Gamingforce Interactive Forums
85242 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


[PC] Team Fortress 2 BETA
Reply
 
Thread Tools
Room
Wark!


Member 12411

Level 7.77

Sep 2006


Reply With Quote
Old Sep 28, 2007, 02:24 PM #1 of 35
What surprises me most is the emphasis/importance of team-play in TF2. Unlike other fps's like CS where a single player can achieve a godlike k/d ratio and single-handedly wipe out the opposing team, doing what he/she wills, each class in TF2 serves a specific function. I hear ppl bitching about not having stats record k/d ratio, but its a wise decision that prevents everyone playing from selecting mainly offensive players. The point system also eliminates/reduces a players' tendency to think of kills as the main objective.

The art-design and class system are just fantastic, though I do think the pyro can benefit from either a longer range, increased mvmt speed, or increased health.

My choice players are Engineer and Spy. God when I'm engineer, I want to choke the life out of spies. But I do play a mean spy; he holds my record points (19)

Jam it back in, in the dark.
Room
Wark!


Member 12411

Level 7.77

Sep 2006


Reply With Quote
Old Sep 28, 2007, 07:41 PM #2 of 35
I don't think so. PC and Console have different maximum players for a server.
She's right. They have diff max players so I dont think they can play on the same servers.

Also, Valve announces that pyro will be tweaked within the next few days

Rock, Paper, Shotgun » Blog Archive » Valve Announce Pyro To Be Tweaked

There's nowhere I can't reach.
Room
Wark!


Member 12411

Level 7.77

Sep 2006


Reply With Quote
Old Sep 29, 2007, 12:07 AM #3 of 35
I think Pyro in the right hands can be dominant, especially in CP maps.
And now with the update, goodness this class is deadly. Valve's tweak makes it so you can no longer "outrun" the flames. If you noticed before, when you're moving forward while flaming, your flame blows back towards you. That's now been fixed.

This thing is sticky, and I don't like it. I don't appreciate it.
Room
Wark!


Member 12411

Level 7.77

Sep 2006


Reply With Quote
Old Oct 23, 2007, 05:06 PM #4 of 35
Not at all a youtube fan, but I had to share this video:

YouTube - FYI I am a spy

7seconds long. Do see.

I am a dolphin, do you want me on your body?
Reply


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PC] Team Fortress 2 BETA

Forum Jump


All times are GMT -5. The time now is 05:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.