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What surprises me most is the emphasis/importance of team-play in TF2. Unlike other fps's like CS where a single player can achieve a godlike k/d ratio and single-handedly wipe out the opposing team, doing what he/she wills, each class in TF2 serves a specific function. I hear ppl bitching about not having stats record k/d ratio, but its a wise decision that prevents everyone playing from selecting mainly offensive players. The point system also eliminates/reduces a players' tendency to think of kills as the main objective.
The art-design and class system are just fantastic, though I do think the pyro can benefit from either a longer range, increased mvmt speed, or increased health. My choice players are Engineer and Spy. God when I'm engineer, I want to choke the life out of spies. But I do play a mean spy; he holds my record points (19) Jam it back in, in the dark. |
Also, Valve announces that pyro will be tweaked within the next few days Rock, Paper, Shotgun » Blog Archive » Valve Announce Pyro To Be Tweaked There's nowhere I can't reach. |
This thing is sticky, and I don't like it. I don't appreciate it. |
Not at all a youtube fan, but I had to share this video:
YouTube - FYI I am a spy 7seconds long. Do see. I am a dolphin, do you want me on your body? |