I've heard CyberConnect is interested in making new .Hack games, but the question is how profitable they would be. I don't know the sales figures, but it seemed like GU vol. 2 & 3 sold really poorly in the US. It's always nice to see Kite and other characters pop up from time to time in unrelated games though, so I'll keep hoping. I'd given up hope of seeing more of .Hack after the original series, but then came GU. Another anime series would be great as long as it isn't like .Hack//ROOTS. That one quickly became non-stop padding with a lot of big contradictions to the games.
30-40 hours is probably accurate for the GU games, but the original series was much shorter. I remember beating Infection in about 10-15 hours, and I move pretty slowly in RPGs. Quarantine had the long, painful extra Databug dungeon at the end, but everything else could be finished up pretty quickly. That reminds me; I still need to go back and finish up the extra dungeon in GU vol. 3 and the PK list to recruit Natsume.
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Originally Posted by Xellos
I think the best parts was the stuff that happend on the outside you know? the bulletin boards that slowly got flooded with missing persons and admins deleting posts, and the news report videos and shit, they even added that silly card game that was actually pretty fun, Crimson, I remember that no deck you made was ever perfect, there would always be a point to where you had to change something around to progress.
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Yeah, all that stuff outside of The World added so much to the atmosphere. I remember thinking the bulletin boards were really cool, because this was back when I was still on dial-up and the extent of my internet usage was usually just checking a few game news sites and reading reviews. Well, that and Worms Armageddon. I didn't join GFF until just before Outbreak came out.
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