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[Multiplatform] Mega Man 9 - Gnarly McNuggets
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Crash "Long-Winded Wrong Answer" Landon
Zeio Nut


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Feb 2006


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Old Jul 11, 2008, 05:44 AM 5 1 #1 of 135
The question is...will this game EXPLAIN anything more. Such as...I dunno...formally making the links between this and a certain other Megaman game series...
What the hell does it have to explain? The premise is quite simple:

"Dr. Albert Wily is a dick and the penal system is apparently a joke. Wily has raided yet another Salvation Army Shoppe to create his robotic henchmen. To action, Megaman! For Dr. Wily is unable to learn from history's mistakes and his creations are still vulnerable to your peashooter! Also, each other! Go, dispatch Wily's army and lead us to the vague, unsatisfying end sequence that is the benchmark of the Capcom tradition!"

The other series are parallels, unconnected. You don't get confused by other series that exist in parallel worlds, do you? Do you refuse to play FFVIII because Meteor destroyed the planet in FFVII? Hello? Continuity? So why demand tenuous connections here?

Just enjoy the game. Don't seek deeper significance in the canon because it's not there.

Jam it back in, in the dark.
Crash "Long-Winded Wrong Answer" Landon
Zeio Nut


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Feb 2006


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Old Jul 11, 2008, 07:58 AM 2 #2 of 135
Point of order: Like most normal people, I've only played the games (including lot of the non-OG games) which you just stated have no concrete links. It's only through some obscure commentary by the character's creator that any connections exist at all. Any normal person would see no connections because they don't exist within the games themselves. Obviously, I am a hypocrite and a fraud for not having the complete missives of Keiji Inafune sitting here on my desk for trivial reference.

So you basically wasted five paragraphs telling mortis the same thing I did: enjoy the game, don't search for the deeper connections because they won't be there. Congratulations, idiot. Who's all :words: :words: :words: now?

There's nowhere I can't reach.
Crash "Long-Winded Wrong Answer" Landon
Zeio Nut


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Feb 2006


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Old Sep 12, 2008, 09:42 PM #3 of 135
Quote:
The idea was that Rockman 9 would be stripped down to its essence as a simple action platformer. To that end even charging and sliding were removed.
I don't like that. Not at all. Charging and sliding became crucial to the strategy. Playing without those features would seem odd now. Granted, Mega Man 2 is still highly enjoyable, despite never having charging and sliding, I would still greatly prefer having them in the game. They open up a lot of design space for levels and boss battles.

Anyhow, this was the first time I've seen all of the robot boss designs and sprites. About half are acceptable, which is the going standard in any Mega Man game after number 3. I was worried that Splash Woman would be absolutely horrible but the mermaid angle is mildly clever. I'm kind of glad they didn't overdo the "girl" aspect; she still looks robotic enough. Magma Man, on the other hand, is garbage. It's just Needle Man with a red paint job. But at least he personifies his theme. Concrete Man doesn't look anything at all like concrete. I'm still not a fan of the "outer space eyes" they used on Galaxy Man (and Astro Man) but the body is fairly neat. Hornet Man, well, he just looks like "80s Synthesizer Drum Pad Man" to me.

All I know is that this soundtrack had better deliver. 6, 7 and 8 were all pretty abysmal.

This thing is sticky, and I don't like it. I don't appreciate it.
Crash "Long-Winded Wrong Answer" Landon
Zeio Nut


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Feb 2006


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Old Sep 17, 2008, 05:43 AM #4 of 135
This is true, LeHah, but you must admit that the "$9.99" price sticker is what completely drives the packaging home.

So subtle yet so wonderful.

I am a dolphin, do you want me on your body?
Crash "Long-Winded Wrong Answer" Landon
Zeio Nut


Member 14

Level 54.72

Feb 2006


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Old Sep 18, 2008, 08:16 AM #5 of 135
Not that it's exactly cost-effective for Capcom to do so, but if the game's programming was compliant with the old NES's system constraints, I - and many others, I presume - would happily pay good money for a bona fide Mega Man 9 cartridge. Even if it were a limited run, I wouldn't think twice about doing everything within my power to own a hard copy. The game is already a labor of love, so I think it'd be the ultimate in fan service to make the game a tangible item.

A hardcore NES collector can dream, right?

I was speaking idiomatically.
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