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Better, yeah, but also easier...too easy, to be honest. You could change those items that all characters can equip into godly overpowered items with like +3 million hits or something stupid like that. All you had to do was use item x that has x rating into item y, and it would get that stat. It was only a matter of time before all your items had all the best stats.
Dont get me wrong here, I agree that it was better by a longshot, but it was just a bit too easy to get what you wanted. In the first one it took stupid amounts of time with that crappy card combo system. It was basically a endless trial and error system, but it at least took effort.
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Personally, I liked the idea of being able to chain the properties from items to other items. That kind of twinking is really fun. It's not really that that makes the game easy though. Even without twinking and with keeping levels as low as possible, the game is a complete joke. The bosses die way too quickly and have pathetic damage. And then there's Break spam that just destroys them even more.
I mean, I agree the game is way too easy, but that's not really the reason why. The main reason is that bosses are just not durable enough and have really terrible damage.
The final boss is an exception to this, of course.
Random note:
Atelier Iris 3 modified that system a bit. You can only get properties on equippable stuff (weapons/armor/accessories) and can only have 1 property (2 on weapons) at a time. Kind of a middle ground, I suppose. It's still pretty easy to get what you want on an item anyways. Not sure I like it more or less though.
It's also a harder game! (Still easy.)
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While I'm at it, love your avatar. This world needs more Misha love.
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There can never be enough!
I am a dolphin, do you want me on your body?