I absolutely loved all the .Hack games. While IGN's reviews were apparently pretty kind for the original series, the general word about them wasn't. Boring button-mashing combat, only 4-5 types of dungeons, too short and expensive since it was split up into 4 volumes at $50 each, etc. While all of that was true to an extent, I could easily overlook it for the story and characters.
The .Hack//GU series got completely shafted by reviewers. IGN didn't even post reviews for them until the third and final game had been released, nearly a year after the first one, and gave them all 5-5.5 basically for having too many cutscenes and too much reading. Even though they still had very few dungeon types, a screwy level balance, and some pretty cheesy dialogue, the cutscenes and reading (which isn't even necessary) are stupid complaints. I still loved the GU series, and they're some of the very few games I went through the trouble of getting 100% on.
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Secret of Evermore. This game gets slagged on by everybody. "OH, IT'S THE REASON WE DIDN'T GET SECRET OF MANA 2, DENI! IT'S SO AWFUL!" No, you know what was pretty awful? Seiken Densetsu III.
Evermore has a hugely underrated soundtrack filled with wonderfully moody music, a storyline that is entertaining and camp all across the board, a nice world design, and quite frankly was purely enjoyable. I will never understand the frothing-at-the-mouth hatred so many people display for it.
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I didn't like Evermore much at all when I first got it, and only made it up to near the end of the Prehistoric area. It was a big disappointment after being hyped up thinking it was a sequel to Secret of Mana, and it got shelved until last year. As soon as I stopped trying to compare it to SoM, bam, suddenly it was a pretty fun game.
To be fair though, having the beginning area be the hardest and most irritating section wasn't a great move either.
Jam it back in, in the dark.