Tintin in Tibet
Released really late in the SNES' life, with piss-poor distribution for the PAL version and no American/Japanese release (due to the whole being based on the Tintin license and everything). Great little platformer/adventure/vidya game. You can travel back and forth in the screen during the exploration sections! It's like THREE DEE in TWO DEE. How you like them apples, they're granny smiths.
Goof Troop
Another Disney/Capcom combo meal of awesome, this one didn't really get a whole lot of attention though. Probably because it had Goofy's kid in it. Nobody likes that guy. Overhead adventure-ish puzzle-ish goofy-ish sort of thing, it really shines in two player co-op.
SOS
The luxury fun times ship thing you're on is sinking, tsk tsk. What a twist. Platform something game, the controls feel a lot like Prince of Persia, and sometimes you'll have to do the same kind of super risky instant death awaits below type jumps. You have a limited amount of time to do things (BECAUSE THE SHIP IS SINKING

). Can you save people? Can you do things? Can you?! This game seemed way ahead of its time, probably why it sold so badly.
There are a number of different people to play as, each offer their own skills and stuff. It's a very difficult game, you can completely stuff yourself up enough to force resets. But it's pretty amazing. Makes incredible use of the SNES' WOOOOOAAAAAAAH Mode-7 abilities. The whole screen tilts around the place and the main character will slide and fall everywhere for lol.
Jam it back in, in the dark.