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[PS2] Mana Khemia. ITT: Lace bending time/space to play more than 24 hours of game per day.
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Talaysen
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Mar 2006


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Old Apr 3, 2008, 01:42 PM Local time: Apr 3, 2008, 01:42 PM #1 of 51
Character quests only appear here (and can be missed)
I just want to point out that this statement is misleading. Character quests cannot be missed forever, however you do have limited chances to do them (once per Free Time). If you don't do a Character quest during Chapter 2, the ones you do in Chapter 3 would be the ones that you would've gotten in Chapter 2 if you did them then.

I have 7 party members now, 3 actively fight, 3 you can switch in to do an attack, or to take damage for someone, and 1 person just doesn't participate (and gets no AP sadly). I really want to gather their Offensive Supports so I can do stuff like this:

Variable Strike:
Variable Strike:
This actually has nothing to do wtih getting Offensive Support skills, you just get it in plot at the end of chapter 6


You say it has many AI3 elements, which might those be? I hope it's not the limited time you can spent in each area, or the whole quest system that made you go back to the same areas constantly. That's 2 of the things I really didn't like from AI3.
The battle system at its core is AI3, but with a bunch of improvements. Also, the school campus serves as a hub as AI3's town did. Time flows during dungeon crawling, but rather than limiting the time you can be in an area, once night falls, enemies get doubled stats and start kicking your ass. So while it's still a good idea to finish things quickly, you don't have to. Just prepare to fight some mean baddies.

The quest system is back in a sense, but completely optional. Doing the "jobs", as they call them give you cash, which WILL be needed unless you want to grind for cash later on. But it IS possible to skip them all. Also, they've narrowed down the quest types so there's no "kill X of Y enemy" quests anymore, which is good because those were boring as hell.

The assignment system (which is required) is kind of similar to the quest system, but the variety in assignments makes it a lot more fun than AI3 was. And the fact that there's a lot more dungeons certainly helps it.

Edit since Cetra posted as I was:

The battle system is also pretty much a highly refined AI3 system. Stuff like the burst gauge, card based turns, stunning, charged attacks, etc are all there like they were in AI3 but some of the aspects work slightly different. For example its really hard to get the burst gauge to fill up now.
Actually, the Burst Gauge is arguably EASIER to fill up if you tweak Critical rate and hit weaknesses. But other than that, you're right. It is harder, but it does make you focus more on hitting weakness and Breaking the enemy rather than just hitting them with all your biggest damage or whatever.

Also, as an addendum, Burst damage now increases ALL damage (not just special skills), but by a lesser amount, and generally lasts longer.

Jam it back in, in the dark.

Last edited by Talaysen; Apr 3, 2008 at 01:47 PM.
Talaysen
I'm busy at work!


Member 1252

Level 9.84

Mar 2006


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Old Apr 4, 2008, 02:46 PM Local time: Apr 4, 2008, 02:46 PM #2 of 51
Not that I've seen, considering so far out of what we have, the only games that are related are Atelier Iris 1 & 2 (which comes before 1). 3 is in an "alternate universe" but makes references to 1 & 2, and Ar Tonelico is its own series.

Mana Khemia is also its own series, although I wouldn't put it past Gust to make references to one of their previous works in some shape or form.
Yeah, this is correct, even that side comment about references!

There's nowhere I can't reach.
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