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These prices are recockulous. This with the fact that the real leveling trick was taken out means i can't really buy things in any form of a timely fashion. Christ.
Getting those levels is actually easier now that you can steal levels from three people down to L1 without hurting the people who actually fight.
Sea Medium is the worst idea i've ever heard. Power Medium+those badges i told you and i killed Elvis in 3 turns. Heavy Crush > Hi-Blast or Gems. there's ALWAYS a weakness panel for them in the solo fights.
Spoiler:
Worst idea? While it's a longer strategy, it's also much much safer since you pretty much can't lose.
Also, it's a strategy you can use regardless of what badges you have, so for people who don't want to spend time getting the right badges or overlevelling, it works. I was only level 45-55 without Sheriff Stars (except one on Dean but that doesn't count for duels)/Violators/Dual Casts and still won easily.
yeah, but i dont think i want to sacrifice levels right now, should get
Spoiler:
Tower O
done first.
considering the first boss w/o dean beat me down. lol
Nothing in that tower is harder than that first boss, anyways. You shouldn't need to abuse the Black Market yet. In fact, save that for the optional stuff if you want at least some challenge for the rest of the main game.
This thing is sticky, and I don't like it. I don't appreciate it.
There IS no main game left, that's the last dungeon.
How can you not lose thanks to the sea medium? While the first 3 busses never hit me and i got them down in 3 shots, Kartekiya actually attacked and i'd be dead several times over without the extra hp the Sword medium gives you. The high HP, along with a Red Pepper for extra hp regen, a laurel crown to double hp regen, and I was pretty fine. I never mentioned using sherrif stars for the towers, that's crazy hard to do.
As an alternative to using dean in that first fight, give avril a power medium, and a sea/mountain for the other two.
Spoiler:
I meant go in and fight the final boss, then reload an earlier save to do optional stuff. If you do it the other way around, the final boss won't be any fun at all. I guess you have to go through the dungeon an extra time to get a clear save with optional stuff done, but I thought it was worth it.
The Sea medium was the one with healing, wasn't it? With that, you can stay on a Leypoint and heal forever, using gems as often as possible (which is pretty often).
Kartikeya's attack shouldn't even do 3000 damage, while your HP should be over 4000 by then (unless you use GC points), so there's no overkill here. You also can step out of the way of his Lock-On Death attack most of the time, so he may not even get off that move. I used the Sea Medium strategy and found the battle pretty easy, so I know it works. I never said it was the best strategy, just that it works.
I was just noticing in an earlier post you mentioned Sheriff Stars, but re-reading it, I realize you said AFTER the towers, so I apologize. You do mention levelling to 70 which is quite overkill. I went into the first one at 45 or so and just waltzed through them in order (Kartikeya's was last, so I was around 55 or so by then). Heck, I barely hit 70 by the end of the game.
Oh, well I walked out of the towers at 70(dean at 78).
How could you get your hp over 4000 with a sea medium, at level 50ish when at 100 a person with a sea medium has 5400 hp at best? I could barely break the required 5000 to survive.. Either Fery's or Kartekia's special attack, which did 5000 damage. I couldn't even have that much on dean, so it ended up having to trap him in the corner and revive him every time he died. And since he's the only one that did any reasonable damage (Finest Arts was like, 7 or 8k back then)
Spoiler:
At level 55 or so? 4000 HP's about where you'd be at. Even if you're not, some Silver/Golden Suns will fix that. You still have more than 3000 so Kartikeya's duel fight won't overkill you.
For Fereydoon's 5000 damage attack... you're not supposed to survive it. That's why you have revival. But that's not a duel anyways. The normal fights take different strategies.
And for some reason my Finest Arts was doing 11k there. Not sure what I was doing differently. I know I had a Beserker Badge but I don't remember if I had a Cat's Paw by then.
Returning to this game after Eternal Sonata, I've run into a bit of a problem. I've just gotten to the point where I need to get take care of the TF Towers, but the boss of the earth one continually kicks my ass. His instant death/5000 Damage (instant death regardless to my party) attack annoys the crap out of me, and since he uses Stone Bullet I can't put Avril on a wind hex to out damage his heals.
My party is around level 52, am I underleved for this point? I never ran from any fights and hadn't had any major trouble on a boss fight up until this point.
Nah, your levels are fine. A few tips (putting in spoiler tags in case other people don't want to see strategies, no plot spoilers here):
Spoiler:
If you have a reviver, getting killed isn't that big of a deal. Stick him/her on a leypoint for Ley MP Regen, and just revive/heal. Earth hex is probably best for that, since you can halve Stone Bullet from there. Your characters should get instant turns after reviving, so move them back out and attack. You can also still try to use the Wind LP for your attackers, though I suggest only putting one there so he can only kill one at a time. Stone Bullet shouldn't kill you on the Wind LP anyways. (Note: I'm assuming Sea Medium here. Otherwise this won't work too well.)
If you have any badges that resist earth, use them. Especially for your healer/Wind elemental attacker.
Give Dean the Sword Medium and spam Sonic Vision as much as possible. If you can get a Punching Glove, that helps even more. You should be able to synth one by this point (I actually was able to get a Sheriff Star before that fight). That should do 10k+ damage for 50 FP. Not bad. (Luck Medium works here as well, but the damage will be less.)
When he charges up for his big attack (the instant death+damage one), if you can, MOVE away from him. He can only use it on hexes adjacent to him, so if no one is there, he'll just guard and waste his turn. Having Jump/Isolate/Gather around helps here, but I didn't bother with those. If you have Holy Grails and can block the instant death, try using Invincible as well. It might help.
Also, I'll note that you're supposed to do that tower second, but it shouldn't make a big difference. I was probably around your level there anyways (thinking I was a level or two below honestly), so you should be able to do it.
I switched out his medium for a Sword Medium and that did the trick. Now Dean is doing some real damage as opposed to just relying on Avril's casting (She's a healer now) to do the majority of the damage. I beat the G Tower and the subsequent 1 on 1 fight without any trouble, and the 1 on 1 fight in the M Tower only took me two tries (The damn boss crit me when she had just a sliver of health left and I died ;_; )
I've run out of Duplicators, though, and I've found a TON of Duplicator chests. I've gotta find out where I haven't gotten any from yet.
Congratulations.
Anyways, you can buy Duplicators in the Black Market later.
I guess I don't see the point, since a 100% Orange user is already basically invincible. Throw on a Terrace Tiara and you have a un-killable infinite reviver so Dean and Chuck can just go to town on the enemies. They really weren't thinking too hard when they made that badge.... cheapest badge ever. =P
There's a reason it takes a Sheriff Star to synth. Things that hard to create are kind of supposed to smash the game to pieces. Though honestly, it's not that hard to get if you know what you're doing, but so it goes.