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I had both of the original games. That's right, both. The NES one that everybody knows and loves, plus the far more obscure, black & white Gameboy sequel "Rescue of Princess Blobette."
The sequel was much like the original, except it began on Blobolonia, featured better puzzles, and offered a few new jellybean flavors like Banana, Mint and Lime. It was more creative, definitely, but the controls were even wonkier than the original NES title. Controlling the boy while bouncing on a trampoline was next to impossible. Fortunately, this looks a lot better, and these days there's no excuse for the poor controls experienced in the first games. I'm most curious to see what the new blob transformations are and how relevant the jellybeans will be to gameplay. Not having them would be inexcusable, of course, but I have this nagging feeling that the developers will have downplayed their importance somehow. Might be a good reason to break out the Wii again. Jam it back in, in the dark. |
So for those, the bulk of players, using the Lime = Key transformation at the beginning of the sequel was their first exposure to the tool. My old school status is intact. I was using an edit that would've made sense for most people though. Otherwise they may have been "Lime = Key what? That wasn't in the first game. I never saw it, at least." Interestingly, there was originally supposed to be Grape = Well in the first game too, but it was removed. I don't really know what a well would've accomplished anyhow, but it was featured as a transformation in Nintendo Power's two-page preview of the game back in 1989. There's nowhere I can't reach. |