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Member 1252

Level 9.84

Mar 2006

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Feb 8, 2007, 10:50 PM
Local time: Feb 8, 2007, 10:50 PM
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#1 of 17
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Characters are what make the game. Simple as that.
Building my characters for battle needs to be interesting. Learning skills simply by levelling up got old 10 years ago. Give me at least some choices or more interesting ways of learning skills, but not so many that I get bogged down on it. I quite liked FFIX's way of learning skills, and FFX's skill grid. XS and XS3 were good on character customization as well (though not as much in the latter case). Super Robot Taisen: Original Generation (and 2) are probably my favorites in this area, which explains why they rank in my top RPGs.
What I do NOT want is generic characters, though. If every character is the same, I don't grow attached to them, and just don't care how they're built. I'm looking at you, FFXII.
Characters also need to be interesting outside battle, as well. Characters drive the story (or at least they should) and therefore need to have distinctive personalities and actions. A game could have the best story ever, but if the characters suck or are bland, I'm not going to care. Characters give the story flavor.
So yeah, characters pretty much make or break the game for me. That's why I like the game Koudelka as much as I do despite horrid gameplay and not spectacular plot. The character interaction more than makes up for it. It does have the problem with all the characters being carbon copies of one another battle-wise, though...
Jam it back in, in the dark.
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