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[Wii] Official Super Mario Galaxy Thread of Awesomeness
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Member 125

Level 45.62

Mar 2006


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Old Oct 26, 2007, 04:11 PM #1 of 168
Just find a demo station for Mario Galaxy and steal the disc.

whee

Since Nintendo was so caring to send out the full game.

Although they do request that you shut the demo station off after a person has played it for 5~10 minutes.

People must not be allowed to play the whole game before it's actually released, they say.
I got the chance to try out the "demo" station today actually, and played for about 15-20 minutes. The two guys working the counter either forgot about me until then or were just being nice, but I managed to get to the first Great Heart. I assume that was a big turning point, but unfortunately the guy came over to take the wiimote back before I could collect it. There was no boss, just stepping on a bunch of switches to turn off the machine draining its power. It would've really sucked if they had gone by the 5 minute rule they told me at first, because it took about that long just to get through the opening story (the demo had been paused right before the Princess is kidnapped).

As for the actual game, it controlled surprisingly well. I really didn't know what to expect, since I couldn't help but compare the planets to the horrible Rouge level from near the end of Sonic Adventure 2 in my mind. No difficulties at all though, very responsive for the shaking to do a spin punch, and overall a lot of fun.

Oh, and apparently the Nintendo reps. asked for Gamestop employees to ban people from the store if they catch you trying to take photos of the game. One of the guys was laughing about that since "you could probably see photos from most of the game already on some place like GameFAQs."

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Official Super Mario Galaxy Thread of Awesomeness

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