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The sad thing is that those screens wouldn't look too bad if this wasn't a Sonic game. I realize his name prints money from diehard fans like SuperSonic who somehow haven't had their souls crushed yet, but this might actually turn out decent if it was some character other than Sonic. Instead, it looks slow and clunky for a Sonic game.
Also, I know they've had a hard-on for rail grinding ever since Sonic Adventure, but sparks don't have to shoot up from every surface. Jam it back in, in the dark. ![]() |
Since the trailer was only 3 seconds long they very easily could've just taken shots of Sonic in the middle of a dash attack. That probably is what they did, considering one part was him hitting an enemy. There's nowhere I can't reach. ![]() |
Honestly, how do they manage to screw up a little worse every damn time? Sonic is one of the simplest platformer formulas ever conceived, and yet they always find a way. It's sort of impressive.
Time to sit back and wait for the next Rush game, since those still manage to be fun. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
This looks like Secret Rings all over again, except this time every level will be the same generic castle stages instead of several different levels you have to replay 10 times to progress. It's not like I ever expected anything else from this, but having confirmation still merits a sad head shaking. I am a dolphin, do you want me on your body? |