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[PS2] Final Fantasy XII
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JasonTerminator
Sup staypuft.


Member 1276

Level 19.09

Mar 2006


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Old Aug 24, 2006, 10:27 PM Local time: Aug 24, 2006, 08:27 PM #1 of 4284
Originally Posted by jouhou
Eh? What's this widescreen stuff all about? I like full screen way better than widescreen.
As for the box art... I always like the original Japanese box art better but US always gotta mess around with it. All they had to do is translate the text and do VA; that's all! But whatever, can't do anything about it; as long as we get to play the game.
It's for people with widescreen TVs. Without widescreen modes, we have to play the game stretched or with bars on the side. I personally am amazed that Square still hasn't got with the times and isn't putting this in every game.

I mean, Enix got their shit down tight, with Radiata Stories, Star Ocean 3, and DQVIII all having widescreen, but Kingdom Hearts 2 lacks it. WTF kind of "cutting edge-graphics" can Square advertise without widescreen support?

Don't even get me started on progressive scan, which should be standard in every game release...

I swear to god, if Sony doesn't require 720p and widescreen with all PS3 games, I'll never fucking buy one just to spite them.

Jam it back in, in the dark.
JasonTerminator
Sup staypuft.


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Mar 2006


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Old Oct 28, 2006, 03:10 PM Local time: Oct 28, 2006, 01:10 PM #2 of 4284
Originally Posted by Memnoch
Yeah but claiming it's one of the best storylines for any genre on any system for the entire year is going overboard...
Did you beat FFXII yet? If not, you can't say it isn't.

Hell, have you even played the game yet?

How ya doing, buddy?
JasonTerminator
Sup staypuft.


Member 1276

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Mar 2006


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Old Nov 2, 2006, 02:07 AM Local time: Nov 2, 2006, 12:07 AM #3 of 4284
I've played for about an hour and the only real problem that I've noticed is: Those goddamn jaggies make my eyes hurt. Some aliasing would be nice.

The widescreen support they added for the US version is hot as hell though. I was afraid it would be Vert-, but it's actually Hor+. Not during cutscenes, as those are in a small window at the top of the screen, so it's not fully anamorphic, but the rest of the game is pretty amazing like this.

This opening city is pretty amazing too. I can't believe this is running on the PS2! I can't wait to see what Square can pump out of the PS3 (Or, more of FFXIII in action, I suppose.)

Anyway, back to playing for now!

How ya doing, buddy?
JasonTerminator
Sup staypuft.


Member 1276

Level 19.09

Mar 2006


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Old Nov 2, 2006, 11:08 AM Local time: Nov 2, 2006, 09:08 AM #4 of 4284
Originally Posted by Spike
Isn't aliasing what causes the jaggies? I think you mean anti-aliasing.

I've also played for about an hour and my only gripe so far is the camera's inverted horizontal movement. I got so used to left being left and right being right by playing Halo 2 that I'm having a hard time getting used to the "normal" camera control that FF12 employs. Everything else has been great so far.
Yeah, that's what I meant.

That control issue is bugging the hell out of me, too. Would it have killed them to put the option to invert that from what they are using?

I am a dolphin, do you want me on your body?
JasonTerminator
Sup staypuft.


Member 1276

Level 19.09

Mar 2006


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Old Nov 2, 2006, 04:28 PM Local time: Nov 2, 2006, 02:28 PM #5 of 4284
Originally Posted by Slayer X
HAH! IGN... I'd be surprised if they could look past things like "production values", especially for a place that worships the ground uppon which Microsoft's built on and thinks that Halo is the most original thing ever.

However it would be interesting either way. For if they do fumble up the article like they do with everything else it should make a commical read, lol.

*This post has not been spell checked*
What's wrong with Microsoft again?

And honestly, you need spell check to spell "upon"?

I was speaking idiomatically.
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