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Audio restoration
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Spikey
Sierra Music Quester


Member 13178

Level 13.35

Sep 2006


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Old Jul 26, 2007, 09:27 PM Local time: Jul 27, 2007, 12:57 PM #1 of 38
Hey man,

Interesting thread. This is close to my heart, because a lot of Western VGM from the mid-90's was WAV audio at extremely low quality- downsampled from the masters to 22.050 kHz, 8-bit, and mono (quarter of usual CD stereo quality).

I've recently discovered some tricks with Cool Edit Pro (now Adobe Audition) that allow me to 'remaster' (and I use this term very loosely) the audio a little, and make it semi-stereo instead of rubbish-sounding mono.

This is a very beta example I posted on my site a couple days ago, but check it out anyway:
http://smc.sq7.org/assorted/RESOURCE2288.wav - Original Mono source file (in-game audio)

http://smc.sq7.org/assorted/Lands%20Above.mp3 - 'Remastered' (or messed with :P ) file

Don't expect them to sound hugely different, but I call that an improvement, for the purposes of making a gamerip that's listenable to. Note that I haven't worked on an ending for it yet, so don't mention it


On the KOTOR audio samplers- for fun, I processed it a little bit, tell me what you think:
http://smc.sq7.org/assorted/mus_bat_...20STEREO)2.mp3
(I don't like it so much, but I put all of 5 minutes into it- I really did it to show you can make something 'more stereo'.)

- Spike

Jam it back in, in the dark.

Last edited by Spikey; Jul 26, 2007 at 09:34 PM.
Spikey
Sierra Music Quester


Member 13178

Level 13.35

Sep 2006


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Old Aug 1, 2007, 10:22 PM Local time: Aug 2, 2007, 01:52 PM #2 of 38
I agree with Killy mostly, but that said, I had a go and I think I did a better job (Killy's sounds flat to me). I posted three examples of how I could approach a track.

Usually there's two, the third is a kind of combination of the first two (although not exactly a combination mind you).

Check them out here:

http://smc.sq7.org/assorted/music_bar_li04a.mp3
http://smc.sq7.org/assorted/music_bar_li04b.mp3
http://smc.sq7.org/assorted/music_bar_li04c.mp3

I like 'C' myself. I think it's actually listenable to.

But, I'm much more interested in everyone else's thoughts.

Once again, please note stereo and improved sound was the only goal here, I haven't faded out or ended it or anything.

- Spike

There's nowhere I can't reach.
Spikey
Sierra Music Quester


Member 13178

Level 13.35

Sep 2006


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Old Aug 3, 2007, 03:22 AM Local time: Aug 3, 2007, 06:52 PM #3 of 38
Quote:
No, all of those are clipping. You haven't really improved it. Panning and/or adding echo isn't going to restore it. To reduce clipping - you have to flatten it, if you flatten it without keeping it even and re-equalize it to hell, you'll end up cutting and reducing the sample even more.
If you mean clipping as going over 100% volume, 0 dB, then no, it's not clipping. But if you mean parts are clipped, then I can't magically 'unclip it'.

All 3 samples I posted are normalised to 96%, which is what's generally accepted (and what CoolEdit recommends).

I never claimed to have some magic snake oil. I just feel it sounds better than crappy mono-sounding stereo.

Quote:
I created a sample before I posted the one above, although it does indeed sound less flat than what I posted - it has lost far too much quality, thus making the end results worthless to say the least. Going with simple clip reduction, hiss reduction and flattening isn't going to give you a perfect sounding sample - that's not even the point of audio restoration, as far as I'm concerned, but like I said, this sample won't get any better than what it is. The original is far too lossy.
I'm not sure what you're getting at. Did you listen to what I posted? Do you like it? Do you think it's a pointless exercise? Etc, etc.


As for it already being stereo, it's not very good stereo, which is the whole point of this thread, I thought so anyway. As opposed to generally-speaking audio restoration, which is beyond the scope of this thread.



Parjay: Sounds worse than the original. Maybe just a smidge more stereo. Did you normalise it? It's pretty tough to compare one volume level with another..

- Spike

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Spikey; Aug 3, 2007 at 03:28 AM.
Spikey
Sierra Music Quester


Member 13178

Level 13.35

Sep 2006


Reply With Quote
Old Aug 3, 2007, 07:16 AM Local time: Aug 3, 2007, 10:46 PM #4 of 38
Quote:
I will admit that there's a bit more stereo in some of these samples. I'll also admit that the Freelancer music is fairly nice, and worth a listen. I just don't think the gains outweigh the losses though. When you're recompressing a lossy MP3 to another lossy MP3, you will lose quality.
I don't usually do that. I usually work with WAV game audio, so there's only one lot of compression. And with the work I'm doing on Torin's Passage (sample posted earlier, and I've improved on it), there's definitely a big improvement- it's mono audio originally. Hissy mono sucks compared to fake stereo, no matter what anyone says

- Spike

How ya doing, buddy?
Spikey
Sierra Music Quester


Member 13178

Level 13.35

Sep 2006


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Old Aug 4, 2007, 02:54 AM Local time: Aug 4, 2007, 06:24 PM #5 of 38
I usually work with mono to stereo, not making a stereo piece improved. I probably wouldn't touch that Freelancer piece if it was a soundtrack I'd listen to (which it isn't, not my kind of game music).

I notice you guys haven't commented on each other's samples, either.

And, no doubt you guys are more knowledgeable than me about audio. But I get the feeling I'm the only one who is actually:
a. trying to help the guy
b. trying to have a proper discussion about this

If you have a comment like, "I don't like you what you did because X", or "Person X's sample is better than yours", that's fine- being assholes because you want to or because you can't be assed justfiying your opinion is just weak.

Bottom line- I hate listening to mono game audio or poorly mastered stereo, and if I can do something to improve that (which I believe I'm doing with Torin's Passage), I sure will. If someone has comments or improvements on that, that's fine too. I'm certainly no expert and could use that.

- Spike

I was speaking idiomatically.
Spikey
Sierra Music Quester


Member 13178

Level 13.35

Sep 2006


Reply With Quote
Old Aug 5, 2007, 01:07 AM Local time: Aug 5, 2007, 04:37 PM #6 of 38
Quote:
Come on man, enough bullshit already. Are you the only one trying to help him? Jesus, want a ribbon to go with that?
Not at all. It's really hard to reply to your posts without being unnecessarily rude though, I wouldn't mind a ribbon for that

Quote:
Also, I don't feel I have to justify my opinion by telling you a lie - I'm not going to say "Hey Spikey, you did a great job!" when in fact, you did something I would never even consider doing. Being dishonest to you will not help you improve, if that's truly what you want to, it'll only make matters worse.
Again, not at all what I said or implied.

To quote myself:
Quote:
If you have a comment like, "I don't like you what you did because X", or "Person X's sample is better than yours", that's fine
In other words, I'm hardly asking for false praise.

Add 'doesn't even have the courtesy to read the person he's flaming's posts' to the list of annoying shit you've contributed to this thread.

Quote:
If you take your time and read through my first response after you posted your three samples, you might even catch a hint of constructive criticism.
I did read it, and I appreciate it. A little jargonistic for my tastes, and not very useful, but still, better than what followed.


Dude, I have nothing against you, and am trying to be helpful while getting useful responses for my own benefit (I definitely value honest responses!). I honestly have no idea what's causing your ridiculous outbursts in this thread, and frankly, I hope they stop and we can back to the much more interesting on-topic discussion.

- Spike

Most amazing jew boots
Spikey
Sierra Music Quester


Member 13178

Level 13.35

Sep 2006


Reply With Quote
Old Aug 5, 2007, 06:23 AM Local time: Aug 5, 2007, 09:53 PM 1 #7 of 38
This is getting off-topic, so I'm not going to waste any more breath on this guy, I don't visit these forums for mindless fights.

For the record, I class a flame as a post which has no benefit but to cause offence and/or to draw a negative response from someone.


Anyway. I'd like to apologise to the original poster for the direction the thread has taken. If you want to discuss it further, you're welcome to do so at my forums:
http://smc.sq7.org/forum

I mean, I know I'm no expert in digital audio editing, but at least you'll get some civil, quasi-helpful advice

- Spike

FELIPE NO
Spikey
Sierra Music Quester


Member 13178

Level 13.35

Sep 2006


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Old Aug 10, 2007, 01:46 AM Local time: Aug 10, 2007, 05:16 PM #8 of 38
Just to update the thread on a much more positive note, I've posted some new samples, which can be found here:
http://www.smc.sq7.org/assorted/RESOURCE2288.wav (Original)

http://www.smc.sq7.org/assorted/RESOURCE2288New.mp3 (New edited WAV)

The balance isn't perfect, but I think it's a pretty damn good effort with such a source file.

But don't just take my word for it, take the word of the original composer, who now works for Microsoft (currently working on Flight Sim 2008 music):
"Nice work! Those sound pretty good."


Anyway, I'm eager to hear people's thoughts (yes, even Killy's), and I hope the original poster hasn't run a mile from this thread (although I think Freelancer is a bad case to try this stuff with).

- Spike

What, you don't want my bikini-clad body?
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