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[Multiplatform] SONIC UNLEASHED - FURFAG FANSERVICE
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Infernal Monkey
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Old Mar 22, 2008, 11:04 PM Local time: Mar 23, 2008, 02:04 PM 3 #1 of 181
So after ten years Sega finally checked out their letter box to discover the billions of letters asking for a side scrolling Sonic platformer on a console again? Seems like it's a mix of Sonic Rush, Sonic and the Secret Rings and..





SEGA RALLY

YouTube Video

Oh, screens.

Jam it back in, in the dark.

Last edited by Infernal Monkey; Mar 22, 2008 at 11:08 PM. Reason: When Poochie's not on-screen, all the other characters should be asking 'Where's Poochie?'
Infernal Monkey
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Old Mar 22, 2008, 11:56 PM Local time: Mar 23, 2008, 02:56 PM #2 of 181
Uuuuhhhh



Quote:
You see Super Sonic attempting to stop Eggman once more, but a new trick up his sleeve results in Sonic having to deal with a rather unnatural curse. A werewolf. Sonic has to fight a werewolf alter-ego of himself.

At various points he will change into his werewolf form, at which point a gameplay gimmick will come into play - something we've been told isn't exactly in keeping with trying to make a Sonic game... well... let us say, 'good'. We have our suspicions.
UUUUUUUUUUUUUUUUGGGHHHHHHH >=(

There's nowhere I can't reach.
Infernal Monkey
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Old Apr 14, 2008, 06:58 AM Local time: Apr 14, 2008, 09:58 PM #3 of 181
Know those impressions I posted earlier? NOW THEY COME WITH SCANS
http://i242.photobucket.com/albums/f...scan0011-2.jpg


Haha, I get the quote at the bottom.

It's sarcasm!

That's clever, I like it!

This thing is sticky, and I don't like it. I don't appreciate it.
Infernal Monkey
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Old Jun 17, 2008, 01:00 AM Local time: Jun 17, 2008, 04:00 PM #4 of 181
Ooooh, I see multiple paths. That's a plus. But I bet the stupid 3D sections will still have gigantic clipping problems (I'm looking forward to falling straight through rails Sonic Heroes style! )

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Infernal Monkey
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Old Jul 14, 2008, 03:19 AM Local time: Jul 14, 2008, 06:19 PM 1 #5 of 181
Quote:
As well as the action stages, Sonic Unleashed will also feature nine hub-world, themed around real geographical locations…
Fail.

Quote:
…Like the hub world from the original Sonic Adventure, these areas can be roamed freely and feature human NPC’s with which to converse.
Fail.

Quote:
“There are a couple of guidelines we followed in designing the levels,” explains Hashimoto. “The first is that each 2D or 3D section should last around 15-30 seconds. We try to switch between 2D and 3D as often as possible so that no one sequence lasts too long.
Fail.

Quote:
For anyone worried that the 3D sections might be those most likely to let the side down, fear not. Sonic Team has retained the parts that always work - rail grinding from Sonic Adventure, lane switching from Sonic And The Secret Rings - and added a few new touches to capitalise on the perspective.
Since when has the rail grinding ever worked in a 3D Sonic? He's been clipping straight through them and spazzing out since 2001. Fail.

New Sonic Unleashed Details in Games TM | Camp Sonic

Game's fucking doomed as usual. :]

I was speaking idiomatically.
Infernal Monkey
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Old Jul 15, 2008, 08:12 PM Local time: Jul 16, 2008, 11:12 AM 1 #6 of 181


Alrighty then!

Samba de Amigo on Wii looks like a better Sonic game.



Most amazing jew boots

Last edited by Infernal Monkey; Jul 15, 2008 at 08:14 PM.
Infernal Monkey
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Old Jul 16, 2008, 09:28 AM Local time: Jul 17, 2008, 12:28 AM #7 of 181
Because then we'd get another heap of shit like Sonic Riders.

FELIPE NO
Infernal Monkey
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Old Jul 16, 2008, 10:37 PM Local time: Jul 17, 2008, 01:37 PM #8 of 181
So the Sonic levels are essentially automatic rollercoasters with buttom prompts to decide which path you take, and the Garbage levels are really slow paced Stretch Armstrong beat 'em ups with exciting puzzles like putting pot plants on flashing areas to open doors.

Oh well. At least the music will probably be awesome.

What, you don't want my bikini-clad body?
Infernal Monkey
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Old Oct 15, 2008, 12:27 AM Local time: Oct 15, 2008, 03:27 PM #9 of 181
New main character revealed!



Haha man, just like the Mega Drive games. Good times. SEGA finally ge-what the fuck. So now this game has a flying dog and this kid, there's still one more mystery character to be revealed!

I hope it's a spider wearing rollerskates!

Jam it back in, in the dark.
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Old Oct 18, 2008, 01:50 AM Local time: Oct 18, 2008, 04:50 PM #10 of 181
gholy crap you can see robotniks blackheads i the vidoe

There's nowhere I can't reach.
Infernal Monkey
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Old Nov 1, 2008, 10:12 PM Local time: Nov 2, 2008, 01:12 PM #11 of 181
The flying rat dog will also be in Unleashed, basically just like that robotic.. helper... thing in SA2. "PRESS THE JUMP BUTTON TO JUMP!"

This thing is sticky, and I don't like it. I don't appreciate it.
Infernal Monkey
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Old Nov 26, 2008, 01:55 AM Local time: Nov 26, 2008, 04:55 PM #12 of 181
This game's pretty good. It's essentially a new SEGA CD game hanging out of someone's prolapsed arse. SEGA's done a fantastic job with the graphics; making the boring, real world settings seem slightly less boring than they should be. There's almost no gameplay at times during the Sonic levels and the werewolf stages are horrible jokes that drag on for far too long. They play just like all those games you avoided in the past because they were shit.

It has a chili dog reference in though, so whatever, all is forgiven!

How ya doing, buddy?
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