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SILBER squadron is officially denouncing Assault Horizon.
Every complaint Skills listed is true and then some. After only a couple of minutes I wanted nothing more than to turn off the demo, but Skills wanted to see what happens if you don't push the QTE commands at the end of the plane section. The game asks you to press Y twice, and it waited 3-5 seconds before blowing me up for not pressing it the second time. I then restarted at the last checkpoint which was after pressing Y the first time. Speaking of dumb mini-games, occasionally you get targeted from behind by missiles and are supposed to stay out of the target lock circle before doing a counterattack. However, if you never do the counter and just wait for the enemy to go away it becomes obvious that the enemy showed up completely out of nowhere just to bug you before going back into whatever nether-dimension it was spawned from. Another huge problem is that the game designers forgot how perspective works. See that tiny enemy plane way off in the distance? Still tiny when it's 2 feet away from you. It makes gauging distance by anything other than the numbers impossible. Oh, and it's also flat out impossible to die from crashing unless you're already heavily damaged. I tried smashing nose first, 90 degree angle into the ground and bounced. I tried crashing into the base of a building and teleported/bounced out on the other side of it. The planes are made out of Nerf, and it's honestly the only fun thing about the demo. I'm not even going to get started on the helicopter section. As Skills said, it controls like an FPS and is devoid of all fun. Maybe I was still just irritated from the awful plane segment, but it has never been less fun to fire an aerial barrage of missiles that wipes out a large section of enemies. Jam it back in, in the dark. ![]() |
I've loved what little I've played of Solatorobo so far. It's easy and I wish there was more depth to combat, but it's enough fun that I don't mind.
There's nowhere I can't reach. ![]() |
Spoiler:
As for being easier than Demon's Souls, it seemed that way at first, but now I'd say it's roughly even if not more difficult. While I like some of the changes such as the open world and the new magic system others are pretty bad. The ability to teleport between bonfires should be given much sooner (I still don't have it, for the record) and multiplayer has been made worthless. If you can actually manage to summon someone they can be extremely helpful, but thanks to the limit of 10% difference in levels I almost never see any soul signs or get summoned myself anyway. It's made being alive rather pointless, especially since you rarely get invaded anymore either since invading requires a consumable item that I've yet to get any more of since the very beginning of the game. I wandered around in living form for about half an hour tonight looking for soul signs and didn't find a single one. Considering From went to such pains to force you to use only their means of communication by disabling party/private chats it would've been nice if they hadn't completely screwed up their own partnering system. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |