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[Wii] Dragon Quest Swords Heads to North America
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Member 125

Level 45.62

Mar 2006


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Old Feb 25, 2008, 10:19 PM #1 of 18
On the other hand, I love the game and it's pretty much exactly what I've been hoping for since it was announced back around the Wii's launch.

Swinging freely is about as accurate as Kenshin Dragon Quest, which means it can be difficult to hit things until you get used to how your swings are read. A little disappointing that the wiimote hasn't increased accuracy much from the old sword, but the addition of setting a focal point makes targets much easier to hit anyway. Which is good now that arrows have to be deflected to kill archers. Really though, if you have a 90% failure rate when swinging freely then you really suck at this game.

The D-pad movement is awkward in town, but there isn't much of a reason to walk around the place after the initial barrel searching. It may not be the best way to control movement, but it's a hell of a lot better than using the nunchuck would've been. Going through the levels with anything attached to the wiimote would have been a massive pain.

Basically, if you're looking for a deep, engaging game then look elsewhere. If you want a fun first-person-slasher then the game is fantastic. It may not be long, but there's plenty of replay value to the levels.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Dragon Quest Swords Heads to North America

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