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[Question] Communication habits in online games
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S_K
Death Phenomenon


Member 14358

Level 19.57

Oct 2006


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Old Nov 20, 2006, 07:19 AM Local time: Nov 20, 2006, 12:19 PM #1 of 9
Others here may or may not aggree with me but I found online gaming a weird experience for a while, my list of games online include serious sam 2, diablo 2, jedi knight, ragnarok online, final fantasy online, Gunster, Gunbound, Unreal Tournament, the street fighter series and various other retro emulated games.

Before playing online I actually considered playing games a career, but after seeing the religous playing of people who may or may not have any social life outside the game it made me think which is worse? Being beaten by someone who plays like it's their life or playing enough yourself until you're good enough to beat them, somewhere you just have to draw the line at when the amount of play time makes you a freak. The way players call themselves 'cyber athletes' now too is laughable it's a game for gods sake and anyone who worships a guy for example who looks like they're masterbating with a joystick for countless hours you have to question their sanity just a little...

I'm going to try a list but more for types of players then communication. Players tend to fall into many combinations of categories (I'll gladly change titles if someone thinks of better ones as this list leans more towards rpgs since they tend to be far more vocal games unless they use something like a voice chat teamspeak)

Quote:
elitist players have the belief they are better then everyone else, wether is is true or not and often get annoyed when they're proved wrong. From what I've seen they seem to gain a lot of joy from powertrips and talk down to anyone they think is lower then them. As a general rule these players tend to go for more damage dealing based characters and weapons

hackers either in a literal sense or just finding bugs in the game, these players either hack to get a similar powertrip to an elitist, or once they find game bugs and it becomes public knowledge everyone will exploit that same bug trick. If there is any bug in a game a player some where will find it, this is one reason in fact why rpgs in particular have become so epic, in an attempt to make any time saving bugs cut down play time less.

leechers can be either new players or players with similar traits to an elitist, in the case of novices they're more prone to begging, but more experienced players can be more sly about things. The only rule of thumb really is that these people will only engage in conversation with you if they think you have something or can help them get something they want. They can be hard to spot sometimes however because over half of all gameplay chat is to do with the game itself since it's the only garenteed subject both talkers understand epsecially if it's their first time making conversation.
I'll revise this post as I think of more...

Jam it back in, in the dark.

Last edited by S_K; Nov 20, 2006 at 07:36 AM.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Question] Communication habits in online games

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