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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I finished it last night. For some damn reason I could not figure out
Spoiler:
Overall I'm pretty satisfied. Sidequest are pretty fun in Zelda games and I guess I would have liked to see a few more. Spoiler:
Jam it back in, in the dark. |
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Spoiler:
There is never any consistency in Hyrule's landscape between games. If the creators wanted to imply that more of the series was was related, then that would be a good place to start, but they're not doing that. If you're going to try to link these games, it's far more reasonable to assume Spoiler:
This thing is sticky, and I don't like it. I don't appreciate it. |
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People say the boss battles are too easy, but I think it's more accurate to say they've become WAY too predictable. Before the fight even starts, you've already laid out your strategy: 1. Locate glowing body part. 2. Knock beast down with item found in respective dungeon so glowing part is accessible to sword. 3. Attack with sword. 4. Repeat two more times. The entire dungeon formula is due for a complete overhaul. I was speaking idiomatically. |
What kind of toxic man-thing is happening now? |
One, obviously, the considerable expense of hiring and recording a professional large orchestra. If fans are going to be satisfied with orchestral music, they're not going to settle for a small ensemble to convey Zelda. Space considerations. Audio takes up space. If you want a full, live orchestral score, you need to allow for it, which means other aspects of the game need to be cut down. Things like, oh I don't know, LENGTH? Not to mention any part of the graphical engine. If you're storing MIDI samples in the system's hardware itself, this isn't an issue (I'm not saying all the MIDI samples are stored in system, but I'd be willing to be some are). Have you noticed the subtle changes in music depending on Link's actions or environment? When he's on foot in Hyrule Field, the theme is more restrained and less in the forefront, but once you mount your horse, the music glides into a more forceful performance with brass and percussion. When you're standing still, the music is nothing but the background ostinato, and only when you do something does it pick up again. Also, notice how it seamlessly shifts to accommodate attacking enemies. And when a boss is down and you're attacking it with your sword, do you hear the brass fanfare (a variation on one of Hyrule Field's secondary melodies, incidentally)? Depending on your progress in Hyrule Castle, the balance between its own meldoy and Ganondorf's fluctuates. As you ascend, Ganondorf's motif overtakes Hyrule Castle's: an extremely good effect. Even the change from day to night affects the music. This is precisely why MIDI is ideal for video games, because it dynamically comments on the action and environment. This is impossible with bulky audio files that are fixed and static. As for cinema scenes? Yeah, sure, throw in a real orchestra, but as the quality of MIDI samples continue to improve, the quality difference between sequenced music and recorded music will eventually be indistinguishable, and it just makes sense to sequence in-game music on the fly. FELIPE NO |
Thank you Cobalt for clarifying some of my misconceptions. I appreciate being corrected. Admittedly with the demise of the N64 I have phased out of video gaming, and it seems I underestimated the capability of current hardware.
Prime Blue, where did you get the information regarding data storage on Twilight Princess's disc? My pet peeve with this issue is people complaining about MIDI as though it damages the music and lessens its emotional/dramatic/atmospheric impact without understanding how MIDI functions. The claim that 'orchestrated' music (an improperly attributed term to begin with) is inherently better merely because it's a live performance - as I interpreted Inhert's post to convey - is an ignorant statement. What, you don't want my bikini-clad body? |
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