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| View Poll Results: What kind of Characters do you Prefer? | |||
| Fully Customizable (Final Fantasy V, VII, VIII) |
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3 | 8.82% |
| Completely Unique (Final Fantasy IV, IX) |
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11 | 32.35% |
| A Bit of Both (Final Fantasy VI, Tactics) |
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20 | 58.82% |
| Voters: 34. You may not vote on this poll | |||
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Thread Tools |
See, that's the thing about FFX, in order to give your characters what you wanted, you had to have the right number of spheres, just to get from one place to another. Then you had the spheres where you could learn the skills of another character. This can get interesting.
Yuna was the "white" mage, and Lulu the "black" mage. Yet, you could have Lulu learn "Pray" to heal the members, and Yuna could learn "Fire" for attack purposes. But, having only one summoner made the game challenging. FFX let you change characters that were ready to go as soon as they entered the fight. This way, your party was forever changing, and you really didn't need to share skills or spells--but some of them were what I considered "necessary" sharers... Anyway....I prefer games where the characters have a base, yet can be customized. For example, Suikoden. Viktor is one of the characters who is a swordsman. He is mainly a heavy fighter. HOWEVER, he has the ability to use magic when a rune is equipped on him, but he can't use all the levels. THAT's the kind of customization I like. It makes you think how you want to deal with these people. Jam it back in, in the dark. |
Going to argue about FFVIII's Junction system. Some characters had a higher affinity for GFs than others, so their attacks were stronger. So, in essence, you didn't need to use the same three characters.
![]() There's nowhere I can't reach. |