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I've played FFT alot. Alot. I have one 90 hours on one single save file from the first time I had it, not to mention countless hours just playing for the sake of getting nearly everything. XD Even picked up another copy (lost the first one in a move) when I got Disgaea 2.
That out of the way, I'd love to see an actual sequel. I played (and owned) FFTA out of boredom - while on it's own, it wasn't that bad of a game, the 'FFT' moniker was just too much for it to stand up next to. It's hard to compare to an original, especially when you remove a majority of the things that made the original what it was. >.> What I want to see in a sequel: More, well, tactics! Remember how you could use monsters as well as humans? Monsters are generally much slower, can't move as far, don't do as much damage (on your team, that is) and generally are just throw-away targets. I think that if you can use them as characters, give the user some incentive to do so! That doesn't mean human-ize the monsters to the point of holding weapons (a la Disgaea), but it does mean giving them something that humans can't do besides the occasional status-effect - which brings me to... Status Effects That Make Sense Face it, a character that has status-effect attacks is either overlooked (because said status attacks rarely hit) or so powerful, they're overrated (look at Orlando). To my knowledge, Sleep is the only one that honestly makes sense - if/when it hits, the enemy character, well, sleeps. Until being bashed, of course. How is it that when you get hit with Paralyze (or a variant), you can't move, but you can still act? Or when you're Poison'd, you can still move and attack at the same rate, but you only lose health? I don't know about you, but if I were poisoned and tried to fight someone, I don't think I could hit them as well as normal. o_O Speaking of hitting... That's not a knife. That's a knife! A cue should be taken from Disgaea 2 on this one: IF I'M HOLDING A MYTHRIL BOW, IT DAMN WELL BETTER LOOK LIKE ONE AND NOT THE CHEAP $1 DISCOUNT BOW. There's nothing more embarassing than equipping a super cool weapon, only to have the generic trash in your hands. Yes, I want to see my enemies fall to my good looking weapons. >:[ And clothes, too. Realistically, if my character has a cape equipped, but is kicking back in jeans and a vest, I'm going to wonder why. (I mean, I know, but yeah.) And with clothes and weapons, come... Finally, a use for all that power-leveling! Jobs. Classes. Whatever you call them, I want more. You're going to get your bases by default - knight, archer, class-with-two-panel-attack, mages (pick a flavour) - but I want to see more diverse classes. To put it a different way, I want one part branching (Class A - Class A1 - Class A2), one part specialty (Main Character decides to be a knight -> Dark Knight | Holy Knight -> ??? -> Profit!) and a few parts WTF (things like renaming/having custom titles, random abilities to that individual in that class/things that can be gained on a New Game Plus). Shake it up, y'know? And most importantly... There's no place like home! Well, unless it's a strip-club... Stay true to the story you're sequel-ing. It's one thing to be stagnant, but another to have such a radical change that nobody knows what the hell it is, or was supposed to be the next part of. The story can reach back and touch on events that weren't finished (Delita's flipping out is one that comes to mind), but it shouldn't feel like a huge side-quest. Give the consumer (us) a reason to play a *new* game, and not feel like we're playing Final Fantasy Tactics 1 ½. I have more ideas and stuff, but I don't want to throw them all down here. XD Jam it back in, in the dark. ![]() Currently Watching: D.Gray-man, Red Garden, DESU NOTO | Suggest something? Currently Playing: Disgaea 2 <3 Character of the Moment: Osaka! ![]() |