Sep 3, 2006, 02:38 PM
Local time: Sep 3, 2006, 12:38 PM
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#1 of 36
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I've got a bunch of ideas for games.
Of course there's Lizard Squad(c), a Cel-shaded platformer game like Metal Slug except with Lizards and it's in a cartoony environment. I can't really think of anything other than being my personal homage to the Metal Slug series which was one of the games that inspired me to start drawing the Lizards and also got me inspired to try and get into the gaming industry.
I wrote this in my ChocoJournal awhile ago:
There was this idea for a RTS game that I want to make dealing with animals. Basically, these animals are being kicked out of their homes by the humans who keep expanding their development of homes and businesses. You take control of a mountain lion who is sick of seeing the destruction caused by the humans, so he gathers up a few friends and they set out to kick out the humans by planting traps and sabatoging the construction work. You originally start with 8 other friends. If you lose a friend (either by capture or death), you can't get them back. However, if the main character is killed, the game is over. But if the main character is captured, you have an opportunity to save him before he is sent off (that would result in the game being over). I had the idea for this game about a year or two ago while I was thinking about how fast my hometown was growing.
There was a lightgun game that I thought up. It's a bit like Time Crisis and DDR (in terms of the step pad) If you hit one of the arrows on the pad, you can dive out and shoot. You can also use the step pad during cinematic sequences. For examlpe, the boss guy shoots a rocket at you and you have a few seconds to press the left or right step pad before you get hit. You can have the choice of using either one or two lightguns. In fact, the game will even encourage you to use both lightguns, as you could get combos for shooting an enemy multiple times!
I have a few other game ideas but they aren't very organized and detailed. They're very rough ideas of what I want the game to be.
Jam it back in, in the dark.
Last edited by Lizardcommando; Sep 3, 2006 at 02:46 PM.
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