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Originally Posted by SuperSonic
Battletoads (Genesis) -
Level 11: Only reason I had problems with it was because my Genesis controller didn't like my up button sometimes. Unfortunately, you REALLY need it in that level. Plus the corners were a bitch.
Level 12: I fell to my death time after time after time again. Whether it'd be the bouncing platforms going to the bottom of the screen and I'd fall off when I didn't even push a damn button, or the cheap ass clouds with their one hit kills or when they blew me off the stage. Thankfully the boss was a cinch.
Sonic the Hedgehog 3 & Knuckles - Sandopolis Act 2: I got stuck in a neverending loop of slides and loops on one part, and I didn't get to the lights quick enough so I was easy pickings for the ghosts.
Super Mario Bros. -
World 8 Level 2: Everyone has had problems with this at some point or another. The LONG jump where you have a short pipe, a little pit, a little ground platform, a little pit, a little ground platform, and then the LONG pit. Many lives were wasted on that level.
World 8 Level 3: You know the part where you have to go through that barrage of Hammer Bros.? Unless you had fireballs, you sure as hell had a tough time getting through them. Even timing their jumps right would prove useless because you'd have to dodge a hammer in the process.
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Agreed on 8-2 and 8-3! That was some hard stuff! I think that the final stage in Castlevania III : Dracula's Curse ranks up there as well. Spiders, axe armors, bats, bats, bats, and those trickey clock gears. What a nightmare.
Jam it back in, in the dark.