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Yeah, the cutscene QTE deaths are special, since they can quickly de-value all the effort you've put in making a good, long fight before in a split second.
But other than that... It's a rather unforgiving game. So what. Go replay the level you're having problems with until you've mastered it. Bayonetta isn't really one of the games one should play for the sake of that one first playthrough. It CAN be played that way, sure. But the real fun comes out of mastering the difficult-the-first-time-around encounters. Like Grace & Glory. Failed so hard the first times... Now if I'm actually paying attention, I can finish them without getting touched - though that admittably depends on the kind of environment they appear in. Jam it back in, in the dark. ![]() |
Yeah, getting longer chapters right can be kinda tedious.
A bit like practicing the piano... I find it pretty amazing how the game is fun and punishing at the same time. "Exploring" new levels is neat. Even if I'm getting my ass kicked the first time. Replaying that same level then for a better grade is just as neat... Playing the game is fun, playing the game for good grades and / or more halos is fun as well. So yes, it actually does deserve those "perfect" scores by Edge and Famitsu. Most amazing jew boots ![]() |
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