Death Phenomenon

Member 14358

Level 19.57

Oct 2006

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Oct 17, 2007, 10:28 AM
Local time: Oct 17, 2007, 03:28 PM
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#1 of 55
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I agree with what Qwarky said about the indirect fire it was always REALLY annoying to be in a bottleneck situation with only one point of attack and it's a god damn tree square! Meaning you had to basically block the main way through with something before you could even consider attacking whatever is hiding.
I know I'm late, but as for the news of this newest game I'm honestly kind of shocked at the revamp, advanced wars was always cheesy looking, but that was one of the main things that made it stand out from other turn based strategy games. Now they seem to have gone for the generic hardcore "war is hell" angle, which is tough on people with previous character favorites, but forgivable as long as they keep the co variety in there they built up from previous games. It almost makes you wonder how much they tested the co powers in the previous game with all it's broken combos, since it's the thing they've fixed the most this time around.
The new unit sprites on the game map look ugly in my honest opinion, although I can understand them wanting to change the sprites when two units attack since they've been recycling the same sprites for 3 games now. Come to think of it what happened to them trying to make the board look 3D? I guess that went out the window too. The cute brightness of the past games with a war theme was aways an odd combination, so I guess they finally decided to change to go with a formula that made more sense.
Jam it back in, in the dark.
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