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I only swore myself I wouldn't get involved in another online rpg at about the end of August so I completly understand how it feels about the whole "I quit" factor. I also read an article on the subject not too long ago which tried to explain how the games have developed I only wish I still had it to share it here. I think online rpgs come down to something the first online rpg makers realised a long time ago:
gamer persistance>game difficutly answer?= make the game never end Imagine the first time the admins on an rpg allowed online player killing it must have been a total warzone, or the first time 30+ players all jumped the same dragon boss at once the poor game creators back then must have been totally freaked out at the determination of it all as if it was some kind of real fight for surivival. They've realised since those days that if a game has any flaws at all the player WILL exploit them without mercy to make life easier for them and/or beating other players. The makers have got much smarter since then so they know now how they can get the harcore lifeless players to stay playing even at the end, as well as draw new players in by moving the goalposts slowely further apart every time you progress once you're drawn in the game. So now you get games where you can't complete hardely any tasks alone to encourage more player interaction (FF online anyone? XD) rare items dropped by monsters with a less then 0.5% drop rate which is just plain insain, and in most cases the games characters take roughly a year to train to perfection if not longer (times that by 3 or more characters and that's a LOT of repetitive 'gameplay'). This 'training' or as the elites call 'grinding' normally only consists of you killing the same recoloured monsters 1000+ times and that's an optimistic prediction not dividing things by assisting other players and guilds reaching their own goals not to mention their 'codes of honour' and all that jazz XD. People are selling their characters off on ebay for gods sake @_@ so for those who don't sell theirs correct me if I'm wrong but am I the only one here who's stopped seeing a casual video game genre and starting to see some kind of unpaid job in a virtual world? :eyebrow: Jam it back in, in the dark. |