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I got it yesterday. I was immediately glad to see that some of the better features of past games were reinstated. The ability to rotate and inspect evidence was very interesting and lent a second layer of depth to the clues. They've also brought back some of the forensic skills that were required in the bonus case from the first game - with some new ones, like plaster-casting.
New to the game is the ability to send the testimony into slow-motion and reveal the defendant's deceptions not by contradictory evidence but by telltale signals. For example, a witness in the first case always places one of her hands in a specific location when she's covering up the full truth. I've yet to see how deep this mechanic is but it sounds quite ingenious and more relevant to the game's identity than picking "psyche locks" with help from a mystical stone. It also appears as though several popular characters will make appearances. Phoenix is looking a lot...calmer, that's for sure. And Prosecutor Payne's hair has become even more idiotic. I'm near the end of the first case and so far, it's all pretty good stuff. Jam it back in, in the dark. |
There's nowhere I can't reach. |
I rather enjoyed the second case in JFA. It was the double-identity case in which the sisters had been injured in a car wreck and one had plastic surgery afterward. It was also the same case in which Mia was framed for the murder in the "Channeling Chamber". It introduced Pearl and also the Fey Urn that turned up again in T&T.
So, at least the second case provided an enormous amount of continuity, unlike the moronic circus case that followed. This thing is sticky, and I don't like it. I don't appreciate it. |