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[General Discussion] ...That was it?
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Leknaat
Evil


Member 137

Level 34.72

Mar 2006


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Old Feb 20, 2007, 01:31 AM #1 of 37
The final boss of Suikoden IV was some kind of tree I think. You're right though, one of the many issues that I had with the game was that it was over so soon, whereas in other Suikoden games you can defeat an entire empire, in IV you only destroyed one lousy fortress, and that was it, you didn't even get to see the empire (laaaaame).
It was a tree! You are right! But--it was a special tree. The leaves changed color so you would know which rune magic to use on it--if you could remember if Earth > Lighting...or was it Lightning > Earth? Oh, crap! What color was lighting again?!

In case you haven't guessed...this was my top pick.....

I'd rather have fought a crab again.....

Jam it back in, in the dark.
Leknaat
Evil


Member 137

Level 34.72

Mar 2006


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Old Jun 12, 2007, 12:16 AM #2 of 37
Why didn't anyone mention Star Ocean 3?

Spoiler:
Or was I the only one who got this overall "meh" feeling after that plot twist where it turned out you're just part of a Matrix-esque world?
I was thinking more along the lines of the ST:TNG episode I had just seen myself.....

Additional Spam:
The Bouncer was pretty short. I was surprised to beat it in an entire evening.

The game was quite fun, but replaying the same thing over and over to unlock the story seemed pretty lame. Really short game there.
I didn't really even bother trying to get all the story on that one. It was just too "obvious" you know?

There's nowhere I can't reach.

Last edited by Leknaat; Jun 12, 2007 at 12:17 AM. Reason: This member got a little too post happy.
Leknaat
Evil


Member 137

Level 34.72

Mar 2006


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Old Jun 12, 2007, 01:25 AM #3 of 37
I really disliked the entire ending to FFIX (basically from when you escape from Terra). It all felt a tad uninspired to me.
Don't you mean "contrived?" It would have been nice if things were left up in the air--you know? And if Necros never existed.

This thing is sticky, and I don't like it. I don't appreciate it.
Leknaat
Evil


Member 137

Level 34.72

Mar 2006


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Old Jun 13, 2007, 02:31 AM #4 of 37
Star Ocean 3 was so lucky it had such stellar gameplay or I would have never touched it again after that horrible twist. I'm sure pretty much anyone who continued after it felt the same way though.
You mean, forcing ourselves to continue for completion purposes?

I'm one, but I'm in no great hurry.

The idea behind the plot twist was nice, but it never should have been done. The message the game was trying to convey could have been done differently.

I am a dolphin, do you want me on your body?
Leknaat
Evil


Member 137

Level 34.72

Mar 2006


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Old Jun 13, 2007, 04:46 AM #5 of 37
I stopped playing SO3 after the twist. I really couldn't face an entire disc more of the game if that was the kind of idea they were coming up with.
Spoiler:
I think the whole idea of "People who think they are Gods call themselves 'The Creators'" was a much better idea to go with. Instead of--Oh, by the way--you aren't real, you're a program in a huge video game. Then turning into a giant cosplay thing later on....

I'd rather fight a megalomaniac who THINKS he can control lide, rather than some computer programmer.


Muzza--FF plots exaggerated--surely you jest.....

But, come on, you have to admit, with FFIX "What happened to Zidane?" would have been much better than what we got.

I was speaking idiomatically.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] ...That was it?

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