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[Multiplatform] The Command & Conquer 3!! OMG! OMG! thread!
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ApOcaLyPSe_1985
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Old Apr 20, 2006, 06:50 AM Local time: Apr 20, 2006, 01:50 PM #1 of 113
damn, c&c3 looks great! i wasn't aware that most of the original Westwood staff left, but it still seems like this game has potentional. the tiberian science bible will be quite interesting but why go all out with MIT just for that? guess it has to drag you more into the game
and yes, we need FMVs with real actors and Frank Klepacki's music

Jam it back in, in the dark.




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ApOcaLyPSe_1985
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Mar 2006


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Old Mar 3, 2007, 11:11 PM Local time: Mar 4, 2007, 06:11 AM #2 of 113
I just tried Brutal, and I got slaughtered. They had over 200 units, I managed a measly 20. I think I managed to destroy two of their tanks before I died. I think I'll be sticking to Easy and Medium for now.
If your bored or just out for a interesting way of play, try setting it to Brutal and Steamroller, but add a -95 penalty for the opponent. Your units will be insanely powerful but the enemy will still have a massive headstart and will try to "steamroll" you with armies, which you'll cut through like a hot knife through butter

I was playing this with another friend today and we tried to beat each other by trying to improve the stats/outcome each time. We we're aiming for a short completion time, collect the highest amount of credits, most kills and using the lowest amount of structures/units.

=

As for the game music, I found it to blend more into the background and sounded boring most of the time. Ofcourse it's too early to make a final conclusion since the demo doesn't contain all of the tracks but currently, I find it to be far from memorable and epicness like we're used too. The style of the new composer feels pretty amateurish but this could be linked to the fact that he never worked on a game before. He did do soundtracks for a nice amount of movies and series but it feels like he hasn't mastered the right technique for pleasing the ears of a gamer. The CnC main theme sounds like a remix from the one used in Tiberian Dawn, I hope his other tracks are not trying to copy Frank Klepacki's style. This however could also result in some nice suprises so who knows.

The game itself is pretty good and well balanced. I really liked the introduction of training entire squads instead of solo soldiers, it does make battles more intensive and exciting as more units get ingame within shorter periods of time. The tech tree is impressive and "to be expected" like from the classic CnC games and I was also pleased to see all those upgrades and other additions for both buildings and units, it's well thought out. Graphics are top of the line as expected from a new game and the physics are particulary noticable with all kinds of destruction. Tracers for weapon fire make things more easy to follow. Most of the features are taken from Generals, this works really good and offers a wide range of new tactics and strategy when planning your move(s). The revamped UI and the addition of a left side-bar for specials is awesome as it saves alot of precious time to search for things you need. It does the job for rapid decisions.

Some naming mistakes, bits of the tech tree and game art does annoy me as a CnC veteran. For example, the GDI have the ability to train grenadiers AND rocket soldiers. Wtf? The latter was always a NOD thing, the GDI are not supposed to have any rocket soldiers. Also, some GDI units possess the stealth ability which is another trait only meant for the NOD as it made them unique. The NOD Airstrip is also nowhere to be found. What happened to the sub-terranean ability of the NOD flame tank? I hope to see it return in the full version. Also, many units we got to know in Tiberian Sun/Firestorm are missing in CnC3 but they are probably in the full game, or maybe planned in future expansions.
As for the naming errors, the only thing noticable so far was the "War Factory" which should be called "Weapons Factory" since War Factories are a thing of Red Alert.
Regarding some of the game art, I found most of the unit/structure pictures to be slightly cartoony but it's nothing critical though one of the NOD units, blackhand soldier, looks like a fucking joke. He is a cheap impression of Darth Vader with a pair of red eyes/sensors sticked on his forehead and doesn't look original at all. Could have been done better. Other noticable things we're the missing protective gear/armor for NOD soldiers but this could be related to a increased knowledge of Tiberium in the 3rd war and thus they do not fear it as much unlike the GDI. Back in Tiberian Sun they al wore protective suits except for the cyborg units who are infused with Tiberium. I think it was better to stay with this idea.

All I mentioned above is nothing critical really, new players would have absolutely no problems with this but these are such small and simple details... why didn't they bother? I mean, CnC is a pretty big title especiall for the $$$. This could always be updated in the full game and if not, future game updates or fan mods will always be available as second options.



I'm probably whining too much now but I really believe it will become 99% perfect when they fix all of this, atleast in my eyes and those of many fans. As a non-Westwood produced game i'm thoroughly impressed and I hope that future CnC games, hopefully Red Alert 3, will get the same quality treatment from now on.

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Fight Nintendo! For everlasting peace!

Last edited by ApOcaLyPSe_1985; Mar 4, 2007 at 05:21 PM.
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