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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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When did Nintendo transform into a bunch of f*cking hypers?
Remember the time before OoT was released? Every month there were tons of new screenshots. I always anticipated the moment when I got the next issue of my favourite Nintendo magazine. The only advantage of the news flaw is that I don't get spoiled. I want to experience this game in all its glory. It's the first one I'm looking forward to so much since OoT. How ya doing, buddy? |
I just hope that they improved the graphics drastically since these shots here look like shit.
![]() ![]() Unless they're going to release the game for N64 I won't tolerate that. There's nowhere I can't reach.
Last edited by Prime Blue; Jul 12, 2006 at 09:40 AM.
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Disc space has virtually nothing to do with graphics unless you're talking about FMVs or prerendered backgrounds. But as we know Nintendo with their real-time cutscene politics there won't be any movies ("The Wind Waker" had two - the demo video and the epilogue with staff roll, but both are no real FMVs because they were just recorded ingame graphic scenes) and at most a few prerendered BGs ("Ocarina of Time" had 35 static and something like two dozen 360° prer. BGs, "Majora's Mask" and "The Wind Waker" had none). I don't really care if they use prerendered backgrounds or real-time graphics as long as it looks amazing and the controls are good. Look at Baten Kaitos: Prerendered backgrounds in 640x480, still beautiful. ![]()
This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Prime Blue; Mar 6, 2006 at 03:25 PM.
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end_st_epilogue.thp These are the two files in "The Wind Waker"'s movie folder. THP is a GCN movie format that stores videos by separating the frames into pictures in a format quite similar to JPEG. Audio is stored within these frames, too. title_loop.thp is the trailer that was shown at E3 (or TGS, I'm not sure) before the game was released. This one is played when you leave the controller untouched at the title screen (when the logo is shown in front of the ocean). end_st_epilogue.thp is the epilogue and staff roll movie. It starts after the farewell scene from Hyrule. Link and Tetra being rescued by the pirates is a movie, NO real-time scene although it was recorded from real-time graphics. The same goes for the staff roll. The last scene where they all depart in search of a new Hyrule is real-time, though. The intro ("The Legendary Hero") is of course no FMV - that would have been a total waste, indeed as its just the camera scrolling over some TPL textures. I am a dolphin, do you want me on your body? |
Yeah, I think those big ones from IGN are the latest official screens of the game.
By the way: The picture Infernal Monkey posted is a fake, unfortunately. It was created and used by Hyrule.net in order to show us that we anticipate the game. :eyebrow: Well, as if I hadn't known that before... Most amazing jew boots |
Last edited by Prime Blue; Mar 21, 2006 at 08:39 AM.
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@David Deluxe: My post was originally meant to be more of a newsflash rather than an opinion of mine. Hell, I didn't even read the article (just the headline and the introduction in italics, hence the title).
@Rock: See RushJet1's post. Twilight Princess is being hyped to no end, that's for sure. And trust me: I'm probably one of the most sceptic persons when it comes to hyping. But this is no Sony or Microsoft after all. Zelda is Nintendo's biggest franchise, they would be stupid to make too much promises (remember the pre-release time of "The Wind Waker", they never told us it would be the best Zelda ever and voilà, there you have it - decent game but no biggie) they can't keep. And I don't really care if it won't be a masterpiece like OoT (it'll help, of course). Most amazing jew boots |
Please go back to page 3 and look at the screens I've posted. These are not even a year old and literally scream "improve me, improve me". What, you don't want my bikini-clad body?
Last edited by Prime Blue; Mar 23, 2006 at 06:54 AM.
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I really don't think this will be converted to a Revo-title, unless Nintendo fusions with Capcom. Jam it back in, in the dark. |
Personally I think two different versions of the game will be released, one for GameCube and one for Wii, the latter version with Wii-functionality and maybe some graphical tweaks. If that's the case I'll get the Wii-version, even if the GCN-version will be released earlier. There's nowhere I can't reach. |
Double profit. Call it the Capcom-strategy: Release a game for an old system. Wait a few months. Throw in some extras and re-release it for a new console. Laugh your ass off because of all the people buying it again.
This thing is sticky, and I don't like it. I don't appreciate it. |
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EGM is reporting that the Wii-version of "Twilight Princess" will only be playable in widescreen mode. Is this... a disadvantage for someone without a TV supporting widescreen?
How ya doing, buddy? |
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What kind of toxic man-thing is happening now? |
Was the cannon glitch also fixed in NTSC GCN versions of TP? I tested it two days ago on my PAL copy and was very happy it wasn't there anymore (still I have sympathies for those who saved there on the first print - maybe you should sue Nintendo or something). ![]() FELIPE NO |
Toru Minegishi was the leader of the composition team with Asuka Ota and Koji Kondo just providing a few tracks.
Actually I wouldn't be surprised if the overworld theme was by Kondo because it seems far too good of a composition for Minegishi. I really disliked most of TP's music because it was repetitive and somehow most of the tracks seemed "random". Some arrangements of classic tracks are also really bad (e.g. Ganondorf's Theme). Michiru Oshira orchestrated the two trailer tracks known as "The Legend of Zelda: Orchestra Piece #1" (E3 2005) and "The Legend of Zelda: Orchestra Piece #2" (E3 2004). The game itself doesn't feature orchestrated music (thanks Nintendo for once again lying to us about that). Now that I've played through the game, here a few thoughts: Spoiler:
What, you don't want my bikini-clad body?
Last edited by Prime Blue; Dec 30, 2006 at 01:42 AM.
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Spoiler:
Jam it back in, in the dark.
Last edited by Prime Blue; Jan 27, 2007 at 05:02 AM.
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Oh, Grubdog said there is no timeline. Must be true since he used capital letters.
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Spoiler:
Most amazing jew boots
Last edited by Prime Blue; Jan 27, 2007 at 05:03 AM.
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![]() ![]() Same for TWW. Nintendo tries hard to make the landscape consistence between the single titles lately. If you look at the basic architecture of TP's Temple of Time you'll see it's not the same. Unlike OoT, the Door of Time in TP is the entrance to the Temple of Time, not to the Master Sword pedestal room. It's plausible that it was moved there seeing as how easy it was for Ganondorf to reach the Sacred Realm in OoT. Sure, the Skull Kid part was interpretation on my side. But it's possible: Skull Kid still knows Saria's Song which was taught to him by OoT Link. Just as possible as the White Wolf being the Hero of Time because of the songs you play for him. Then again, why even partake in the discussion when you say there's no timeline at all? ![]() This thing is sticky, and I don't like it. I don't appreciate it. |
It wouldn't have been necessary to mirror it in the first place. All this swapping is just stupid PR shit to make people buy the Wii version (or both). It wouldn't of made a difference to leave the game like it is on the GCN.
I am a dolphin, do you want me on your body? |
For semi-official timelines, see Zelda Legends.
The timeline articles are very interesting, too.I was speaking idiomatically. |
How could I forget about one of the biggest flaws in the game?
"But your wallet is full. So lets put it back for now." Most annoying gameplay mechanic ever. What kind of toxic man-thing is happening now? |
Do you want to keep it anyway? - Keep it - Put it back FELIPE NO |
The real problem is that the last year was not used primarily for tweaking the game but for creating the Wii controls. That's why the game seems rushed in the final dungeons. Most amazing jew boots |
Jam it back in, in the dark. |