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[Wii] The Legend of Zelda: Twilight Princess Discussion Thread
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Prime Blue
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Old Jan 12, 2007, 08:01 AM Local time: Jan 12, 2007, 02:01 PM #26 of 723
Cobalt Katze brought up a few interesting things, let me elaborate on them (I wanted to answer earlier but was not at home).

Originally Posted by Cellius
One, obviously, the considerable expense of hiring and recording a professional large orchestra. If fans are going to be satisfied with orchestral music, they're not going to settle for a small ensemble to convey Zelda.
Define "professional large orchestra". Super Smash Bros. Melee was an orchestra formed individually by Nintendo consisting of 44 instruments and I don't know anyone who is unsatisfied with their performance. Additionaly that title was not even from one of Nintendo's most popular franchises (by that time), still they went for an orchestra. Yes, I am aware of the fact that just a quarter of the tracks are orchestrated. But that's still a lot for a Nintendo game.

Originally Posted by Cellius
Space considerations. Audio takes up space. If you want a full, live orchestral score, you need to allow for it, which means other aspects of the game need to be cut down. Things like, oh I don't know, LENGTH? Not to mention any part of the graphical engine.
Nonsense³.
Twilight Princess uses 998 MB of the 1392 MB game-disc. The audio uses up 532 MB, from which 54 MB are sequenced tracks and soundbanks and 380 MB are streamed cutscene music (the rest are SFX).
That totals out to another 448 MB (1392-(998-54)) for orchestrated ingame tracks (the 380 MB don't change because it's streamed music anyway). Orchestrated soundtrack totally possible.

Originally Posted by Cellius
Have you noticed the subtle changes in music depending on Link's actions or environment? [...] This is precisely why MIDI is ideal for video games, because it dynamically comments on the action and environment. This is impossible with bulky audio files that are fixed and static. As for cinema scenes? Yeah, sure, throw in a real orchestra, but as the quality of MIDI samples continue to improve, the quality difference between sequenced music and recorded music will eventually be indistinguishable, and it just makes sense to sequence in-game music on the fly.
Wrong, yet again. See CRI MW. Dynamic tracks are just as possible for streamed music. The best example for that is Phantasy Star Online. It uses streamed ADX tracks and blends in seamlessly with another file when a battle begins. CRI Middleware also allows various streamed sound tracks (in Twilight Princess they would be used for the Hyrule Castle Tower theme). This system is primarily used for the ambient pieces in Silent Hill 2 (PC).

Then again, I'm not complaining about non-orchestrated music - I just demand non-shitty soundbanks. I'd be ok with a MIDI-based soundtrack if it used high quality samples. The prime example for this is of course Final Fantasy Crystal Chronicles which uses such realistic instruments for its MIDIs that they nearly sound like pre-recorded audio. Best MIDI-based soundtrack on GameCube.

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Prime Blue
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Old Jan 13, 2007, 08:35 AM Local time: Jan 13, 2007, 02:35 PM #27 of 723
Prime Blue, where did you get the information regarding data storage on Twilight Princess's disc?
I ripped the game disc and looked through its content with a GCM file explorer.

Originally Posted by Cellius
My pet peeve with this issue is people complaining about MIDI as though it damages the music and lessens its emotional/dramatic/atmospheric impact without understanding how MIDI functions.
Exactly my thought. People complain about MIDI 'just because' without knowing a shit about sequenced music. Hell, you can even use MIDI as sort of a "wrapper format" for streamed music. That way you can use dynamic live-recorded music without licensing any external software (that's what I did when adding a few live-recorded tracks to Final Fantasy VII PC).

This thing is sticky, and I don't like it. I don't appreciate it.
Prime Blue
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Old Jan 15, 2007, 03:44 PM Local time: Jan 15, 2007, 09:44 PM #28 of 723
stupid enough to lube their entire bodies up with AstroGlide before playing their Wii
Now don't say there's a way to play it without doing that. o_O

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Prime Blue
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Old Jan 30, 2007, 09:56 PM Local time: Jan 31, 2007, 03:56 AM #29 of 723
So... basically when prompted with a choice between being a furry and being a pedo, you'd choose pedo?[/size]
I had to laugh so bad.

So how many times have you played through the game in comparison to the other titles as of now?

I've completed it twice but I'll beat it again twice or thrice when my exams are over. (TWW: 3 times; FSA: 1; TMC: 1; FS: 0; OoS/OoA: each 3; OoT: 7; MM: 8; ALttP: 5; LA: 6; AoL: 1; TLoZ: 3)

I was speaking idiomatically.

Last edited by Prime Blue; Jan 31, 2007 at 05:47 AM.
Prime Blue
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Old Feb 1, 2007, 05:53 AM Local time: Feb 1, 2007, 11:53 AM #30 of 723
Do you recognise him?


What kind of toxic man-thing is happening now?
Prime Blue
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Old May 24, 2007, 02:06 AM Local time: May 24, 2007, 08:06 AM #31 of 723
Wow, this was the game of 2006 and the most recent post is from 3 months ago?
I effectively killed the thread with my hypnotic Coro look-alike. Don't ruin it.

I'm not sure what the point of another play-through would be.
Additional boredom and making Miyamoto think it's really better than OoT, which... it is not.

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Prime Blue
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Old Jun 11, 2007, 01:32 AM Local time: Jun 11, 2007, 07:32 AM #32 of 723
Of course it's okay, that's just one of the problems that arose when all the gaming forums were merged...
I still don't know why most of the people like Midna, the constant 'Eee hee' got on my nerves after a while. The latter half of the game made her far more likeable, though, seeing Link growing affectionate (in a way) for her.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] The Legend of Zelda: Twilight Princess Discussion Thread

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