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Member 15

Level 45.57

Feb 2006

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Aug 26, 2006, 01:49 AM
Local time: Aug 26, 2006, 04:49 PM
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#4 of 58
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Bloody brilliant interview with the Project Leader here. Some quotes ahoy!
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MO: What do you believe the intended message of the game's varying artstyle is? The lab is pixilated, and is stylized to look like a videogame, while the rest of the game is made to look realistic, like a real world.
TH: The Professor is contacting you from a far off world, in space. His origins are unknown, but it can be assumed that he comes from a universe even further away... (one which may or may not be rooted in classic video games). Therefore, he, and his technology, look much different than we're used to. What's rounded in our world is angled in his. What looks clear and 3D in our world is flat and pixelated in his. This is no reason to judge him. As it stands, your DS is able to display two different worlds at once: the Professor's crazy ("old school," if you will) laboratory on the top screen, and the real world on the bottom (note: this real world is taking place on a faraway planet somewhere deep in space).
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MO: We've seen some of the humor in the game with regards to the E3 '06 press conference. What other kinds of inside jokes will we see? Is Contact a comedy?
TH: Well here's the weird thing. I've spent some time talking to the Professor, and he comes up with THE weirdest stuff... I'm pretty much convinced his planet had access to every video game we did...at least pre-SNES. We had a two hour conversation about Vanguard. I mean, have you ever even heard of Vanguard? It's for the Atari 2600--never mind. What's important is, the Professor is a smart guy. And, being out there in space with just a space dog to talk to, he has a lot of time to think really deep thoughts about really deep stuff. Like, what his favorite classic arcade game is. Some of the things he says might make you laugh...some might make you think...some might make you cry, like he spoiled Final Fantasy 7 for me the other day. He's got a wry sense of humor, that one... and sometimes he says things you really have to think about before you realize they're meaningless, but also totally hilarious.
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MO: The music seems especially strong, which surprised me, to be honest. Who is behind it? What else can you tell me about the soundtrack? The title theme I believe is destined to become a classic.
TH: In the credits, the SOUND is credited to Masafumi Takada and Jun Fukuda, who I understand were also responsible for the music of Killer 7. It is quite the excellent soundtrack--portables these days are really capable of some good stuff. I understand that Contact's director wants everyone to play the beginning and ending themes with headphones on... so you heard it here first!
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MO: The Wi-Fi functionality is still hazy to me. How does it work and what can you do? How does it effect the main quest?
With all the contacting going on during Contact, you may be tempted to contact your friends as well. The Nintendo Wi-Fi Connection encourages this, of course. Basically, you get a friend code and tell it to all your friends (or at least, 8 of them who also own Contact). You then exchange codes. Then, you sign on the Nintendo WFC and "contact" them. This will unlock an NPC in your game on fabulous tropical WiFisland--an NPC that may remind you quite a bit of the friend in question. So naturally, the more friends you contact, the higher the population of WiFisland will become. People there may start giving Terry special items or techniques. He might level things up faster than he normally would. I'm not sure how this works, but I've seen it happen.
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MO: What excites you most about Contact?
TH: There is a lot to get excited about in Contact, despite its lack of Blast Processing(TM). But, if I had to choose just one exciting feature (and I don't, but I will)... I would say the overall package. Contact works really well as a whole, from the cover art to the back of the box to the manual to the game itself, it's a lot of fun and it holds up fairly well. It's really something of an "experience." Everyone loves experiences.
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There is a lot to get excited about in Contact, despite its lack of Blast Processing(TM)
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There is a lot to get excited about in Contact, despite its lack of Blast Processing(TM)
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despite its lack of Blast Processing(TM)
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I am a dolphin, do you want me on your body?
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