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[DS] Your Nintendo DS Library
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Infernal Monkey
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Feb 2006


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Old Mar 4, 2006, 10:41 PM Local time: Mar 5, 2006, 01:41 PM #1 of 34
Animal Crossing: Girls Gone Wild
I originally hated this. I mean in regards to single player, there's less to do, less to see, and it forces you to go to someone elses town to even activate some shit. Not an easy task with a lack of broadband. Luckily I eventually hooked up with Grubby's town locally. =o But I've been getting into it more now. Making an effort to pay off those stupid loans and such. Plus I got a Mario fighting game arcade machine. That's pretty neat. I dunno, I'm in the minority with internet, so this is probably a very worthwhile purchase to everyone else on the planet.

Another Code (Trace Memory)
Brilliant. This was one of the reasons I got so interested in the DS back in 2004. Really nice graphics and music, and a storyline that held my attention together with some sticky tape. Makes some very creative use of the DS' features, too. But yeah, like surasshu mentioned, the game is SHORT. VERY SHORT (seriously, it's like six hours). But there's a good chance you'll fuck up the ending the first time round, so there's some replay value trapped in there.

Bomberman
Goes way back to the roots. Uumf uumf. No story junk bogging it down, just one hundred mindless yet entertaining levels. It's not really the type of game you'll want to sit and play for hours on end though, and it'll only let you save at the end of each world. Kinda drags it down, as the worlds are bloody huge, and the bosses can be a real bitch. Multiplayer is a real blast, however (LOOL BLAST IZ SOME 'SPLOSION JOKE GEDDIT). Up to eight goons off the one cartridge! The CPU bots aren't half bad, either.

Bubble Bobble Revolution
I was tempted to give this a much cooler colour, as I'm a Bubble Bobble whore. But really, the New Age mode has massive faults in it, such as not even explaining how you're meant to reach the final world. Anywhere. Graphics are fairly shithouse, and it's VERY easy. But it's a lot of fun in short bursts! Does some pretty nice stuff in the music department, and the original Bubble Bobble game is crammed in here, arcade perfect.

Castlevania: Dawn of Sorrow
Wow. I admit, it's the first Castlevania I've played since Castlevania 64. So perhaps I wouldn't have found it as amazing if I'd played.. any of the.. others. Crap loads to do in here, wrapped up in a filler storyline and very sexy 2D graphics. Massive attention to detail, also. Love love love.

James Pond Codename: Robocod
Yeah, you read that right. This is a port of that 1980's platformer that made its way to virtually every other platform ever made. Only now they've added a map screen (which is actually useful) and a TERRIBLE FMV intro sequence. TERRIBLE FMV. I mean, the game itself still holds up pretty well, but don't bother. I only got it because it was crazy cheap (I'll resell it for more than I paid soon). Go download the Mega Drive ROM or something.



It's never getting an American release anyway.

Kirby Canvas Curse
Unlike Touch Yoshi and Grow, I felt this actually did something worthwhile to how the touch screen can make platformers fun. That sentence is really broken but I can't be bothered to fix it. Just making Kirby spin round and round in a loop, only to speed off into a wall of spikes was fun enough. =o

Mario and Luigi: Partners in Time
It's an RPG that pokes fun at itself and video games in general, so that's rad. The battle system is really annoying, however. And some of the worlds later into the game seem.. uh, boring. Still a solid heap of cartridge.

Mario Kart DS
I got it for free. And it doesn't totally suck like Double Dash, so it's an automatic winner!

Meteos
Most of the time the game consists of pausing it every two seconds to see which tiny block can be moved to stop the pile from Game Over'ing the joint. It's just far too frantic and random for my liking. Incredible use of sound effects, however.

Metroid Prime Pinball
How Fuse went from horror of Mario Pinball Land to this is a mystery. Fucking ace game. Of course, I'm a massive fan of pinball, so this is biased fun, but my God, awesome. The mission mode is quite a challenge, considering you have to beat it all in one sitting. Which is RAD. Replay value is through the roof (because it's pinball duh), and the pinball physics are some of the best I've ever seen. Pushes the hell out of the DS' audio abilities, with some tracks ripped straight from the first Prime game, as well as amazing new stuff. There's a ROCKIN' take on the Metroid theme blasting away on one of the tables.

Nanostray
Nice graphics, but the music was a big let down after the awesome that was Iridion II. Game itself is fairly boring, touch screen use is awkward and the challenge mode is brutal.

Phoenix Wright
IT'S PHOENIX WRIGHT

Project Rub (Feel the Magic)
It's mental! But it gets old very fast! And has no replay value! And the last boss WILL destroy your touch screen anyway! Hurray!

Sonic Rush
It's pretty much the best Sonic game since 1994. The lack of alternative paths on some levels was a bit annoying though. It was either stick to the rail grinding or fall to your doom. WRAPPED IN BLACK IN BLACK IN BLACK.

Super Mario 64 DS
Eh. The game just hasn't aged that well. The slide level in multiplayer is a blast. That's about it.

Tony Hawk's American Sk8land
Holy shit. Has the whole Tony Hawk 2 feeling going on, but with a shit storyline rubbing its rancid crotch in your face. It's also 3D graphics on DS that doesn't look awful for once thanks to the cel shading. Very fun game, with a nifty voice record gimmick that'll play every time you fall over and grind your face to bits. Shoving licensed music in there is pretty impressive, too. Because unlike N64 or GBA, they're actually full songs.

Wario Ware Touched!
Some fun games, but the unlockable toys and games are really, really weak. Microphone stuff is useless.

Yoshi Touch and Go
Oh. Oh. Should have been packed in with the DS or something.

Zoo Keeper
It's a puzzle game. With Hitler. Who runs a zoo. And speaks in Engrish.

Jam it back in, in the dark.
Infernal Monkey
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Feb 2006


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Old Mar 6, 2006, 04:38 AM Local time: Mar 6, 2006, 07:38 PM #2 of 34
Originally Posted by Agrias
Pretty much it was supposed to keep me busy last winter vacation. Unfortunately, this (as you know) is the kind of game one can only play for (at max) an hour at a time, doing chores around town. Especially if you can't wi-fi, imho, you feel trapped in your own "wild" world.
Yeah, I tend to agree. There are serious limitations ignorantly shoved into the DS version for the three or four of us on stone age internet. I mean, I recall the item codes in the GC version being about four hundred pages long, and were a total pain in the arse to input via the controller. So here's DS, with a touch screen, and they remove them. This game needs a novelty sized warning on the cover much like Perfect Dark and its crucial need for an Expansion Pak. "YOU NEED THE INTERNET"

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