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Originally Posted by Forsety
It has freezing issues which never existed in the original game also... which is made far more annoying by the awkward way you save your game (and having to start the 3 day cycle all the way over everytime). ._.;
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Yeah, I read that at Wikipedia. I'm playing it through right now (to bring me into the right mood for TP and to shorten the waiting time till December 15th

) and have reached Woodfall Temple so far, without any crashes.
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Originally Posted by Megalixir
And the movie which shows every Zelda game ever made, then the "Zelda Collector's Edition" logo, is fucking misleading. Why would they showcase all of the Zelda titles and not include them on a collectors edition?
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Just as you said: They still make profit from "A Link to the Past" and the "Oracle" games. I wonder why they included the first two titles, though, since they were released as NES Classics for the GBA. Maybe a re-release was not planned at that time.
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Originally Posted by AcerBandit
I don't think you'll be seeing such issues in Majora's Mask when it comes out. I think the problem with Collector's Edition is it's reading it from a disc and trying to access new music or something. With the VC it's straight from flash memory which is probably even quicker than accessing an N64 cartridge.
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When you start OoT or MM, the whole ROM is loaded into the GameCube's memory. Then, every time you access a new area the map data is loaded into the memory, additionaly. This works fine for OoT since it didn't use the Expansion Pack to process more complex areas found in MM. There's only one minor issue in OoT: The swapping of the prerendered backgrounds at Hyrule Market.
As said, the map data in MM is a lot more complex due to the use of the Expansion Pack and the GameCube can't handle swapping them immediately since the whole ROM is loaded into its memory, too. Maybe Wii will be able to do it (its RAM is more than 3 times bigger than the GC's).
There's nowhere I can't reach.