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Might & Magic series
This is a series which hasn't gotten its fair share of acknowledgement, imho, when compared to other series such as Ultima, Wizardry, or the Final Fantasy games.
In case you're interested, there is an effort to create a fan-made game based on the M&M games at: http://www.mmtribute.castlegobs.nl/ The engine actually looks quite good - if that's what the team is capable of, then it looks like all that's left to do is fill the world with content. I fully plan to install M&M6 this month and get it up & running on WinXP. We talk nowadays about 50-hour rpgs, or how the new Grandia is "only" about 30 hours long. M&M 6 easily owns at least 500 hours of my life, from 1998-1999. I completed every single quest, found every single secret, except one about an axe that was bugged and I never could get to work. Good gravy! Speaking of which, just ran across this guide to MM6: http://www.the-spoiler.com/RPG/New.W...c.6.1/mm6.html Darn impressive! That map really brings back memories - I had forgotten about all the old locales... and got me thinking: Bootleg Bay > Booty Bay Ironfist > Ironforge Lloyd's Beacon > mage teleport Links: Mobile Gaming Platform Port: http://www.midlet-review.com/index?c...d=302&rel=j2me Link to "certificate" you get for beating MM6 (spoiler warning!!) http://www.stud.uni-muenchen.de/~mar...ny/mm6_win.JPG Jam it back in, in the dark.
Last edited by speculative; Mar 12, 2006 at 02:44 PM.
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When you're playing M&M 6 for the first time, for example, you will want to use turn-based mode. I think it's the "enter" key that toggles this on/off - it should list which key in the instruction booklet, or a guide on the Internet would list it as well. I always played them in turn-based mode. It was fun to reach level 60+ because you could go to the "newbie" areas and spam Armageddon or such spells in real-time mode, and the ensuing carnage was truly awe-inspiring.
![]() I know what you mean about the feel of the earlier games vs. 6. I played 2 on an Apple IIgs. Unfortunately, Apples fell out of vogue and I could never find the other ones. I have the M&M6 collector's set, so I have 1-6 on CD for IBM PC's/Windows. MM2 had rich, vibrant colors and varied settings graphically (for the time). MM6-8 definitely have a more "realistic" vibe to them as far as the setting goes. The enemies are fairly well varied, however. One of the things about this series is that there is a lot of humor. In this regard, I can compare it to something like the Shadow Hearts series on console. The character portraits and voice acting in 6 are pretty amusing. There are always a ton of easter eggs to find, such as the NWC dungeons in 6-8. There is just so much to this series, there's no way to mention everything in one post. A good example of one thing, though, is the vacation isle in MM2. Basically, your characters age as you play the game, and if you don't find a way to make them younger, they literally die of old age. One way to make them younger is to go to a resort spa on a remote island that will "rejuvinate" them. You buy a ticket, travel on the boat to the island, it's a separate area and everything. Pretty zany: you fight a horde of orcs and then relax at a spa? ![]() I have heard a couple people say that III is their favorite; I'll have to give it a go sometime. Although, I'm not sure I'm hardcore enough anymore to play a game like that without a FAQ. Well, that's that. I will now have to dig out my MM6 collector's disc and install the game. ![]() Edit: Installed the game, and played until I was too tired to play anymore. Amazingly, even though the game is completely dated, it still retains about 90% of its original charm. I might just chronical my journey in my choco-journal... There's nowhere I can't reach.
Last edited by speculative; Mar 13, 2006 at 11:29 AM.
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Yeah, I'm pretty sure I beat the Mega-Dragon in MM2. It was really the only game worth playing on our Apple IIgs, so I did every single thing I could. I played it for about 2 years I guess. The only thing I didn't accomplish was defeating those 600 devil kings in the optional fight right before the puzzle at the end. I don't see how, even with endless levelling up, you could ever defeat them! :ninja:
I love how you have to go to the "Resort Isle" in MM2 to rejuvenate your characters so they don't die of old age. In addition to elemental planes and sc-fi elements, don't forget to add time travel to the features of MM2.------ I'm almost done with my play-through of MM6. I used a trainer program for portions of it to give my characters uber-strength, but just for the ridiculously long portions that are ridiculously frustrating, like the castle with all the eyes (Darkmoor I think?) I finally went into the pyramid in the desert. Still one of the most impressive things in an RPG that I've ever seen, I think. To have an indoor environment on that massive of a scale is truly an impressive sight. This thing is sticky, and I don't like it. I don't appreciate it.
"We are all the sum of our tears. Too little, and the ground is not fertile and nothing can grow there. Too much – the best of us is washed away…" - G'Kar
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