Originally Posted by Qwarky
And the poisonous weeds, don't forget the poisonous weeds (or spiders)!
Why a piece of seaweed would ever have poison, much less move and attack heavily armed strangers passing by in the first place is beyond me, but they anyway ALWAYS get at least one attack in before you kill them even at much higher levels so you always get at least one character poisoned from every fight.
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Haha, maybe the seaweed just came back from the doctor, who explained the reason he was feeling sick was because he has some terrible disease! But it can be cured with an injection, except that he realizes he's dealing with a piece of seaweed, and the needle would just go straight through him. So Mr. Poison Seaweed heads back home, which for some reason might be a mountain or desert. Depressed, he decides to end his life.
But much to his delight, four random people dressed in elephant sized suits of armour appear (except for the two females, who are in bikinis). He knows he won't stand a chance, and steps in front of them.
"WHOA! WATCH OUT! SEAWEED! IT'S GLOWING, TOO, POISON!"
But it's too late! Mr. Seaweed has already coughed on one of the party members, and now they too glow.
"NOOOOOOOO! YOU'RE GONNA PAY FOR THAT, DEMON FROM HELL!"
"Oh but I'm just a heap of seawe-AUUGH"
There's a blinding flash, he's dead. And in an ironic twist, Mr. Seaweed drops a big bottle of potion to cure any poison effects as he fades away.
Originally Posted by Borg1982
I like going into the unknown of when, how, and where a battle is going to come, and what that battle is going to be and who the monsters in the battle are going to be.
I could care less about going into the unknown of the "sights and sounds" of the ahead because it is just all fake video game graphics.
So i was trying to make a point about enemies and battling, but I get why you thought I meant the "unknown" of whats ahead in the graphical aspects of a game.
Graphics = least important thing to me, ever.
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Oh. Well, okay. Fair enough. Personally, I slog through RPGs for their story and worlds. Graphics and such. The turn based battles often bore me to tears. Especially when I'm trying to get to a save point so I can turn the game off, and there's about fifty random encounters on my way there.
Super RPG 4000 features over fourty hours of selecting the attack command!
I am a dolphin, do you want me on your body?