|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by PsychoJosh; Jul 6, 2006 at 09:51 PM.
|
Regardless of what you think of me or what I think of you, I think we should both do these people a favor and stop shitting up this thread with our petty arguing. I am a dolphin, do you want me on your body?
Last edited by PsychoJosh; Jul 6, 2006 at 10:01 PM.
|
I picture some happen in real time, like Mario's fireball thing. The others will still be moving and be able to dodge, but if they get hit by it, they'll get wiped out.
To tell the truth, I picture that the super moves should be wide-ranged and capable of hitting many opponents, otherwise there's no point to them. Link's Triforce Omnislash thing probably provides an instant KO for a single target, but what's the point if you can just dispatch them the regular way? Also, why "Chef" ability for Kirby? Why not "Crash" or "Paint"? Those seem to have much more potential for immense damage than Chef. Of course, in his games, Chef turned people into food items, so I don't know if this is a fatality or just something that causes big damage. Here's a theory I have for SSBB's Super Move system: they're selectable, like Super Arts in Street Fighter 3, which means all the characters have more than one super move. Right before the match you pick a character and one of the three super moves that are available to them, and you're stuck with that one for the rest of the match, thus letting a little strategy influence people's character decisions. Another theory I have is that they all require actual button inputs, not just simple stuff like Up+B or Down+B, but instead (direction)+B+A or L+R+B+(direction). Most amazing jew boots
Last edited by PsychoJosh; Jul 6, 2006 at 11:23 PM.
|
What kind of toxic man-thing is happening now? |
Anyways, what I proposed is completely different from SF... I'm just unclear on how they're going to do the super moves. Do you just pick up the icon item and they just do it automatically? Holy geez, I don't know you guys I'M JUST ONE FREAKIN' MAN. <: FELIPE NO
Last edited by PsychoJosh; Jul 8, 2006 at 06:51 PM.
|
As I said, it's not a combination, it's just pushing more buttons at the same time.
What, you don't want my bikini-clad body? |
Most amazing jew boots |
Here's an idea; how about a Pilotwings stage? I picture it like, you're on the wings of a really big biplane (with two floors, as each of the wings count) and it always tilts and weaves as it flies through rings over the ocean. Also sometimes a hang-glider will come sailing by right next to it, giving people an added platform to stand on beyond the stage, sort of like the clouds in the Yoshi's Story stage in the very first game. Occassionally, it will land briefly on an island runway or sea platform, letting people jump off and fight on the land.
I don't know about you guys but I think it's an interesting idea. Most amazing jew boots |
Hmm, let me try and imagine this... B: Cannon shot (can be charged) Up+B: Birdman Forward+B: Jumble Hopper Down+B: Rocket Belt Super: Gyrocopter Firing the rocket belt right over someone is an effective smash attack; you jump and right before you land on somebody, you fire it and the blast shoots them away with fire damage. Doing a Smash version of this attack fires the stronger, blue boosters, but they're more narrow and hard to hit. This doesn't really propel you upward, rather, it just decreases your falling speed. The gyrocopter super has you in control the whole time; so basically you can temporarily move anywhere on the stage with the joystick, pressing any button to fire missiles at people. Also simply hitting them with the propellors hurts them too. The missiles are like Samus' missiles except they fire at a faster rate, and only in a straight line. They're easily dodged because they're small. This thing is sticky, and I don't like it. I don't appreciate it. |
I am a dolphin, do you want me on your body? |
I was speaking idiomatically. |
But anyways I doubt these super attacks are end-all unstoppable. Like the super attacks in any other fighting game, it's obvious they're going to be dodgable and have ample warning time for you to get away.
What kind of toxic man-thing is happening now?
Last edited by PsychoJosh; Aug 1, 2006 at 05:07 AM.
|
![]() To tell the truth, I think MKDS is the second worst game in the series (worst being Double Dash... ugggh). I hate having to select from multiple vehicles that aren't karts just to get a high rating on the "items" statistic. I loathe it. They're complicating things too much and it's turning into a fucking RPG. I don't care what anyone says, it's just plain awful. It was better when the items were completely random no matter what place you were in, and the statistics were limited to ONLY "lightweights", "middleweights" and "heavyweights"... god that was bliss. Not like the utter bullshit they added in MKDS, no sir. How the hell is it Kart Racing if you're racing in planes, tractors and a fucking backho? And also, if other characters can pick anyone's karts, what's the fucking point of having different characters at all? Why not just change them all into shyguys? Apart from that, I hate how they picked the absolute worst and most fucking loser tracks from the previous games and laughably threw them together in the "retro cup". I mean, Baby Park? Seriously, BABY PARK?!? Whoever made this decision should be fucking fired. Out of a cannon, into the sun. Baby Park is outright the worst course in any goddamn racing game ever, and anyone who disagrees has downs syndrome. How the hell do you pick that course over something cool, like Daisy Cruise, or Royal Circuit (MK64)? Good god, the only two halfway decent tracks in all the retro cups are Sky Garden and Banshee Boardwalk. Also I hate the new blue shells that explode. Fuck them. Why can't they just fire straight on the track, taking out any racers in its path? That was AWESOME, when it did that. Most amazing jew boots
Last edited by PsychoJosh; Aug 1, 2006 at 09:17 AM.
|
Most amazing jew boots
Last edited by PsychoJosh; Aug 1, 2006 at 12:46 PM.
|
I personally believe Samus's cannon has to be fully charged before her super can be activated.
Jam it back in, in the dark. |
I've been wondering, will the characters actually have alternate costumes instead of just different colors this time?
I'm thinking Mario can change into Dr. Mario and into his Mario Strikers outfit, Wario can change into his regular yellow outfit, and provided Little Mac is in the game, he can change between his NES version and his SNES version. What other costumes can there be? There's nowhere I can't reach. |
Nah, pixel characters would suck. I mean, would they all be sprites from their respective games? Because they would vary greatly in size, some would have more frames of animation, and others would be faux-3D anyways. And some of the characters don't even have sprites, like Captain Falcon. Nintendo would have to make entirely new sprites that didn't even exist in the old games and bog down the gameplay considerably all because you're a stereotypical gamer and you want an "old-school" nostalgic feel that'll essentially ruin the game. You don't care, do you?
This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by PsychoJosh; Sep 9, 2006 at 08:25 PM.
|
For all we know they could pull a Marvel vs. Capcom 2 and give us 56... of course, a number like that would mean they were pretty eager to use up character slots, and as such they throw in useless/comic relief characters like Totakeke and Dr. Lobe.
I am a dolphin, do you want me on your body? |
Personally I'm still pulling for Vectorman (he appeared in a Sonic Collection game for Gamecube) and Little Mac. I was speaking idiomatically. |
oh come on there's plenty of reasons to get one at launch. well, I think so, anyways. I'd hate to sound like a fanboy but I really want Warioware and WiiSports.
What kind of toxic man-thing is happening now? |
FELIPE NO
Last edited by PsychoJosh; Sep 15, 2006 at 09:20 AM.
|
Oh please, if Ridley was in the game, they'd just do what they did with Bowser; resize him to make him playable. That's all there is to it. And no, they're not making PLAIN ENEMIES into playable characters. Don't suggest stupid stuff like metroids, space pirates and goombas.
And Nintendo doesn't have any ninja characters. They're not going to make a brand new original character for an all-star game, that would ruin everything. Of course, Konami is contributing to the game with Snake, and they have the Goemon/Mystical Ninja series, which they seem to put exclusively on Nintendo consoles. So they could put those in. What, you don't want my bikini-clad body?
Last edited by PsychoJosh; Sep 16, 2006 at 12:52 AM.
|
Sheik is hardly a ninja anyways, it's just Zelda with white rags covering her face. I meant an actual true ninja from a game about ninjas; Nintendo doesn't have any. Jam it back in, in the dark.
Last edited by PsychoJosh; Sep 16, 2006 at 04:11 AM.
|
Seriously, that's great; completely undermine the multi-man orchestra hired for Smash Bros. Brawl by letting them cover a song that was made by one of Acclaim's shitty sound composers while hungover from a bender the previous night in which he lost his sense of hearing. Most amazing jew boots
Last edited by PsychoJosh; Sep 16, 2006 at 10:47 AM.
|
The main problem with Ridley is that I can't picture what his movelist would be like. Let me give it a shot...
B: Fireball Burst (He exhales a spread-shot of fireballs, random how many fireballs he shoots; sometimes it's just two, sometimes it's five; can be done in the air) Up+B: Ascension charge (He twirls up into the air with his wings, surrounded by energy, nothing really special) Forward+B: Beak lunge (Sort of like Bowser's Forward+B move; he lunges forward and bites with his beak, and if it hits close, it grabs the character and tapping B causes him to repeatedly bite) Down+B: Tail plunge (he comes down on fools with the spade at the end of his tail brandished) Also, he can stay in the air for extended periods of time, while swiping with his claws (A button). This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by PsychoJosh; Sep 17, 2006 at 09:19 AM.
|