 at 11:23 PM.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Jul 7, 2006, 01:01 AM Local time: Jul 7, 2006, 12:01 AM #54 of 1323
Originally Posted by The_Griffin
No, please no. It's hard enough to play normal, slower paced fighters as it is with a Gamecube controller.
What do you mean, "slower paced"? If anything, other fighters travel at light speed when compared to SSBM. Good god, please don't tell me that you find pushing a couple of extra buttons (simultaneously, mind you) too difficult to do. That reaches astronomical levels of pathetic.

What kind of toxic man-thing is happening now?
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Jul 8, 2006, 06:45 PM Local time: Jul 8, 2006, 05:45 PM #55 of 1323
Originally Posted by shadowlink56
PsychJosh:
Hey guys, let's make SSBB like SSF2 alpha crazy hyper special edition!
Jesus Christ, shut up. I only said you had to push a few more buttons, simultaneously. It's not like some sequence (that you whiners find SO HARD TO DO) like quarter-circle forward on joystick/punch or WP, WP, Forward MK HK... Wait, how did that one go again? Did I get it right? :eyebrow:

Anyways, what I proposed is completely different from SF... I'm just unclear on how they're going to do the super moves. Do you just pick up the icon item and they just do it automatically? Holy geez, I don't know you guys I'M JUST ONE FREAKIN' MAN. <:

FELIPE NO

Last edited by PsychoJosh; Jul 8, 2006 at 06:51 PM.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Jul 8, 2006, 10:58 PM Local time: Jul 8, 2006, 09:58 PM #56 of 1323
As I said, it's not a combination, it's just pushing more buttons at the same time.

What, you don't want my bikini-clad body?
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Jul 9, 2006, 11:41 PM Local time: Jul 9, 2006, 10:41 PM #57 of 1323
Originally Posted by Zippy
Or PLASMA!
Uh... no. I'm talking about abilities for Kirby's SUPER attacks, and logically they'd just be the single-use abilities he comes across rather than one that stays with you after you use it, which Plasma is.

Most amazing jew boots
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Jul 17, 2006, 08:10 AM Local time: Jul 17, 2006, 07:10 AM #58 of 1323
Here's an idea; how about a Pilotwings stage? I picture it like, you're on the wings of a really big biplane (with two floors, as each of the wings count) and it always tilts and weaves as it flies through rings over the ocean. Also sometimes a hang-glider will come sailing by right next to it, giving people an added platform to stand on beyond the stage, sort of like the clouds in the Yoshi's Story stage in the very first game. Occassionally, it will land briefly on an island runway or sea platform, letting people jump off and fight on the land.

I don't know about you guys but I think it's an interesting idea.

Most amazing jew boots
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Jul 18, 2006, 02:11 AM Local time: Jul 18, 2006, 01:11 AM #59 of 1323
Originally Posted by shadowlink56
This sounds a lot like the Venom level that's already in the game.
That one doesn't really tilt or anything, it just goes through a cave. The Pilotwings stage tilts and turns constantly, and also, sometimes there's really hard wind blowing.

Quote:
Still, I'd love to see Nester as a playable character. He'd be a nice surprise.
You mean "Lark", right?

Hmm, let me try and imagine this...

B: Cannon shot (can be charged)
Up+B: Birdman
Forward+B: Jumble Hopper
Down+B: Rocket Belt
Super: Gyrocopter

Firing the rocket belt right over someone is an effective smash attack; you jump and right before you land on somebody, you fire it and the blast shoots them away with fire damage. Doing a Smash version of this attack fires the stronger, blue boosters, but they're more narrow and hard to hit. This doesn't really propel you upward, rather, it just decreases your falling speed.

The gyrocopter super has you in control the whole time; so basically you can temporarily move anywhere on the stage with the joystick, pressing any button to fire missiles at people. Also simply hitting them with the propellors hurts them too. The missiles are like Samus' missiles except they fire at a faster rate, and only in a straight line. They're easily dodged because they're small.

This thing is sticky, and I don't like it. I don't appreciate it.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Jul 18, 2006, 04:50 AM Local time: Jul 18, 2006, 03:50 AM #60 of 1323
Originally Posted by Vampiro
It tilts... kinda. Just not to a massive degree where you're slipping of the stage.
Of course not, the Great Fox's wings are already at an angle.

I am a dolphin, do you want me on your body?
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Jul 18, 2006, 08:29 PM Local time: Jul 18, 2006, 07:29 PM #61 of 1323
Originally Posted by shadowlink56
I love this idea!
There should be ways to access new areas in all of the levels. Like keys for Link, Pipes that actuall go to new areas for Mario, Warps for Samus, etc.
It would simply be attaining a key and then running to the lock.
I notice that in the trailer, the halberd stage seems to start in a giant hangar bay, and then it takes off. Maybe they're actually doing this; either the halberd takes off automatically after a certain amount of time, or players have to do something to get it into the air. It's a sweet idea but I think the former is more likely.

I was speaking idiomatically.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Aug 1, 2006, 05:00 AM Local time: Aug 1, 2006, 04:00 AM #62 of 1323
Originally Posted by Burp
I love Mario Kart to death, but i hate that the game its a "lucky game" sometimes, things changes too much with items even if you are a noob or a pro, i dont want to see those changes in Smash... Melee is really a game that you can mastered it at least.
Amen, I hate the new direction Nintendo has taken with Mario Kart. I mean, if you see 15 goddamn blue shells whizzing by in a single fucking race... of course you're going to feel cheap no matter who wins, because it feels almost like cheating.

But anyways I doubt these super attacks are end-all unstoppable. Like the super attacks in any other fighting game, it's obvious they're going to be dodgable and have ample warning time for you to get away.

Originally Posted by Grubdog
Yeah that's why all the lame "high level" SSBM players turn items off and play Final Destination over and over.
I used to do that all the time when I played against others. All it ever boiled down to was whichever character was better.

What kind of toxic man-thing is happening now?

Last edited by PsychoJosh; Aug 1, 2006 at 05:07 AM.
PsychoJosh
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Member 1511

Level 18.37

Mar 2006


Old Aug 1, 2006, 09:12 AM Local time: Aug 1, 2006, 08:12 AM #63 of 1323
Originally Posted by Grubdog
BTW, what was the "old" direction? There has always been items in Mario Kart...
Hurrrr, yes, because I was referring just to the items and not all the other new things that makes the game shitty.

To tell the truth, I think MKDS is the second worst game in the series (worst being Double Dash... ugggh). I hate having to select from multiple vehicles that aren't karts just to get a high rating on the "items" statistic. I loathe it. They're complicating things too much and it's turning into a fucking RPG. I don't care what anyone says, it's just plain awful. It was better when the items were completely random no matter what place you were in, and the statistics were limited to ONLY "lightweights", "middleweights" and "heavyweights"... god that was bliss. Not like the utter bullshit they added in MKDS, no sir. How the hell is it Kart Racing if you're racing in planes, tractors and a fucking backho? And also, if other characters can pick anyone's karts, what's the fucking point of having different characters at all? Why not just change them all into shyguys?

Apart from that, I hate how they picked the absolute worst and most fucking loser tracks from the previous games and laughably threw them together in the "retro cup". I mean, Baby Park? Seriously, BABY PARK?!? Whoever made this decision should be fucking fired. Out of a cannon, into the sun. Baby Park is outright the worst course in any goddamn racing game ever, and anyone who disagrees has downs syndrome. How the hell do you pick that course over something cool, like Daisy Cruise, or Royal Circuit (MK64)? Good god, the only two halfway decent tracks in all the retro cups are Sky Garden and Banshee Boardwalk.

Also I hate the new blue shells that explode. Fuck them. Why can't they just fire straight on the track, taking out any racers in its path? That was AWESOME, when it did that.

Most amazing jew boots

Last edited by PsychoJosh; Aug 1, 2006 at 09:17 AM.
PsychoJosh
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Member 1511

Level 18.37

Mar 2006


Old Aug 1, 2006, 12:43 PM Local time: Aug 1, 2006, 11:43 AM #64 of 1323
Originally Posted by Grubdog
Baby Park is probably the best track of all time. It perfectly suits the fundamental layer of what Mario Kart is about, which isn't track memorisation just simple FUN!
You have got to be kidding me. Whatever, I'm not buying that load of shit. Stock car rallies are hardly entertaining at all and its ideology manifest in a game like Mario Kart is even less fun. It's just a godawful small loop; honestly, what's fun about it?

Originally Posted by Darkcomet72
Look as the hueg fireball hits the other players, they get rather pitiful knockback.
Actually, they appear to be getting knocked around repeatedly, but can't escape the fireball until it clears them, at which point they're probably blasted into the sky.

Most amazing jew boots

Last edited by PsychoJosh; Aug 1, 2006 at 12:46 PM.
PsychoJosh
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Member 1511

Level 18.37

Mar 2006


Old Aug 2, 2006, 08:50 PM Local time: Aug 2, 2006, 07:50 PM #65 of 1323
I personally believe Samus's cannon has to be fully charged before her super can be activated.

Jam it back in, in the dark.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Sep 7, 2006, 11:02 PM Local time: Sep 7, 2006, 10:02 PM #66 of 1323
I've been wondering, will the characters actually have alternate costumes instead of just different colors this time?

I'm thinking Mario can change into Dr. Mario and into his Mario Strikers outfit, Wario can change into his regular yellow outfit, and provided Little Mac is in the game, he can change between his NES version and his SNES version. What other costumes can there be?

There's nowhere I can't reach.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Sep 8, 2006, 09:56 PM Local time: Sep 8, 2006, 08:56 PM #67 of 1323
Nah, pixel characters would suck. I mean, would they all be sprites from their respective games? Because they would vary greatly in size, some would have more frames of animation, and others would be faux-3D anyways. And some of the characters don't even have sprites, like Captain Falcon. Nintendo would have to make entirely new sprites that didn't even exist in the old games and bog down the gameplay considerably all because you're a stereotypical gamer and you want an "old-school" nostalgic feel that'll essentially ruin the game. You don't care, do you?

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by PsychoJosh; Sep 9, 2006 at 08:25 PM.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Sep 13, 2006, 01:21 AM Local time: Sep 13, 2006, 12:21 AM #68 of 1323
For all we know they could pull a Marvel vs. Capcom 2 and give us 56... of course, a number like that would mean they were pretty eager to use up character slots, and as such they throw in useless/comic relief characters like Totakeke and Dr. Lobe.

I am a dolphin, do you want me on your body?
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Sep 13, 2006, 08:36 PM Local time: Sep 13, 2006, 07:36 PM #69 of 1323
Originally Posted by ZeroXion
i also heard that they will only place characters that have been on a nintendo system...like snake because he was on a game for nes/snes..i think...anyway
Yes yes, we've discussed this pages ago. No Cloud or Sephiroth, Sonic is a major possibility, blah blah blah.

Personally I'm still pulling for Vectorman (he appeared in a Sonic Collection game for Gamecube) and Little Mac.

I was speaking idiomatically.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Sep 14, 2006, 09:35 PM Local time: Sep 14, 2006, 08:35 PM #70 of 1323
oh come on there's plenty of reasons to get one at launch. well, I think so, anyways. I'd hate to sound like a fanboy but I really want Warioware and WiiSports.

What kind of toxic man-thing is happening now?
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Sep 15, 2006, 02:05 AM Local time: Sep 15, 2006, 01:05 AM #71 of 1323
Originally Posted by Acro-nym
How does that relate to what I said?
It doesn't, he's replying to something else.

Originally Posted by Acro-nym
And I want there to be more Kirby and Metroid representation. Stupid Mario, Zelda, and Pokémon.
Meta Knight's in the game and his Halberd stage is most prominent in the trailer, so I'd say Kirby's representin' like a madman. Especially if Dedede makes it in.

Originally Posted by chato
They should put in that Knight Kuros from W&W2:Ironsword along with a few stages that had kick ass music for an 8bit game. So maybe Acclaim might let it slide? (do they even exist? lol... )
What the hell? Acclaim doesn't even exist anymore and all their games sucked moose balls. How about Nintendo puts some stuff from GOOD games in the game instead? Instead of, you know, ugly and obscure characters from poorly-made games that no one's heard of by a talentless, dead company?

FELIPE NO

Last edited by PsychoJosh; Sep 15, 2006 at 09:20 AM.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Sep 16, 2006, 12:44 AM Local time: Sep 15, 2006, 11:44 PM #72 of 1323
Oh please, if Ridley was in the game, they'd just do what they did with Bowser; resize him to make him playable. That's all there is to it. And no, they're not making PLAIN ENEMIES into playable characters. Don't suggest stupid stuff like metroids, space pirates and goombas.

And Nintendo doesn't have any ninja characters. They're not going to make a brand new original character for an all-star game, that would ruin everything. Of course, Konami is contributing to the game with Snake, and they have the Goemon/Mystical Ninja series, which they seem to put exclusively on Nintendo consoles. So they could put those in.

What, you don't want my bikini-clad body?

Last edited by PsychoJosh; Sep 16, 2006 at 12:52 AM.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Sep 16, 2006, 04:07 AM Local time: Sep 16, 2006, 03:07 AM #73 of 1323
Originally Posted by Cobalt Katze
Sheik.
YES THANK YOU THAT ONE WAS MENTIONED ALREADY. Jackass.

Sheik is hardly a ninja anyways, it's just Zelda with white rags covering her face. I meant an actual true ninja from a game about ninjas; Nintendo doesn't have any.

Jam it back in, in the dark.

Last edited by PsychoJosh; Sep 16, 2006 at 04:11 AM.
PsychoJosh
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Member 1511

Level 18.37

Mar 2006


Old Sep 16, 2006, 10:11 AM Local time: Sep 16, 2006, 09:11 AM #74 of 1323
Originally Posted by chato
So I guess Ryuu Hayabusa (NES Ninja Gaiden) doesn't count then..?
Nope. Ninja Gaiden was made by Tecmo, and it was moved to the Xbox.

Quote:
No character could've been as bad as Mr.Game and Watch. So I figured Kuros would have a chance. If not him,then the stages and theme songs ;p.
Mr. Game and Watch was awesome, and he was a Nintendo character. Kuros outright sucks ass and he WAS NOT a Nintendo character, in fact he's not even recognized by anyone, and was made by a company that was notorious for making bug-ridden, sloppy games that couldn't even be given away. You seriously have to learn the difference between what Nintendo made and what they didn't. They're not about to ask for the rights for exceedingly lame characters and music from dead, unpopular companies simply because you laughably call the droning, contrived 35-second audio loops in that game to be slightly catchy.

Seriously, that's great; completely undermine the multi-man orchestra hired for Smash Bros. Brawl by letting them cover a song that was made by one of Acclaim's shitty sound composers while hungover from a bender the previous night in which he lost his sense of hearing.

Most amazing jew boots

Last edited by PsychoJosh; Sep 16, 2006 at 10:47 AM.
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old Sep 17, 2006, 09:12 AM Local time: Sep 17, 2006, 08:12 AM #75 of 1323
The main problem with Ridley is that I can't picture what his movelist would be like. Let me give it a shot...

B: Fireball Burst (He exhales a spread-shot of fireballs, random how many fireballs he shoots; sometimes it's just two, sometimes it's five; can be done in the air)

Up+B: Ascension charge (He twirls up into the air with his wings, surrounded by energy, nothing really special)

Forward+B: Beak lunge (Sort of like Bowser's Forward+B move; he lunges forward and bites with his beak, and if it hits close, it grabs the character and tapping B causes him to repeatedly bite)

Down+B: Tail plunge (he comes down on fools with the spade at the end of his tail brandished)

Also, he can stay in the air for extended periods of time, while swiping with his claws (A button).

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by PsychoJosh; Sep 17, 2006 at 09:19 AM.
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