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Crap? No, sir. I do not think so at all. For $5, you should've been extremely pleased with what you got. SSX Tricky was one of EA Big's flagship titles. They put so much effort into making that game awesome and here you go dismissing it for reasons you didn't even care to explain. And what the hell are you even talking about with "interactive music"? You mean being able to select which audio track plays? Because that's the extent of interactive music in SSX. I am sincerely wondering if maybe your brain got messed up and you meant to type in "FreQuency" instead? That'd make more sense, although I'd still have to smack you upside the skull because FreQuency (and Amplitude) were also great. I'm pretty good about what I buy. Can't readily think of too many clunkers. I guess my biggest disappointment was SaGa Frontier II. Now, I loved Frontier 1, despite its obvious flaws, and I was hoping for more of the same over-the-top moves and spells. Yes, Frontier 2 had some, not as many, but some, but the manner in which the whole game was visually presented was an extreme letdown. In SaGa Frontier 1, whenever, say, Red learned a new move, a nifty little light bulb would swirl over his head and make a cha-wing! sound. That was fucking brilliant. And the moves were amazingly creative, with awesome, respectable names. "TurbidCurrent", "RosarioImpale", "Lifesprinkler", "Goldfist", "Skytwister". It was worth going through each person's story just for the battle sequences. And the sprites were bright, colorful and reasonably sized. No complaints. SaGa 2, however, had smaller sprites and a wimpy "watercolor" coating on all the graphics. It was supposed to look quaint and magical, but it just came off as dull. I paint with watercolors now and then, and they don't have to be that drab. The battle formula was basically the same, but far less flashy. The light bulb looked like a little brown slab; I guess it was transformed into an exclamation point, maybe? Either way, it was uninteresting. The fight moves were also rather uninspired. Whereas in the first game, I'd be shooting enemies with Trickshot, or pummeling them with Fist, in Frontier 2, you just sorta ran up to the foe, smacked it on the nose once or twice and called that a fight. Fight, my ass. The storyline was also problematic. It fragmented in the weirdest places and I never got a feel for any of the characters and their problems. In Frontier 1, when you chose Asellus, you got to be Asellus all the way to the end, until you concluded her story. You got allies, of course, but you could always rely upon having Asellus as your lead. In Frontier 2, you'd wind up with Prince X for a while, until you got to a certain point. Then you were "Thief Guy", or "Magical Protector Person". Why? No reason, they just felt like jumping around to confuse everyone. I was just getting used to fighting with Prince Kid and suddenly I'm in command of some pansy dweeb who requires a totally different approach. I can be versatile, but I don't like such inconsistency in my games. No, SaGa Frontier 2 was pretty bad, in my opinion. Maybe you thought it was great. I'm sure someone out there did. I mean, Squaresoft made it, so there's bound to be someone with a copy of SaGa Frontier 2 shoved firmly up his anus. And if you did think it was a good game, that's fair, but let me reiterate, after SaGa Frontier 1, the sequel was a complete and utter disappointment. Hell, I thought Legend of Mana was far more enjoyable, and that's saying something. Jam it back in, in the dark. |
Come on, dude. Ristar. Unless you've got some irrational chip on your shoulder against older games, there's no reason to dislike the Sonic collection. They're the cream of the Sonic crop. I think 99% of the Earth will back me up on this one. How ya doing, buddy? ![]() |