|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
The soundtrack for Culdcept II was quite good, I agree. However, a large annoyance was that each track was composed of several smaller movements strung together in an attempt to form a cohesive whole. It didn't always work. For example, I absolutely love the first 2:30 of "Bomber Princess" but instead of beginning a new track, it continues into a second movement that is thoroughly unlike the first and feels out of place.
I would rather have had to sort through 90 smaller, yet independent, tracks than 30 lumped-together pieces. I sincerely hope that they steer away from this in Culdcept Saga. How ya doing, buddy? ![]() |
![]() |
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Digital Devil Saga 2 (needs editing) | Peter | Front Page Articles | 0 | Jul 9, 2007 03:52 AM |
| [Manga] Saint Seiya Episode G | eriol33 | Media Centre | 12 | Jun 10, 2006 06:12 AM |