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I would say Ghouls & Ghosts for the Sega Genesis, and also Conquest of the Crystal Palace for NES. Both are of the "limited continues, no saves" form. I didn't think CotCP for NES was so extremely hard back in the day, but playing it again (I have an actual copy for my NES, one of only 5 games I have for the NES) I see now how insanely futile my attempts at beating it truly are. I even tried to beat it using emulators and save-states once, and couldn't really get past the 2nd level even using that method. The amount of enemies on-screen at one time, and the size of the bosses, is amazing. The boss-size was a definite marketing point of this game.
Jam it back in, in the dark.
"We are all the sum of our tears. Too little, and the ground is not fertile and nothing can grow there. Too much – the best of us is washed away…" - G'Kar
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