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[Wii] Virtual Console Rip-off
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Prime Blue
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Old Nov 28, 2006, 03:22 AM Local time: Nov 28, 2006, 09:22 AM #1 of 89
Originally Posted by Megalixir
This is true, there's problems with Majora's Mask in the Collector's Edition. It even says so before you begin the game that there's sound misplacement issues and that it isn't your console.
Not only that - It also has serious framerate issues I don't remember existing in the N64 version (for example in front of the clock tower in South Clock Town). I seriously hope that they improved the Wii emulator.

Jam it back in, in the dark.
Prime Blue
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Old Nov 28, 2006, 06:19 AM Local time: Nov 28, 2006, 12:19 PM #2 of 89
Originally Posted by Forsety
It has freezing issues which never existed in the original game also... which is made far more annoying by the awkward way you save your game (and having to start the 3 day cycle all the way over everytime). ._.;
Yeah, I read that at Wikipedia. I'm playing it through right now (to bring me into the right mood for TP and to shorten the waiting time till December 15th ) and have reached Woodfall Temple so far, without any crashes.

Originally Posted by Megalixir
And the movie which shows every Zelda game ever made, then the "Zelda Collector's Edition" logo, is fucking misleading. Why would they showcase all of the Zelda titles and not include them on a collectors edition?
Just as you said: They still make profit from "A Link to the Past" and the "Oracle" games. I wonder why they included the first two titles, though, since they were released as NES Classics for the GBA. Maybe a re-release was not planned at that time.

Originally Posted by AcerBandit
I don't think you'll be seeing such issues in Majora's Mask when it comes out. I think the problem with Collector's Edition is it's reading it from a disc and trying to access new music or something. With the VC it's straight from flash memory which is probably even quicker than accessing an N64 cartridge.
When you start OoT or MM, the whole ROM is loaded into the GameCube's memory. Then, every time you access a new area the map data is loaded into the memory, additionaly. This works fine for OoT since it didn't use the Expansion Pack to process more complex areas found in MM. There's only one minor issue in OoT: The swapping of the prerendered backgrounds at Hyrule Market.
As said, the map data in MM is a lot more complex due to the use of the Expansion Pack and the GameCube can't handle swapping them immediately since the whole ROM is loaded into its memory, too. Maybe Wii will be able to do it (its RAM is more than 3 times bigger than the GC's).

There's nowhere I can't reach.

Last edited by Prime Blue; Nov 28, 2006 at 06:22 AM.
Prime Blue
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Old Nov 28, 2006, 10:35 AM Local time: Nov 28, 2006, 04:35 PM #3 of 89
Originally Posted by AcerBandit
In any case since you are actually paying to download these games I don't expect anything less than perfect emulation from Nintendo.
Just what I thought. After all Nintendo has a reputation to lose. And they sure will use some of the earnings from VC games to improve the emulators.
I just hope they'll make previously unreleased (in PAL regions) games available - localised or not - and update existing games with bugfixes, new dialogue, missions and graphics. That'd make me more than happy but chances are low it'll happen...

This thing is sticky, and I don't like it. I don't appreciate it.
Prime Blue
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Old Nov 29, 2006, 07:10 PM Local time: Nov 30, 2006, 01:10 AM #4 of 89
Originally Posted by Forsety
It has freezing issues which never existed in the original game also... which is made far more annoying by the awkward way you save your game (and having to start the 3 day cycle all the way over everytime). ._.;
Just a little update on that issue: I'm at the fourth dungeon now and the game crashed once, upon entering the warp crystal as Zora after defeating Gyorg again. The screen faded out and that was it.
Hope that'll be adressed in the VC emulator.

CONCLUSION: Played the game through. Two freezes total. One mentioned above and the second one on Termina Field after putting of the Goron's Mask and putting on the Bunny Hood (luckily just at 7AM on the first day).

I am a dolphin, do you want me on your body?

Last edited by Prime Blue; Nov 30, 2006 at 11:30 AM.
Prime Blue
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Old Dec 8, 2006, 07:08 AM Local time: Dec 8, 2006, 01:08 PM #5 of 89
Originally Posted by Soluzar
Some casual gamers will be glad of this. I was round a friend's house yesterday trying to show them some of the prizes of my collection. No dice. Their TV doesn't do NTSC.
His TV just doesn't support PAL60, though most of the TVs can display that standard nowadays (ok, it doesn't support NTSC either, but that's not the problem).

It's a shame that Nintendo doesn't go all 60Hz for the VC games. I won't pay for a single one until it's assured that they'll be running smooth.

I was speaking idiomatically.
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Old Dec 8, 2006, 11:08 AM Local time: Dec 8, 2006, 05:08 PM #6 of 89
Originally Posted by Soluzar
These games were actually American PS1 and PS2 imports, so I had thought that the problem was actually NTSC. I also took my consoles around, ya see. His TV is not recent. It's a 21" 4:3 TV that must be the better part of 8 years old, and wasn't expensive when purchased. I just forgot to take that into account.
Ah, then it lacks NTSC support, you're right. I thought you were talking about GameCube games.
Surprisingly my TV supports both PAL60 and NTSC although it's pretty small and about seven years old (it even has only Mono sound), yet the newer bigger TV of my aunt can only do PAL60 and has the same monochrome problem with NTSC games you mentioned above. It seems that TVs which are able to handle PAL60 can also display NTSC signals without color whereas TVs not supporting it will flicker terribly on both standards because they most likely can't display the 60Hz framerate.

Nevertheless: If there are enough complaints about the issue Nintendo will probably reconsider its raping the PAL market with crappy localisations from the last century.

What kind of toxic man-thing is happening now?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Virtual Console Rip-off

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