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I have lost some of my touch when it comes to games. People still ask me for help on tricky parts but it isn't like I can run circles around them. gone are the days like me beating my father 300+ to 0 in Tecmo Bowl (and that was after he wanted to restart at 150 + points to 7 in the first game) or whatever it was.
I really have lost the patience to go through things over AND OVER again. Case in point would be the New Super Mario Bros. CLassic action. Yet, if I don't get it after a few tries (and it being all the things from that stage) then I'll simpily turn the power off my NDS>
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That's because we don't have unlimited time to sit and replay the levels over and over and over again like we could when we were kids. ;_; Also then it was either memorize the levels to the point of being able to beat them blindfolded or sit around like a goon and wait 'til next week to rent a different game. I don't know if my skills have rotted away over the years, probably! I still can't beat Battletoads. Practically everything was hard on the NES because you were stuck with a few lives, a continue or two if you were lucky and away you went. Die on the last boss? Tough luck, back to the title screen with you! Man, I think Double Dragon 3 will forever haunt me with its whopping ONE LIFE NO CONTINUES thing. Now you can save your progress, and most games with lives are meaningless because they'll often have unlimited continues or.. you just reload your save.
Fun fact, I've been playing Chronos Twin on the DS over the past two months or so, it's one of the hardest platform games I think I've ever played.
Oh my GOD it's hard. Even though it has a save function between each level, if you finish the last level with one bit of health left, you'll start the next level with that same amount of health. I might make a thread or something about it, the game really does need some word of mouth, the publisher sure as hell doesn't seem to give a shit about it existing!
Jam it back in, in the dark.