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[PC] GFF Team Fortress 2 Crew!
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Death Phenomenon


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Old Apr 30, 2008, 09:49 AM Local time: Apr 30, 2008, 02:49 PM #1 of 255
Well the new team fortress 2 Medic unlockables and achievements list came out today as well as some kind of free to play for the weekend offer for new players. Take a gander at this

Quote:

Medical Intervention
Save a falling teammate from dying on impact.

Second Opinion
UberCharge 2 teammates at once

Autopay Report
Provide an enemy with a freezecam shot of you taunting above their ragdoll

FYI I am A Medic
Use your bonesaw to kill 5 enemy Spies who have been calling for “Medic!”

Family Practice
UberCharge ten of your Steam Community Friends

House Call
Join a game that one of your friends is in and then deploy an UberCharge on him

Bedside Manner
Be healing a teammate as he achieves an achievement of his own

Milestone 1
Achieve 12 of the achievements in the Medic pack

Milestone 2
Achieve 24 of the achievements in the Medic pack

Milestone 3
Achieve all of the achievements in the Medic pack

Grand Rounds
Heal 200 teammates after they’ve called for “Medic!”

Infernal Medicine
Extinguish 100 burning teammates

Doctor Assisted Homicide
Assist in killing 20 nemeses

Placebo Effect
Kill 5 enemies in a single life, while having your UberCharge ready, but undeployed

Sawbones
Hit enemies with your bonesaw 5 times in a row without dying or missing

Intern
Accumulate 7000 heal points in a single life

Specialist
Accumulate 10000 heal points in a single life

Chief of Staff
Accumulate 1 million total heal points

Hypocritical Oath
Kill an enemy Spy that you have been healing

Medical Intervention
Save a falling teammate from dying on impact

Does it Hurt When I Do This?
Kill 50 Scouts with your syringe gun

Peer Review
Kill 50 Medics with your bone saw

Big Pharma
Assist a heavy in killing 20 enemies, where neither of you die

You’ll Feel a Little Prick
Assist in killing 3 enemies with a single UberCharge on a Scout

Autoclave
Assist in burning 5 enemies with a single UberCharge on a Pyro

Blunt Trauma
Assist in punching 2 enemies with a single UberCharge on a Heavy

Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single UberCharge on a Demoman

Blast Assist
Assist in exploding 5 enemies with a single UberCharge on a soldier

Midwife Crisis
Heal an Engineer as he repairs his Sentrygun while it’s under enemy fire

Ubi Concordia, Ibi Victoria
Assist in killing 5 enemies on an enemy control point, in a single life

First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players

Quadruple Bypass
Heal a teammate who’s taking fire from 4 enemies at once

Group Health
Work with 2 other medics to deploy 3 simultaneous UberCharges

Surgical Prep
Have an UberCharge ready before the setup phase ends

Trauma Queen
Deploy 3 UberCharges within 8 seconds of a nearby enemy Medic deploying his

Double Blind Trial
Deploy an UberCharge within 8 seconds of a nearby enemy Medic deploying his

Play Doctor
In a team with no medics, be the first person to switch to medic after a teammate calls for “Medic!”, and then heal
500 health

Triage
Deploy an UberCharge on a teammate less than a second before they’re hit by a critical explosive

Preventive Medicine
Block the enemy from capturing a control point with an UberCharge teammate

Consultation
Assist a fellow Medic in killing 5 enemies in a single life
I'm no expert but this should really help to balance out the classes a little better, I've lost count how many times people have yelled MEDIC! When there's no medics on the team. Some of these look really tough to get to the point of impractical, like the Blunt Trauma achievement what the hell is up with that?

How ya doing, buddy?
S_K
Death Phenomenon


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Old Jun 17, 2008, 06:04 AM Local time: Jun 17, 2008, 11:04 AM #2 of 255
Sparhawke I know they have to be on your friends list, but I'm not sure if they have to be on your list before you join the server if you get what I mean.

As for my two cents on the Pyro achievements, I'm willing to bet money unlike the medic that they will involve every other class in some shape or form. Burning engineer buildings to death, some kind of teamed up one with the medic and I would be amazed if there wasn't some kind of Pyro vs Pyro achievement since that scenario makes their main weapon much harder to use.

There's nowhere I can't reach.
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Death Phenomenon


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Old Jun 18, 2008, 06:19 PM Local time: Jun 18, 2008, 11:19 PM #3 of 255
Great update especially the new flamethrowers as already said. It not only gives them a whole new method of play but also once you have both of the guns you pretty much still have the option to play in the classic style too.

As for the achievements once again some of them are never going to happen in normal play conditions, but at least they're better then the medic ones. You could say it's like they want players to use achievement servers or something x.x best examples from that list being, BarbeQueQ, OMGWTFBBQ and Got A Light? Some of the others are tough, but at least they might actually happen in a normal match.

How ya doing, buddy?
S_K
Death Phenomenon


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Old Jun 20, 2008, 11:29 AM Local time: Jun 20, 2008, 04:29 PM #4 of 255
Only just started playing again myself, got about 3 of the new achievements so far but I've been playing on servers with class number limiters.

One thing I did notice that wasn't mentioned anywhere though was that they changed ctf well, removing the middle building and the underwater tunnels... why? I don't understand the logic behind it, sure the sniper has a waaaaay better shooting range now, but half the fun of well is all the different angles you can attack from, not to mention it makes the water exits nearly pointless, now all the action will be stuck in the middle of the map even more then it was before

I am a dolphin, do you want me on your body?
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Death Phenomenon


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Old Aug 24, 2008, 11:42 AM Local time: Aug 24, 2008, 04:42 PM #5 of 255
Pretty much agree with what everyone else has said on the new heavy updates, none of the new unlockables are really offensive orientated. For most other fps games I'd say this would be a crappy update since you tend to get people who do 1 man glory runs, but for Team Fortress (emphasis on the TEAM) it encourages people to work together even more I guess.

It's stuff like this I think that makes it stand out from other fps games. I don't know any other where there's the embarrassing chance a pro will be taken out by someone whose only just started playing.

I was speaking idiomatically.
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Old Dec 13, 2008, 10:39 PM Local time: Dec 14, 2008, 03:39 AM #6 of 255
I've only briefly tried the new updates so far, it's made the spy and engineer have quite a lot more flexibility then before, although I don't think strategy wise the engineer plays much different to before, he just has more to do once you have buildings set up.

* Bullets of any kind now "break apart" stickybombs (not sure what this means yet)
My first thoughts was that the stickys would disappear instead of moving and that's pretty much exactly what the new update does, shooting a sticky destroys it. Seems kind of a strange bit of logic having a bullet able to destroy them and explosions just move them, but then again if explosions did it too then people would complain the demoman was underpowered now.

What kind of toxic man-thing is happening now?
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Death Phenomenon


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Old Mar 8, 2009, 06:29 PM Local time: Mar 8, 2009, 11:29 PM #7 of 255
Finally got around to tf2 again, I thought the new scout weapons were unbalenced at first but the more you play the more it make sense.

The sandman is one of my new fave weapons, true the double jump loss trade off is a crippler but there's a good reason why they did it. You can mess up a good portion of an entire other team charge with a well placed ball whack, escape from bad class vs class situations with less chance of them chasing after you and on the flip side pretty much get free hits no matter how good at unreal tournament ballerina style dodging they are =P

I'm still undecided about the force of nature, other then it being a strictly close range only weapon, but the scouts new energy drink is like a mini no using guns ubercharge. For the engineers it's a knightmare to deal with, especially on maps like 2fort where they would be lucky to see a intel grabbing scout for 5 seconds. Their area denial tatics seems to be slowly becoming kinda broken, since they now have spys and scout rushes to worry about, but I can't wait to see how valve fixes the class balence in further updates.

I just hope they release the spy and engineer acheievements at the same time, that would easily be the funnyist thing to see since the acheivements started

FELIPE NO
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Death Phenomenon


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Old May 15, 2009, 08:16 AM Local time: May 15, 2009, 01:16 PM #8 of 255
There was a page showing a sniper piss jar as a 3rd weapon, but the page seems to have gone now, maybe the idea got canned because they thought some players would find it too offensive an idea for the theme of the game?

What, you don't want my bikini-clad body?
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Old May 15, 2009, 05:23 PM Local time: May 15, 2009, 10:23 PM #9 of 255
You might want to check that updates page again, no april fools joke this time it seems someone else is getting an update soon...

Jam it back in, in the dark.
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Old May 18, 2009, 06:53 AM Local time: May 18, 2009, 11:53 AM #10 of 255
2nd what Garr said, you would think they would have less ideas with all these fan videos around now, but apparently not.

While we wait for the spy/sniper update, I thought GFF would be interested to see some glitches with the sandman vs airblast. Personally I can barely read the subtitles on the embeded version, so you might want to view it on youtube.

YouTube Video

With the cooldown before you get a new baseball unless you go back to base being pretty long, I guess it never occured to valve to test these situations.

Most amazing jew boots
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Death Phenomenon


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Old May 22, 2009, 08:49 AM Local time: May 22, 2009, 01:49 PM #11 of 255
In the process of getting acheivements as I speak, the bow and arrows pretty awesome especially getting headshots at close range legolas style, but I somehow managed to get 2 of them in my loadout!

I have a horrible feeling it's a glitch which has given me 2 of the same weapon instead of a new one every milestone that I'm going to have to report to valve

Edit: A newcomer friend of mine said he has 2 of the pyros flare guns, sounds like valve made another silly mistake in the updates...

Edit2: Stupid me it's a new random item finding system like something out of an rpg, bad idea valve imo

This thing is sticky, and I don't like it. I don't appreciate it.
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Death Phenomenon


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Old May 22, 2009, 01:02 PM Local time: May 22, 2009, 06:02 PM #12 of 255
Elaborating on what I said before, it reminds me of online rpgs where people camp the same boss monster for months. It has a chance of dropping some rare item, but then one day another guy kills the monster and gets the item first time, while you continue to grind to death.

It's a flawed and annoying system, it's not even as if they allowed players to trade doubles of items with their steam friends, frankly I'm amazed valve would do something so stupid.

I am a dolphin, do you want me on your body?
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Death Phenomenon


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Old May 22, 2009, 04:48 PM Local time: May 22, 2009, 09:48 PM #13 of 255
(and if you really think there's no reason the backpack lets you have duplicate items, you're not much of a creative thinker. Say it with me: personalized weapons.)

The drop I got, incidentally, was the Axtinguisher, which I already had. Oddly, I am not infuriated by this!
What are you talking about? I've had 4 bows and a 2nd scout drink so far, I can understand what you're saying about yet more rpg elements and everyone having a custom character, but it would help if you could actually choose which weapon slot the item was used in, for now the duplicates are pretty useless.

The real game breaker for me will be if they take even more inspiration from mmorpgs by adding multiple versions of the same weapon and one completly dwarfs the others in terms of how good it is, but hopefully that will never happen.

I was speaking idiomatically.
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Death Phenomenon


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Old May 23, 2009, 04:40 AM Local time: May 23, 2009, 09:40 AM #14 of 255
Apparently I'm not explaining well enough, I was talking about if they decided to make different versions of the same weapon i.e. a level 10 Blutsauger for example instead of a level 5 that does something like +10 health per hit. It's one thing making the weapons unlockable based on luck, but a rarity thing like that would be going too far imo.

edit: Well by some kind of good luck I got all the weapons today, and I've seen players with the medic, engie, scout and pyro hats. Although it has to be said valves attempts to remove the need for achievement servers has only created overnight afk servers instead:

YouTube Video

I'll admit I didn't like this system at first, but as long as they don't do things like versions of the blutsauger from levels 1 to 10 I no longer have complaints with it.

What kind of toxic man-thing is happening now?
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Death Phenomenon


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Old May 27, 2009, 06:51 AM Local time: May 27, 2009, 11:51 AM #15 of 255
Cloack and Dagger is a definate improvement, Ambassador is ok but it puzzles me why it's the only weapon in the game that can't damage engie buildings, but I'm still getting to grips with the dead ringer.

Unless their engineers are alone and/or the team is incredibly newbish it seems to have more negatives then positives. It encourages you to play spy badly since you have almost no cloack so you try to use fake death more, it gives lots of sound related clues to the other team that you're using one, and also because it does what I thought was impossible, make the other team even more paranoid about spies then they were already.

FELIPE NO
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Death Phenomenon


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Old May 30, 2009, 10:52 AM Local time: May 30, 2009, 03:52 PM #16 of 255
Quote:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

* Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
* Arena Mode
o Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
o Added tf_arena_round_time to set a timelimit on the round
* Added the userid of the player who built the teleporter to the "player_teleported" event
* Fixed player killed event causing server crash
* Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
* Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
* Fixed the Ambassador not doing damage to buildings
* Fixed Spies disguised as their own team not drawing blood effects
* Fixed players killed by flaming arrows not showing the appropriate death icon
Well that takes care of the Ambassador gripe I had. Weird that valve decides to change the system again now, I somehow managed to get nearly all the hats from a unknown glitch during the week which gave me about 30 items in the space of a few minutes. I doubt that has anything to do with it, but it does mean achievement servers will be back in full force methinks =P

What, you don't want my bikini-clad body?
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Death Phenomenon


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Old Aug 17, 2009, 05:39 AM Local time: Aug 17, 2009, 10:39 AM #17 of 255
You forgot to quote 1 other thing, the sandman no longer stuns uber charges. Now those serious buissness elitist tourny fags can rejoice and unban the weapon on their servers! Not that it's even that useful any more =P

Most amazing jew boots
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Death Phenomenon


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Old Aug 18, 2009, 07:39 AM Local time: Aug 18, 2009, 12:39 PM #18 of 255
I'm with snorlax on that, especially on increased max player servers. Less skilled bored players on those kind of matches have a tendancy to switch to pyro, which then results in about 3+ pyros per team and nasty random pyro spam, making the spy suddenly almost useless on some maps because of totally defended map chokepoints.

Going back to the topic of unlockables I've tested an idle program in an attempt to reclaim some hats that were given to me from a glitch on steams end. It also logs all the other users using the program per minute with their rewards and the figures are actually quite scary.

With often over 8000 users using the program I've never once seen the hat rewards go higher then 3 people per minute (normally less then that) in rpg terms that has to be something like less then a 1% chance of getting a hat! I know the hats have no effect on gameplay, but if taking a page from an mmorpgs book of timewasting item finding like this is a sign of things to come, then I can see a lot of players being pissed off in the future.

There's nowhere I can't reach.
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Death Phenomenon


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Old Sep 15, 2009, 08:27 AM Local time: Sep 15, 2009, 01:27 PM #19 of 255
I love how most people who didn't receive one are being douches about it and most people who did are likewise bickering and boasting.

I didn't get one and I don't give a fuck. My only issue with the whole debacle is the amount of childish shit that it's left in its wake.
Quoted for truth a friend of mine is totally avoiding tf2 now because of this shit. I used the idle program myself as mentioned on my last post and never really got anything out of it, so I stopped using it before a lot of other people and still got punished for it =P

Valve has stated since then that the hat drops would be significantly increased or something, but I can't help but wonder... if this idling program was never made, would the hat drops have still stayed at about 0.5 % chance? I mean jesus guys if I wanted a game with drop rates like that I'd go play an mmo.

Most amazing jew boots
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Death Phenomenon


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Old Sep 21, 2009, 09:14 PM Local time: Sep 22, 2009, 02:14 AM #20 of 255
Sorry to double post, this topic just seems to have dead as a doornail moments before taking off again.

link

link

Ok the piss jar was 1 thing, but I do believe Valve are getting crazier and crazier with their new ideas now. So first we get a random items system, then pets... what's next? Mounts and different armours with level caps? -_-

How ya doing, buddy?
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Old Sep 21, 2009, 09:34 PM Local time: Sep 22, 2009, 02:34 AM #21 of 255
People said the same thing about the jarate piss jar...

I was speaking idiomatically.
S_K
Death Phenomenon


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Old Dec 19, 2009, 07:35 AM Local time: Dec 19, 2009, 12:35 PM #22 of 255
I don't suppose anyone has figured out how to get the soldiers new boots yet? In any case here's the current item crafting list TF2 Backpack Examiner - Blueprints

As you can see team fortress item making (or rather in the hat making) has become a total grindfest as everyone thought it would, even more so since there's no way to get garenteed items. I think I heard somewhere that achievement idle servers are considered legit now (long as you're not using an add on program to do it?) which speaks for itself really, valve wants you to grind and grind hard x.x

The new weapons updates have made me decide the demoman might arguebly have gotten the worst items in the game so far. As fun as the chargin targe and eyelander is, a smart player or organised team can take you down easily as the sheild damage reduction is for fire and explosions NOT bullets.

The increasing your stats after every kill is an interesting feature, but most of the time you won't see the benefits of it. Personally I think the biggest benefit the weapons have and probably one of the funnyist in the game is the charge allows you to barge your way to guarded parts of the map normal demoman would have to fight their way through to reach (i.e. behind enemy sentry farms) you normally end up vs a good number of the enemy team all at once when you do this, but it's still fun to see some players WTF reactions. I've got nothing really positive to say about the Scottish Resistance, it's a campers weapon, sure you can lay 14 stickies at once, but you have to be aiming at the things in order for the detonate button to do anything.

Soldiers unlocks on the other hand are much more interesting, the Direct Hit is great for class vs class situations but not if you have most of the other team rushing on you, the equalizer has no real downside compared to the shovel unless you're the kinda player who taunts a lot because it will kill you. When your hp is low switch to it and your attack and speed both have a boost, hell I found sitatuations where I hurt myself on purpose for that speed boost and I would just heal later. Lastly imo the Buff Banner is only as good as you are at soldier and your team at supporting each other. Skilled players will love you for it on rushes, but the newbies like the ones on this free weekend I've noticed are none the wiser about the mini crit buff.

What kind of toxic man-thing is happening now?
S_K
Death Phenomenon


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Old Jan 6, 2010, 08:13 PM Local time: Jan 7, 2010, 01:13 AM #23 of 255
Did they lower the requirements? I thought the math was more like this

YouTube Video
Error; are you sure that's a YouTube link?

Happy because you worked for your hat my ass, there's no factors which change drop rate it's all random. Anyone after a hefty rare item collection will find they have found something worse then rpg grinding... and this is it.

FELIPE NO
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Death Phenomenon


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Old Jan 7, 2010, 08:03 AM Local time: Jan 7, 2010, 01:03 PM #24 of 255
My complaint is not for having something like grind in the game, but rather the amount you have to do. If you was that desperate in an mmo you would just camp an area with *insert monster which drops said item name here* in TF2 there is no similar way to speed up the process, which leaves me wondering why on earth the requirements are so high.

What, you don't want my bikini-clad body?
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Death Phenomenon


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Old Jan 8, 2010, 08:44 AM Local time: Jan 8, 2010, 01:44 PM #25 of 255
The jingle sound is the best thing ever, if I had a dollar for every hit I've had that doesn't register on the opponent from lag or whatever I would be rich, at least now I know when I'm missing before I'm a corpse on the floor.

Going back briefly to the random unlocks, but I played seriously for the first time in a while yesterday and I unlocked about 5 items (2 of which were soldier boots and 1 hat if you're interested), I tried the same thing today thinking I might be having a lucky streak but nothing so far, makes me wonder if the rumour about more hours playing in last week = lower chance is true or not.

Jam it back in, in the dark.
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