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Unnecessary Violence, language, and 'Darkness' in games
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Atomic Duck
Bunny Eat World!


Member 1407

Level 8.46

Mar 2006


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Old Apr 9, 2006, 03:16 PM #1 of 37
Originally Posted by knkwzrd
This game takes place amongst criminals in a Los Angeles ghetto in 1990. No shit, there's going to be swearing. In this case, it's realism, not over the top marketing.
I was gonna say... that game was pretty realistic and accurate when it came to setting and atmosphere. It made me feel like I was back in the ghetto of my old neighborhood in southern California xp

I just don't like unimaginative games that are not unique in any way, games that just fit the mold of a stereotypical game and have no substance to them besides generic graphics, generic music, generic sound, and generic controls with a made-to-order one-size-fits-all plotline.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Unnecessary Violence, language, and 'Darkness' in games

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