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[PSP] FF VII Crisis Core - Big swords and big hair, it's like the 80's all over again
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Div03
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


Member 13596

Level 1.47

Oct 2006


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Old Mar 28, 2008, 01:59 AM Local time: Mar 28, 2008, 12:59 AM #1 of 121
Am I the only one who finds the battle system unappealing?

I'm going to try it sooner or later, but having the core system of an action RPG as a slot machine seems really... stupid. I always avoided slot machine mechanics in RPGs (more specifically FF games) so I'm not entirely looking forward to having it as a main integrated system.

Get 777 to level up? I suck at slots, so does that mean it will be hard for me to level up?

Jam it back in, in the dark.
The Lord of the Donut
Div03
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


Member 13596

Level 1.47

Oct 2006


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Old Mar 29, 2008, 05:42 AM Local time: Mar 29, 2008, 04:42 AM #2 of 121
Okay yeah I did play it for a few hours.

It's even worse than I thought.

I'm trying to collect my thoughts to express how much I hate the "Modulation Phase" of the DMW. The effects that occur randomly throughout battle though doesn't bother me as much, I feel that's a welcome addition to help spice up gameplay in any RPG, such as defeat this enemy and get SP to that thing will keep spinning. It's nifty.

But oh god, the modulation phase. Why did they do this? Since when was it that players wanted even less control over their development and attacks? Isn't this a step in the wrong direction? Every time I see the modulation phase I think to myself, "Oh mighty Crisis Core engine, is it time for me to become more powerful? Am I worthy enough of a level 3 Blizzard materia? Or perhaps a level 4 Cure materia?" It doesn't even feel random any more, it just feels so... Pre-determined, like they hard coded when I'd gain a level.

I find it hilarious how these reviewers simply write this phase off as a bad design decision, but forgive it. Where as like you said Manny if it was any other franchise then it would be a score killer.

Bleh.

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The Lord of the Donut
Div03
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


Member 13596

Level 1.47

Oct 2006


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Old Mar 29, 2008, 10:10 PM Local time: Mar 29, 2008, 09:10 PM #3 of 121
Today I experienced the dread of the combat system.

See, in these kind of games I can get by on storyline. They did the storyline scenes very well and I'm interested in seeing them. The battles are moreso hurdles that I need to jump over to get to the next storyline scene, and when I jump over too many in a short period of time, I get real tired of it. That happened today when I was playing and just shut it off, because spamming X to win each battle was just boring and I didn't care for it.

They should have just made it a movie imo.

Honestly these combat systems don't bother me much when theres a deep customization involved. But guess what? There isn't in CC. I'm a huge fan of action RPGs and this takes all the fun away from the equation and tacks on a nifty storyline.

How ya doing, buddy?
The Lord of the Donut
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PSP] FF VII Crisis Core - Big swords and big hair, it's like the 80's all over again

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