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Dream team, huh? I'll go with a 4-person team . I'll assume this team works in a tick-based system (similar to Wild ARMs 4 or Final Fantasy X).
Raquel Applegate (Wild ARMs 4) - Raquel's a powerhouse. Simple strikes from her sword are strong enough to fell the meanest beasts, and her force ability, Intrude, allows her to take two turns in a row. She'll be the main powerhouse of the team. Her only problem is that she's SLOW. Really slow. Jane Maxwell (Wild ARMs Alter Code: F) - Jane can be a token thief character, but her main use in this crew is her Follow Me ability. Follow Me makes every character in her party take a turn right after her. This helps a lot, since Jane is by far the fastest character in her game, and it will allow Raquel to take a turn for every turn Jane gets, increasing damage output by a lot, probably over doubling it Jane also has great evasion and is near immune to physical attacks due to that. Gets better if Raquel is allowed to use Jane's FP (FP is shared in WA4, but not WA AC:F, so that's an iffy subject). Jane also has the Mystic force ability that allows her to extend an item's effects to her whole party or a group of enemies. Helpful for healing the whole party at once. Now I need a healer. Well, Jane can heal, but she's better off using Follow Me most of the time. Daisoujou (Shin Megami Tensei: Nocturne) - Daisoujou has a spell that heals every character to full and restores all status effects. Definitely one of the better healing spells out there. It does cost a lot of MP, but Daisoujou also has a drain attack, which drains an enemy's HP and MP, giving him a much larger MP supply. Probably not the best healer against enemies who don't have much MP, but he's still solid nonetheless. He also has a handy Preach attack which deals decent damage and inflicts three different status effects on each opponent. Next is the token mage. Myriam (Romancing SaGa: Minstrel Song - Myriam's magic can pack quite a punch, and if her class levels are levelled up to the max, she can probably cast it every turn indefinitely. If not, she'll just have to wait a turn to get more BP. She also has access to quite an array of different kinds of magic, including the powerful Overdrive, which allows her to take 5 turns in a row without interruption. If I had to make a 5-person team, I'd also add in Fee (Atelier Iris 2: The Azoth of Destiny) - Fee's the fastest in her game and also deals the most damage in her game (barring mana items). She also has the Quick ability, which gives her a 50% chance to make her next turn come twice as fast, and the Avoid ability, which gives her a 20% chance to dodge ANY attack (including those that ignore evade). She does have to use her basic attacks to charge up to use her skills, but her basic attacks deal decent enough damage, and she's fast enough to make this worthwhile. Not an offensive powerhouse like Raquel, but she's got enough to be a worthy member of the party. And besides, I like Fee. >.> Jam it back in, in the dark. |